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Recent reviews by Bobby Zee

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24 people found this review helpful
8.3 hrs on record
The game is a fairly slow paced, exploration based game with what appears to be a linear story thus far. Chatting to random people, stumbling around drunk, smoking indoors, going to raves, passing out on stranger's beds in communes and looting most things that are not bolted down is all quite possible but the game does hint at a darker plot teasing the depth of the story.

As for a world that feels alive, the soundtrack meshes with the game's vibe and atmosphere really well and I see it is available on Bandcamp now. As for the dialogue, I won't say it's super impressive by any means. The game doesn't always take into account which order you've spoken to characters in perfectly which can lead to a few strange lines of dialogue every now and then.

As a programmer by day, I do find the in-game coding to be a fairly decent balance for both newcomers and experienced developers. I'd be curious to see how players who have never coded actually grasp the mechanic. Some things are too easy in code like awarding yourself free money and I do wish the summary for commands was a bit more explanatory like actual APIs (Javadoc or Ruby/Python standard libraries). I know the focus of the game is "exploration" but that might be a big barrier for people new to programming.

My only real complaint is the camera controls. Luckily you can invert the camera rotation (feels more natural to me) in the Options screen but you can only zoom in and out with W and S not the mouse wheel which is bizarre. People who have played third person games like the Sims 3 or Cities Skylines might find the camera a bit weak in comparison. Whilst in the street, buildings between the player and the camera also don't go transparent so sometimes you find yourself messing around with it until you can see where you're going again. Really hope the developers patch this.

This is a niche game for sure, it's not perfect but I'm glad to see developers taking risks like this.
Posted 24 September, 2015. Last edited 27 September, 2015.
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