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Recent reviews by RestlessAPI

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
1,049.6 hrs on record (743.8 hrs at review time)
Early Access Review
Most reviews think that Satisfactory is a game about building factories and automation, and that is true. However, this game is really about personal achievement. It's in the same idea as beating bosses in Elden Ring. This game becomes challenging when you get to the higher tiers. You really have to start thinking, and planning as you go. To this end, when you do finally complete a complicated production chain and turn it on fir the first time and you see it working end-to-end, there are few feelings in gaming more thoroughly...satisfying. The first time you get coal power, the first time you get Heavy Modular Frames, etc, are so memorable. I still remember my first coal power setup from 2020 and how ♥♥♥♥♥♥♥ it was, but I was thrilled to see my hard work and planning paid off.

That is what Satisfactory offers you. It gives you the tools and environment for you to realize that you are smarter than you think, and that you are capable of implementing something properly pretty complicated.
Posted 28 June, 2024.
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No one has rated this review as helpful yet
94.4 hrs on record (94.0 hrs at review time)
I would give this game a 7/10. Its a typical Bethesda experience, that misses the mark on core competencies. The game is passable.

The main story is the weakest main story from a Bethesda title, and its not close.

What happens in the first 30 minutes of of Skyrim? The guards try to cut your head off, a dragon burns down a village, and you are thrust into a civil war, after saving one of the respective faction members.

What happens at the beginning of Fallout 4? You literally survive a nuclear bomb, your spouse is murdered, and your child is stolen, after which you are woken from cryo sleep and are in the commonwealth to make your own way.

What happens at the beginning of Starfield? You touch a piece of metal, pass out, and then are given the free run of the Constellation explorers group and its resources, as they direct you to take over their seminal project, after the years of research leading up to it. What??? It just cheapens the whole premise of the main story. I have absolutely no investment in it. It genuinely feels like the main story was an after thought, and put into the game after writers spent maybe two hours on the premise. Dont get me wrong, there are some interesting moments in the main story, but by and large it is vapid and uninspired.

If that was the only problem, then I could get over it, especially since the crafted side quests and content is utterly superb. The side content alone is worth the retail price. Honestly, I dont understand how the main story exists in the same game as the side content.

The "exploration" is...ok. Its a bit lacking in "exploration" and is more like a generated sandbox. Thats fine and all, but it should have been billed as a different experience. Expectations were set way too high.

The outpost system is also just "ok". Same as the exploration. Again, expectations were set way too high.

Honestly the Outpost system and Exploration system should have just been combined into the same thing. "Grab your own land anywhere in the Settled Systems! Build and outpost and become a titan of industry!".

Spaceship building is actually pretty fun, but its f***ing expensive. Like why??? Why is it so expensive? Just dont bother until your level 20+, unless you want to make minor modifications.

But by far, the worst offender for me, is the character morality alignments. EVERYONE is a goody two shoes. Everyone. Its insufferable, obnoxious, maddening. I literally, unironically, actually started over, rerolled a new character, JUST so I could pick all the spiteful, negative, evil dialog options possible in the presence of those insufferable ♥♥♥♥♥. Im going to try to complete the main story with everyone in Constellation hating me. Which is going to be especially sweet given how the game ends. Seriously f*** everyone in Constellation.

Oh, and everyone in Constellation exist as the only in-depth companions you can have, so...get f***ed.

Honestly, Bethesda is so far away from the DNA of Morrowind, Fallout 3, and New Vegas that it just makes me sad.

I just hope the modding community can save it.

There's the bones of a great game here, but man, Todd Howard's space-baby is ugly.
Posted 17 September, 2023.
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No one has rated this review as helpful yet
341.1 hrs on record (6.6 hrs at review time)
This game is like the best parts of Dark Souls 3, Sekiro, and Breath of the Wild, all rolled into one. And it works. The game plays the most like DS3 though.

There was a rumor that this game would be 'easier' than other FROMSOFT Games. Yeah, that's not true. As someone who loved and completed NG+ in Sekrio, this game is plenty difficult. The game gives you some more tools, but you're still going to die. A lot. Like, a lot, a lot. And it's always going to be your fault.

There is a stuttering issue that other people have talked about but I feel like if you have a higher end PC, the stuttering isnt that bad. I have a 3070, Ryzen 5900x, and 32g RAM, playing Borderless 1440p, and while I've stuttered a few times, it's never killed me, or even put me in danger, yet.

It seems to be limited to switching from a closed space to a larger one. It's never been enough to meaningfully impact my game. Although, I could definitely see it be a problem on lower end machines.

All in all, if your PC can run it, I highly recommend it. This is the FROMSOFT Game you have always wanted.
Posted 25 February, 2022.
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1 person found this review helpful
83.4 hrs on record (73.0 hrs at review time)
I VERY CAUTIOUSLY RECOMMEND.

Here's the thing. There's a fun game here, but Jesus H. Christ is it buried under a ton of bad game design decisions, balance problems, and lack-of-polish problems.

The core gameplay loop of surviving/crafting is fun, and enjoyable. The game looks good, and largely makes sense from a systems point of view. But A LOT of stuff doesnt make sense and feels like borderline placeholder until they can implement something else.

For example, I spent a four straight days building myself a stone Castle because I just found it enjoyable. Running around collecting the stone, iron, and wood, upgrading my tools to collect faster, making better survival equipment so I didnt have to worry as much about O2, food, and water, designing my layout, all that is great.

