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Recent reviews by Rabob

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Showing 1-10 of 70 entries
No one has rated this review as helpful yet
4.5 hrs on record
No mouse support.
Not able to manually rebind keybinds as far as I could tell.

It's not clear when you are hidden/behind cover.
I just found the experience more frustrating than fun.
Posted 15 November, 2025.
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112 people found this review helpful
7 people found this review funny
8
3
13
304.7 hrs on record (91.7 hrs at review time)
Hold off for now. It needs a lot more polish and bug fixing.

There are just game critical bugs:
1. The AI constantly breaks alliances despite having positive relations. You also get no popup of this that I saw. Honestly, how could you have missed this?
2. Events are very repititive and just not fun/engaging with +10% loyalty and losing some money, or lose loyalty etc.
3. Content is really lacking when not playing the European major nations. I played Majapahit which seemed to have little to no flavor events. They got a disaster and when finishing its requirements to get rid of it, it gave me penalties! Losing all my vassals, legitimacy and stability. In EU4 for contrast you would often get like +1 stab or some other bonus for completing it successfully, not punish you for it... It also did not tell me this beforehand....
4. Localisation is missing in a lot of places. You get some event that a character is plotting against you and it just says "Dynasty is plotting against you" without mentioning the actual dynasty name or character name.
5. Menus are a mess. You need sooooo many clicks to build what you want to build or to get where you want to be.
6. Likewise for mapmodes it's not easy to see on the map like in EU4 who is allies/subject of whom. You have to go to their diplomacy tab, check it manually to figure out where these countries are. Which is also hard to do because all the menus block your map vision.

Edit:
So I played some more and honestly it's a mess. EVERY run I had I ran into game ruining issues. Whether it's bugs or balancing.
For instance:
- Events are completely unbalanced. You lose for instance 10% satisfaction for an estate, no matter which option you pick. The nobles take 0.20% per month to tick back to where they were. So you need 50 months just to get back to where you started for 1 random event. And you get a lot of these yearly. Satisfaction does not rise up faster when they are much further from their satisfaction equilibrium. So if they are at 25% for instance, you need 10+ years to get them back. Assuming there are no more events that bring it down.
- Noble estate especially will nearly always keep revolting: They have a lot of power to begin with, revoking just one of their estate powers takes 150 stability and -40% satisfaction, so even at 100% stab, this will likely end in revolt. Nobles are also everywhere. So 75% of your country rises up for instance. Plus you hardly have levies left, because they supply a lot of them. It ticks at like 1-2 per month and your advisors can only bring this down with 0.5 at best. The only thing that I can think of is perhaps importing specific goods for your nobles satisfaction, but that requires a lot of micro, because this is not automated.
- Some nations get events which are so game ruining, you can't even build buildings anymore. One nation gets events that people migrate from your capital. Which could have been fine if moving your capital didn't cost a fortune. But also if the event didn't result in you literally only having 1 pop left in that province. If you try to get people to remigrate: tough luck, they are leaving at a faster rate than you can bring them in. Your capital having no pops, means you are not making tools, which you need to make lumber, which you need to make other buildings. So not only do the prices rise up to the max, you are simply not able to build, because buildings will be halted.
- When you fight "nations" that reside in colonizable areas, you cannot siege them down. Even with a superiority CB, you are not getting ticking warscore. Furthermore, every army you kill, means pops die of that province. So you are left with like 50% of the initial pops by the time you can peace out based on battles.
- As Castille/Portugal invading Morocco is a death sentence. You lose about 5-10% of your army to Malaria every month. So if you think you are good with 30k vs 10k. Think again. It takes easily a year to siege their capital and you can't just put a small stack there, because the AI will snipe those. For Navarra the experience is pretty similar as well, because they have a modifier that gives them 0,5% attrition per month regardless. In EU4 this was less of an issue, because getting "pops" (manpower) was less of an issue. Here it grows at a slow rate and there is very little you can do to increase the rates. So if you lose too much in one war, you simply have no real army left.
- As the Hansa I wanted to culture flip my vassals. This however resulted in my unique buildings that you need for your government are unable to be built. Your vassals use your buildings instead of you. Even before culture converting them, I made military buildings which I think should give me manpower and being able to recruit, but they went to the vassal as well. So in other words: I did not see any way to even build an army as Hansa and you get no levies either. So all your wars are completely depend on the AI.
- As Ethiopia, there is a disaster which is completely unhinged. In order to not trigger, you need positive stability, majority of pops your culture AND 40-45% control in your main region. Legitimacy and having no rebels ticking, plays no factor. This disaster "decline of an empire" gives you all kinds of nasty debuffs like -25% estate happiness and extra tick for rebels. Which in itself are really bad, because you will have estates revolting and being unable to tax them. However, what completely breaks this disaster is that even lands that are happy, 100% your culture and religion revolt by event. You constantly get events (every couple of months for a disaster that takes at least 10 years) that goes "accept their independence and get a penalty or fight part of your nation that broke off". It's also not a rebel war, so you will need to make a peace deal with them costing you antagonism (aggressive expansion) to get your own land back, you lose cores on lands that weren't 50% your culture yet AND there is no peace deal option to annex them back completely. So if a big chunk broke off like Ifat got released, you are UNABLE to annex them back with 100% warscore.
- Portugal especially, but also Castille are riddled with disease epidemics. I swear Portugal just felt miserable. You get smallpox at the start of the game killing like 10% of your pops, then black death, killing another 40% or so and then a second black death, because why not? On top of that I got at least 5 other epidemics and this was all BEFORE 1400. There is just nothing you can do about it. In the first black death you get mechanics like isolating your country and some other things, but in the other epidemics there is zero interaction. Making hospitals or buying medicine did not give any noticeable effect run to run. Castille as well loses like 50% of their population just from the black death. By far the worst ratio in all the runs I played. Meanwhile Aragon, Morocco and France your closest enemies are relatively ok. The only country that had a good time during black death so far was Majapahit, because they completely avoided it. Pops are your economy and especially army early game. So losing so much pretty much means you are stuck in place for a century, Pop growth is way too slow for depopulated areas to recover from this. You will have a target on your back and AI will try to invade you constantly because you have no proper army/economy anymore.
Posted 5 November, 2025. Last edited 13 November, 2025.
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No one has rated this review as helpful yet
52.8 hrs on record
Quite good for 10 euro.

