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Recent reviews by RyooSakuling

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No one has rated this review as helpful yet
36.7 hrs on record
I've first heard about this game when it was first announced on Kickstarter by the character designer of the Mega Man series. I got the Wii U version then got the PS4 and PC version years later, I've beaten both versions and sometimes play them when I feel going back to them.

Mighty No.9 is game that at first seems like a classic Mega Man game but it really isn't. The game requires you to make use of Beck's Xel Dash to go through the stages and damaging enemies after weakening them with your shots, the gameplay feels like its own thing because of this which is both good and bad.

For the bad, Beck is 2 dashes that only have one difference. There's the normal one you use on ground and in the air, then there's the low version of the dash that's only used in one stage. It doesn't really help or make sense considering when you're through a tight space with the normal dash, it automatically lowers Beck to go through it. I feel like this should've been part of the normal dash but isn't.

The weapons you get the Mighty Numbers range from either okay or bad, Dynatron's power is one of the bad ones. Unlike how it worked for the boss, Beck's version of the weapon is bad. It doesn't stick onto the surfaces and only works if it hits an enemy, its one of the those moves where it'll only work if it hits an foe. Pyrogen's power is also bad despite its strong damage, it relies on charging it up to increase its range and deal more damage. There's other weapons that do a better job that what Pryo's power can do. This is more apparent when you try to do damage against other bosses that aren't Cryosphere who is weak against it.

The stages range from either good or bad, some of them gave off Mega Man 2 vibes but not to the point where only one weapon can work. The ones that are bad are mainly those that have a lot of instant death spikes in some sections or enemies and hazards placed in that way where you need a weapon to deal and get around with them. Beck's Buster is good but doesn't have that effectiveness, he lacks not charge shot which is both disappointing and boring.

Call's stage is probably the worse one out of all of them. Through out the whole game, it was about using your speed and skills to get through the stage and take out enemies that get in your way. The Prison is stage where you're supposed to be "stealthy". you have to avoid the security robots as if they see you, they'll attack you. Despite this, there's no other punishment besides getting caught in their range of sight. There's no doors that lock up or enemies spawn when they see Call, your main way of going through the stage is collecting the keycards that open the door. This makes Call's stage least of a "stealth" level.

For the good, the controls feel nice and the game has a section where you can learn about the other mechanics and items you find in the stages. Beck's movement and abilities require a lot of knowledge and skill, making him seemly hard as first but he'll fun to play as when you understand and get used to how he plays. Mighty No.9 relies on you getting combos by finishing off enemies, these are done by using the Xel Dash on one that's weaken after using your buster or other weapons. If you dash into them early it'll be 100%, doing this against multiple enemies without hesitating or interrupted by attacks will increase the number of the combo, the higher your number, the better your grade will great upon beating the stage. This is what makes the game different from Mega Man, it relies on you using your speed and knowledge to get good combos instead of just causally going through it at a slow pace.

It's even more fun when trying to get every achievement and beating the game in every mode. I've enjoyed it a lot as I like the feeling of going through every stage and trying out different weapons that I can use to deal damage on the enemies and bosses, I've found 3 good weapons that are good for keep the damage going, Battalion, Cryosphere, and Brandish. These make the game fun.

If you're looking for a platformer shooter that relies on skills and speed, this is the game for you.
Posted 19 March. Last edited 19 March.
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2 people found this review helpful
84.8 hrs on record (28.6 hrs at review time)
If you like Nickelodeon and Super Smash Bros., this could be the game for you. The gameplay feels good and interesting in terms of how every fighter has a completely different moveset from each other, a star contrast to the previous game. There's plenty of stages to fight on as there are plenty of fighters to choose from.

While it may be good, there's some things that don't really help it, mainly due to content. The campaign is okay but feels somewhat boring when you spend more than an hour on it. You fight the same bosses repeatedly and it was just nothing more than arcade mode with the ability to have custom stats or changes to your fighter. New Game + doesn't help either as when you start it, you lose ALL of the fighters you've saved in the original campaign, you'll still have the upgraded stats and other things but that doesn't do much. Most of the people want to play the game due to their favorite nicktoon character, having them save the entire roster again destroys any movtivation or interest in replaying the campaign again. They've came for the nicktoons characters, not Spongebob.

As for the stages, they're good but a lot of things could be added besides what it there. Regardless of the whole licenses for other series, it feels somewhat little in terms of options. One good thing I'll say about the stages are the new ones are very good, I've had a lot of fun fighting in Jimmy's Lab.

Overall, this game is good and is worth the money if you're interested in the stuff I've mentioned. I recommend buying this when you can.
Posted 13 November, 2024. Last edited 13 November, 2024.
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