Porschewithnobrakes
Zamierzam znaleźć dobre drużyny...
Witaj, jestem z Polski.
W tym roku zostałem studentem, więc można pogratulować mnie ^ ^.
DOTA jest duża część mojego życia, więc jeśli dodać mnie, nie marnuj mojego czasu (i twoje btw).
Nie dodawaj mnie do:
-Porady (Twoja mama nie robi tego lepiej, nah);
-lowball transakcji;
-handel item, ale nie chcesz, aby zaoferować dobre rzeczy;



CFG:
dota_player_units_auto_attack 0
dota_force_right_click_attack 1
net_graphinsetbottom 430
dota_disable_range_finder 0
net_graph 1
dota_health_hurt_threshold "99999"
dota_health_hurt_decay_time_max "0"
dota_health_hurt_decay_time_min "0"
dota_health_hurt_delay "0"
dota_pain_decay "0"
dota_pain_factor "0"
dota_pain_fade_rate "0"
dota_pain_multiplier "0"
unbind o
bind "k" "r_c"
alias "r_c" "r_t"
alias "r_t" "dota_camera_setpos -2250 1235 980;alias r_c r_b"
alias "r_b" "dota_camera_setpos 3035 -2970 965;alias r_c b_t_h"
alias "b_t_h" "+dota_camera_follow; -dota_camera_follow;+dota_camera_follow; -dota_camera_follow;alias r_c r_t"



bind "x" "dota_item_execute 0;dota_item_execute 0"
cl_cmdrate "31" //15.5 Amount of updates sent to server per second.
cl_interp "0.0152" //Sets the interpolation amount (bo und ed on low side by server interp ratio settings).
cl_interp_ratio "1" //Multiplies final result of cl_interp.
cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_smooth "1" //Smooth view/eye origin after prediction errors.
cl_smoothtime "0.01" //When errors occur smooth display over X time.
cl_updaterate "29"


cl_spectator_cmdrate_factor "0.5"
cl_spectator_interp_ratio "2"
bind "capslock" "+sixense_stat_point_mode"
clear:
echo "CFG LOADED Scsfully<3"
Zamierzam znaleźć dobre drużyny...
Witaj, jestem z Polski.
W tym roku zostałem studentem, więc można pogratulować mnie ^ ^.
DOTA jest duża część mojego życia, więc jeśli dodać mnie, nie marnuj mojego czasu (i twoje btw).
Nie dodawaj mnie do:
-Porady (Twoja mama nie robi tego lepiej, nah);
-lowball transakcji;
-handel item, ale nie chcesz, aby zaoferować dobre rzeczy;



CFG:
dota_player_units_auto_attack 0
dota_force_right_click_attack 1
net_graphinsetbottom 430
dota_disable_range_finder 0
net_graph 1
dota_health_hurt_threshold "99999"
dota_health_hurt_decay_time_max "0"
dota_health_hurt_decay_time_min "0"
dota_health_hurt_delay "0"
dota_pain_decay "0"
dota_pain_factor "0"
dota_pain_fade_rate "0"
dota_pain_multiplier "0"
unbind o
bind "k" "r_c"
alias "r_c" "r_t"
alias "r_t" "dota_camera_setpos -2250 1235 980;alias r_c r_b"
alias "r_b" "dota_camera_setpos 3035 -2970 965;alias r_c b_t_h"
alias "b_t_h" "+dota_camera_follow; -dota_camera_follow;+dota_camera_follow; -dota_camera_follow;alias r_c r_t"



bind "x" "dota_item_execute 0;dota_item_execute 0"
cl_cmdrate "31" //15.5 Amount of updates sent to server per second.
cl_interp "0.0152" //Sets the interpolation amount (bo und ed on low side by server interp ratio settings).
cl_interp_ratio "1" //Multiplies final result of cl_interp.
cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
cl_pred_optimize "2" //Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_smooth "1" //Smooth view/eye origin after prediction errors.
cl_smoothtime "0.01" //When errors occur smooth display over X time.
cl_updaterate "29"


cl_spectator_cmdrate_factor "0.5"
cl_spectator_interp_ratio "2"
bind "capslock" "+sixense_stat_point_mode"
clear:
echo "CFG LOADED Scsfully<3"
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🔗 Syzygy 26 Jan @ 5:41am 
let's game
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Power duo
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add me up, best co-player
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+rep gives drop