It has building, designing, demolition, taxi driving, delivering packages and some odd side jobs like cleaning up nature or restoring a water mill. Plus multiplayer to play with friends.
Posted 20 October, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
5.4 hrs on record
If you are looking for strategy or a business sim, this is not it.

The gameplay loop is really boring with placing tiles and constantly repeated to spray your plants. You don't even get a different grid. One grid is all you get. No real strategy involved.

The UI leaves much to be desired. It feels like it was developed for mobile clicking all over the place instead of having clear overviews of what you are producing, what you have in stock etc. The customers saying dumb stuff is not helping either.

The tech tree makes no sense at all. They should just remove that part altogether. It's not adding anything and it's gatekeeping progress behind money. I need a tech to uproot my plants and place something else? Wtf...
Posted 29 September, 2025. Last edited 29 September, 2025.
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13 people found this review helpful
35.2 hrs on record (14.5 hrs at review time)
Please remove the ad that shows when you start up the game.

You can have a small header or banner on the main screen, but having a pop up that you can't disable at start up is too much.

I like the game, but sadly there is only 1 level in the base game. So definitely only buy during a sale.
Posted 24 July, 2025. Last edited 24 July, 2025.
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3 people found this review helpful
0.0 hrs on record
I did not have any issues with this DLC so far.

It adds a ton of content for the price (it was discounted to about 1,50 euro or so).
Posted 13 June, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
0.6 hrs on record
30% CPU usage on a 7950X3D when starting out in the game and the game still breaks lol. All characters were stuck, meaning you get no customers. Meaning you get no money and you blackout because you can't afford food.

The game is extremely janky and demanding a lot of hardware while looking poorly.

