51
Products
reviewed
880
Products
in account

Recent reviews by charlie

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Showing 1-10 of 51 entries
3 people found this review helpful
0.4 hrs on record (0.2 hrs at review time)
i played pretty much every sift heads and some of killer7 so i can respect the artstyle and intentionally gauche control scheme of this game, but in many cases this gets in the way of the gameplay itself and narrowly shafts the player down to playing only in certain ways.

the movement plays like first person tank controls (unique for its scheme) where W and S are conventionally forward/backward, but A and D-- typically strafe keys-- are instead meant for turning left and right. there are additionally the Q and E keys that let you look left and right, especially helpful while moving, to aim towards targets not immediately in your field of view. leaning is also done by pairing a turning key with SHIFT. there are other movement keys, but they're not relevant for this demo (look up and down).

however, because of your relative fragility (taking no more than three hits is a restart) and free-aim with no cursor beforehand (meaning that aiming is difficult on the move), the safest and most efficient way to play is like a tactical shooter behind lots of cover. leaning behind a door way that you have to physically push open with your body before retreating behind it, or carefully crouching behind tables and peeking, is rewarded far more than
pushing forward flexibly while turning from side to side to gun down enemies.

this isn't a problem per se but i feel like, given all of these different ways to control your character, the game should incentivize the player to strategically use all of them. instead almost all firefights are just first person cover shooters with janky movement in between.

additionally, the twin glocks are absolutely useless because they're not aimed down an iron sight, and the player has to kind of just guess where the bullets will land between the akimbo-style guns. it feels like they never land consistently either. maybe it's a critique about how useless dual wielding is realistically? but this is a video game

the level select is horribly tedious. you have to dial a 7 digit number individually to select and confirm a mission. this is stylistically pleasing, but absolutely grating over time. please change this.

overall mixed, and nothing terribly wrong. but i hope the full game is so much better than this and gives us more of a reason to dynamically move around in firefights without having such a disparity in difficulty between the boring, safe option
Posted 16 March.
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1 person found this review helpful
4.0 hrs on record (3.0 hrs at review time)
Early Access Review
ridiculously buggy to the point of game-breaking and still dreadfully unpolished
Posted 21 December, 2025.
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5 people found this review helpful
6 people found this review funny
3
7.0 hrs on record
no boys
Posted 5 December, 2025.
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No one has rated this review as helpful yet
3.1 hrs on record (2.6 hrs at review time)
bad port, great game. one of the best third person shooters on mobile back then and still holds up
Posted 5 December, 2025. Last edited 5 December, 2025.
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3 people found this review helpful
1
19.0 hrs on record
power fantasy eloquently disguised as a tactical shooter. a wide array of weapons, enemies, weapons, environments, augmentations and techniques eagerly await combat-hungry martyrs of all kinds. bob and weave past infantry, artillery, and sniper fire... or boldly laugh in the faces of soon-to-be ground meat as bullets bounce off your juggernaut armour. slam oxygen can after can as reality slows down around you long enough for your twenty millimetre rifle to eviscerate the bodies of five lowly soldiers with a single round-- what could they really do about it? you will learn to load, chamber, and unjam the blessed weapons you wield- sacred irons- and sharpen your skills as finely as you do the blade of your axe.

an improvement from The Citadel in possibly every aspect
contains suggestive but not outright explicit artwork; the stereotyped attribution of a "gooner shooter" or "waifustein" is an insult to its gameplay

average 18 hours of playtime with good replayability due to a large weapon roster and equipment selection. the player will be given numerous opportunities to go above and beyond the game's expectations; beyond citadel
Posted 10 September, 2025. Last edited 19 January.
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6 people found this review helpful
726.4 hrs on record (712.1 hrs at review time)
you arent buying this for the awful campaign. you arent buying this for the dead multiplayer
you're buying this for the best custom zombies experience in cod zombies history

accept no substitutes
Posted 24 December, 2024.
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5 people found this review helpful
1 person found this review funny
3.3 hrs on record
they were right. this is BARELY a game. the story was engaging but the gameplay was not even justifiably bad. the genre of "avant garde desert bus suffering simulator" would be more apt if it was slightly more nuanced and difficult to reduce than "click the 7'o clock of the steering wheel once your car is past the median line, then type for the next 35 seconds, repeat for 3 hours". it was so easily exploited that there may as well not be a game outright.

if you are a fan of esoteric masochism, i can only slightly recommend, because you really have to impose your own challenges and stick by them even after the novelty of the genre wears off and you find yourself encapsulated by the one redeeming factor- the narrative, which is slowly obtained piecemeal through typing, which driving detracts from, so why even spend more time than necessary driving? all of a sudden there's absolutely zero reason to engage in that respect outside of the barest minimum, and said barest minimum is perfectly tolerable for those who are ACTUALLY looking for a challenge

worth two dollars? you must know what you're paying for: a glorified book you slowly "work" for (see: click every now and then), and one mistake takes you right back to the beginning for you to slowly work your way through again.
Posted 9 November, 2024. Last edited 13 March, 2025.
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A developer has responded on 13 Jan, 2025 @ 5:02pm (view response)
2 people found this review helpful
0.0 hrs on record
i like her songs
Posted 24 October, 2024.
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8 people found this review helpful
1 person found this review funny
15.1 hrs on record
almost all of the game's fun relies on exclusively gamifying social interactions. past the immediate value of jumping into scary situations with your friends, there's very little in the way of actual gameplay. monsters are usually just outran, the environment is completely uninteresting and monochromatic, and the mechanics are uninspired (which in and of itself is not a negative factor, but applied in boring ways).

it is worth half the asking price of ten dollars.
Posted 17 October, 2024.
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3 people found this review helpful
1 person found this review funny
272.0 hrs on record (103.0 hrs at review time)
its magic i dont need to say any more
Posted 27 May, 2024.
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Showing 1-10 of 51 entries