Thinking about solutions to the games intended problems is also fun. For example, if you go cave diving youre going to end up with a lot Ore. Do you make a lot of trips to and from your base to the cave? Do you just put all the ore in a box at the front and come back for it later? Do you bring a smelter with you so you can carry the lighter smelted bars? What about lighting in the cave? What about building scaffolding so you can reach high up ores? Do you have enough durability on your pickaxe? Planning all that out, and executing that plan, successfully, is fun.

You know whats not fun? Cave Pneumonia. How is this even a thing. Hey, you know that air tight, sealed, space suit youre wearing? The one where you have to go around procuring your own oxygen because you cant breathe the surface air? The one that literally lets you breathe underwater indefinitely? lmao jk jk turns out youre breathing the air the whole time bc now you have cave flu, get ♥♥♥♥ on noob. Cave Pneumonia reduces your stamina bar by like almost half. For 600 seconds....aka, 10 minutes. Literally just being in a cave also reduces your stamina bar by almost half. Which means if you RANDOMLY get Cave Pneumonia, you have like a tenth of your stamina bar. Guess what you need to mine anything, or jump? Stamina. If you happen to dip your big toe into literally any amount of cave water, congrats, you literally have zero stamina, as cold water also reduces your total stamina. Which also means if you have to jump literally 6 inches to get over a small ledge to get out of the water, welp, sucks to be you. Hope you brought enough wood to build a ramp otherwise you are perma stuck in the cave.

Also, leveling a character, putting points into talents/tech trees, just to find out later that literally half of it is actually unironically worthless feels terrible. I mean this as literally possible. For example, there is a drill in the T3 tech line that literally does not do anything. It was a holdover from the beta, and currently has no purpose or functionality. But you can still research it and craft it.

Thatch buildings are completely worthless. The extra effort to make a wooden building is trivial, and wooden buildings are so much better than Thatch. Likewise, theres almost no reason to build anything past stone buildings. Glass, Aluminum, and Concrete provide very little benefit for how resource and time intensive they are.

Same can be said for like 90% of the T4 tech tree. Theres a couple good things, but because everything costs electronics, which are laughably too expensive (you need several kilograms of gold to make the most basic of T4 tools. KGs....as in hundred of thousands of dollars worth of gold... to make like a flash light.)

Wildlife falls into one of three categories. Strictly food (deer, rabbits, easily killed), nuisance predators (wolves, big cats, easily killed with a basic bow and arrow headshot), or Apex Predators like Bears/Polar bears which most people have resorted to cheesing the AI to kill because of how crazy strong they are if you dont have rifles.

Btw, predators have xray vision and can see you in your base even if you have all the doors closed... So you can get randomly ganked by a wandering bear.

The storms are either meaningless, or CAT 5 Hurricanes with regard to how much damage they to do your thatch/wooden structures. Want to build a nice big wood cabin? Great, now you have to run around with your repair tool out repairing literally every nook and cranny. Whats that? You ventured 5 minutes away from your base and a storm came in? You better bee-line it back there otherwise it might be on fire or completely broken down.

The missions are also pretty uninteresting, for the most part. Some are good, and other are catastrophically bad.

Like ♥♥♥♥♥♥♥♥♥♥♥, if the core gameplay loop wasnt as enjoyable as it is, the game would be a Hard No. But alas, building cool houses, and cool T1-T3 tech is fun.

If youre thinking about picking this game up for story, dont even waste youre time. If youre thinking about picking this game up because you and your friends want to build a big ass stone castle, its pretty good.

I completely agree with other reviewers. This game is still Early Access quality, dont be fooled.

If the game can just get out of its own way then it would be a easy Recommend.
Posted 24 December, 2021.
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No one has rated this review as helpful yet
215.7 hrs on record (102.6 hrs at review time)
I didnt play Subnautica for the longest time because I thought it looked stupid. I didnt think the art style was very good. I thought the premise was weak and lazy. I was wrong.

This games immersion and atmosphere blow other games out of the water (pun intended). Admittedly, the game starts kinda slow as you get yourself set up, but it very quickly thrusts you into a literal ocean you are not ready for. The moments of suspense and tension Subnautica can create are intense, and honestly some of the best in the industry.

When I bought this game, I thought it would be something I could build a little under base with, while I watch netflix and had some coffee. What a fool I was. I have 102 hours on the clock at the time of writing this. All of that is within the span of 2 weeks.

Do yourself a favor and buy this game. Dont watch any more trailers. Dont lookup and spoilers. Just play the game. Its not difficult, and you will have to do some hunting for some materials, but you will find everything you need. The game is actually quite brilliant like that. Just when you think you are stuck, the game asks you to push yourself out of your comfort zone, and the moment you do, you find exactly what youre looking for.

Its honestly brilliant, and absolutely worth every penny.
Posted 13 February, 2021.
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1 person found this review helpful
1
191.1 hrs on record (74.5 hrs at review time)
Sekiro demands you play correctly. It doesnt ask, it doesnt suggest; it demands. The game will become more and more difficult to the point of absurdity, to the point where when you face a boss for the first time, you just cant see how your supposed to beat them. Sekiro gives you nothing. You earn everything you have by sheer force of will, patience, and practice. But eventually you do start to claw your way forward. Its an immensely satisfying experience defeating the bosses in this game, because you earned absolutely every single inch of progress.

10/10 - One of my favorite games of all time.

P.S. - Honestly its a bit like watching a show like Cowboy Bebop. As you would give anything to watch it for the first time again, you would do the same for Sekiro.
Posted 11 July, 2020.
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Showing 1-6 of 6 entries