In the few minutes I played:
- All characters were stuck.
- I couldn't eat food out of the fridge. So I would starve.
- Items would fall below the floor or become invisible.
- The games on your own PC were just a blackscreen. So you couldn't do the World of Warcraft clone to farm ingame coins either.

Pretty much nothing was working properly. If only the dev put time in making the game functional instead of having meme characters like Trump and Musk in there...
Posted 12 June, 2025.
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2 people found this review helpful
2.3 hrs on record
This game is so janky/clunky. I don't recommend it, unless you are a streamer and are using it for the meme itself.

For instance the game cannot run fullscreen without my mouse going outside the application. So good luck playing a shooter and then clicking on a different monitor, because the game decided it was a good idea to not keep the mouse within the game....

The overlay of the applications (OBS, Twitch or whatever it's called ingame is also awful. When you move a window, it does not move the actual content of the window to that position. So you can't for instance split up your desktop and put one thing in the top left and something else in the top right. There is no way to resize the window and the information does not move with the window, it stays centered (so you just end up with an empty window if you move it). It's so stupid.

I bought games ingame and when I reloaded the save, those seemed to be gone as well. Like gg devs...
Posted 20 March, 2025.
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No one has rated this review as helpful yet
1
2,369.6 hrs on record (1,969.1 hrs at review time)
Be like Krafton:
- Rework a map with destructable terrain
- Cause huge performance hits that make your game look like stop motion.
- Say you fixed it, while in reality it still stinks.
- Release the map in common queue so everyone can be frustrated by it nonstop.

- Have anti cheat pop off like crazy in the lobby, potentially overheating your CPU is also a big brain move.

I furthermore, just don't recommend it, because of the amount of times you get killed by nonsense. Like I am behind a wall and I still get killed because the guy shooting me is lagging intensely and for him I am still visible... I watch the death cam and I am not even on it and I still get shot (: At least 1 out 4 games seem like that currently.

Then there are the blatant cheaters out there as well. Krafton often does not permaban cheaters. I have seen plenty of times that they were banned and by the time I got the message that they were banned, they were already unbanned... 24 hours time out is not a ban. Nowadays I don't even get the messages anymore when some are clearly tracking you through buildings/hills and know exactly where you are.
Posted 11 February, 2025.
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8 people found this review helpful
37.9 hrs on record (37.7 hrs at review time)
I like it. There aren't many games out there that focus around brewing beer (and other products). Let alone that do it in so much detail. There is no time pressure and it is just a game you can sit down and take your time with. At first missions seem timed because of the season, but you can stretch this however long you want to brew that perfect beer.

You get recipes and if you follow those closely enough you brew a certain type of beer, but you can also adjust it to your liking. Ferment it a little longer or use different hops. Or you could even brew 2 recipes exactly and then mix them if you are a barbarian like that. You can go completely bananas with the mixing really. Like throwing in 50% milk or making ethanol to then mix with a 15% beer to get something even stronger.

Gameplay wise you have normal missions with a little storyline and competitions where you try to brew beer with certain bonus requirements that the judges like more. At some point you also unlock breweries (which are kinda like retailers) which sell one of the beers you brewed for some regular income. They have a particular taste preference as well.

In terms of management/business game, this is not the game for you. You won't be running a pub or actual brewery with finances and employees and do things from a macro level. This is purely beer brewing process and how to make different styles. You use your money/points to buy more ingredients and equipment so you can experiment more and try different styles/processes.

I especially like that in the end you get to see your product and design a label + bottle/glass which you can then showcase in your home. It's a neat feature. You also don't have to follow a recipe to the letter. You can deviate quite a lot and still mark your beer as a certain style.

In terms of bugs, I had a few small ones like the sound of a pump being stuck even when removed, but nothing really gamebreaking that I can recall or that a reload wouldn't fix.

My biggest "complaint" is just that I would have liked to see more missions and things to do. So I kinda ran out of content/goal to do. But the game in itself is complete. It's not abandoned/EA in my opinion. I enjoyed it for many hours already.
Posted 7 February, 2025.
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Showing 1-10 of 70 entries