RadzteK
177013
あなたをファック


CSGO Launch Commands:

-high -nod3d9ex -nojoy -novid +cl_forcepreload 1 +mat_queue_mode 2 -console

Console:

cl_crosshair_sniper_width "2"; cl_crosshairalpha "255"; cl_radar_always_centered "0"; cl_radar_icon_scale_min "1"; r_dynamic "1"; snd_mixahead "0.05"; cl_use_opens_buy_menu "0"; cl_autowepswitch "0"; bind mouse4 "+voicerecord"; snd_deathcamera_volume 0.15;

cl_crosshaircolor 2; snd_mapobjective_volume 0.15; snd_menumusic_volume 0; snd_roundend_volume 0.15; snd_roundstart_volume 0.15; snd_tensecondwarning_volume 0.15; voice_scale 0.2; cl_crosshairstyle 4; cl_crosshairgap 1; cl_crosshairsize 1;

cl_crosshair_drawoutline 1; sensitivity 2; net_graph 1;bind "mwheeldown" "+jump"; bind "mwheelup" "+jump"; cl_viewmodel_shift_left_amt "1.5"; cl_viewmodel_shift_right_amt "0.75"; viewmodel_fov "68"; viewmodel_offset_x "-2.0";

viewmodel_offset_y "-2.0"; viewmodel_offset_z "-2.0"; cl_bob_lower_amt "21"; cl_bobamt_lat "0.4"; cl_bobamt_vert "0.25"; cl_bobcycle "0.98"; cl_crosshairdot 1;ui_steam_overlay_notification_position bottomright; cl_crosshairthickness 1;

net_client_steamdatagram_enable_override -1

STELLARIS

(X*0.5) - 4.5 = Sanctuary Arc

Ariphaos Unofficial Patch or Scripted Trigger Undercoat
<Your mods here, check mods descriptions for specific instructions>
<The patch mods come after, to be able to overwrite the previous mods they're supposed to patch>
Universal Resource Patch
The Merger of Rules

I - Visuals

Place the most basic mods regarding UI, visuals, (technical) extentions of basic stuff.

Besides UI-mods, colors and such, you want to include also building slot extentions and alike.

II - Flesh on the bones

Stuff you like to color up your gameplay.

Include any namelists like Cyberxkhan's namelist, star names, flags, pre-scripted empires,
AI enhancements like Starnet AI and others, origins, sound files, also advisors and more.

III - Shipsets

Ships, fleets, shipsets, visual enhancements to ships or shipnames.

Any shipsets, like Machine Shipset, you like to include,
except mods that need a special position in the load order
(like NSC, differnet blueprints, patches to them, aso.).

IV - Galaxy is huge

Any mod, that would alter the galaxy shape, numbers of stars, hyperlanes + visibility, different system views,
any planetary modifiers (growth rates, extra conditions for planets or peoples)
up to Gatekeeper's wonderful Planetary Diversity + submods + UI patches.

V - Traditions

Related to traditions like Traditions+ + UI patches, as well as standalone civics and other society mods.

VI - Social enviroments

Include different ethics + UI patches, like Petruxa's Ethics & Civics mods or it's successor Hypno's SCM mod + UI and other patches.

VII - Diplomacy

Related toward Diplomacy like Diplomatic Expansion, Leaders, altered Federations or Laws,
Vasals modifiers, Events and Stories packs you like to enhance your gameplay with.

VIII - Misc-ellaneous

Anything that doesn't fit into the other sectors.

If you like your Rulers proceed or upgrade differently, if you have new weapons or tech you like to test,
if you have different battle behaviors or rules for your fleets up to the latest NSC mod
just put it all in this sector and don't forget the obvious needed UI and other patches.

IX - Big Stuff

Any mods that tendent to do real gamechanging, that are big and bloated or need to be placed at the bottom,
so it could overwrite any of the before included mod changes to their special needs.
For me it was reserved for very unique and big stuff like Gigastructural engineering and similar mods.

X - Patches

Any unspecific and unrelated common patches like Universal Ressources Patch that are ment to be a base for several other mods to function correctly.
あなたをファック


CSGO Launch Commands:

-high -nod3d9ex -nojoy -novid +cl_forcepreload 1 +mat_queue_mode 2 -console

Console:

cl_crosshair_sniper_width "2"; cl_crosshairalpha "255"; cl_radar_always_centered "0"; cl_radar_icon_scale_min "1"; r_dynamic "1"; snd_mixahead "0.05"; cl_use_opens_buy_menu "0"; cl_autowepswitch "0"; bind mouse4 "+voicerecord"; snd_deathcamera_volume 0.15;

cl_crosshaircolor 2; snd_mapobjective_volume 0.15; snd_menumusic_volume 0; snd_roundend_volume 0.15; snd_roundstart_volume 0.15; snd_tensecondwarning_volume 0.15; voice_scale 0.2; cl_crosshairstyle 4; cl_crosshairgap 1; cl_crosshairsize 1;

cl_crosshair_drawoutline 1; sensitivity 2; net_graph 1;bind "mwheeldown" "+jump"; bind "mwheelup" "+jump"; cl_viewmodel_shift_left_amt "1.5"; cl_viewmodel_shift_right_amt "0.75"; viewmodel_fov "68"; viewmodel_offset_x "-2.0";

viewmodel_offset_y "-2.0"; viewmodel_offset_z "-2.0"; cl_bob_lower_amt "21"; cl_bobamt_lat "0.4"; cl_bobamt_vert "0.25"; cl_bobcycle "0.98"; cl_crosshairdot 1;ui_steam_overlay_notification_position bottomright; cl_crosshairthickness 1;

net_client_steamdatagram_enable_override -1

STELLARIS

(X*0.5) - 4.5 = Sanctuary Arc

Ariphaos Unofficial Patch or Scripted Trigger Undercoat
<Your mods here, check mods descriptions for specific instructions>
<The patch mods come after, to be able to overwrite the previous mods they're supposed to patch>
Universal Resource Patch
The Merger of Rules

I - Visuals

Place the most basic mods regarding UI, visuals, (technical) extentions of basic stuff.

Besides UI-mods, colors and such, you want to include also building slot extentions and alike.

II - Flesh on the bones

Stuff you like to color up your gameplay.

Include any namelists like Cyberxkhan's namelist, star names, flags, pre-scripted empires,
AI enhancements like Starnet AI and others, origins, sound files, also advisors and more.

III - Shipsets

Ships, fleets, shipsets, visual enhancements to ships or shipnames.

Any shipsets, like Machine Shipset, you like to include,
except mods that need a special position in the load order
(like NSC, differnet blueprints, patches to them, aso.).

IV - Galaxy is huge

Any mod, that would alter the galaxy shape, numbers of stars, hyperlanes + visibility, different system views,
any planetary modifiers (growth rates, extra conditions for planets or peoples)
up to Gatekeeper's wonderful Planetary Diversity + submods + UI patches.

V - Traditions

Related to traditions like Traditions+ + UI patches, as well as standalone civics and other society mods.

VI - Social enviroments

Include different ethics + UI patches, like Petruxa's Ethics & Civics mods or it's successor Hypno's SCM mod + UI and other patches.

VII - Diplomacy

Related toward Diplomacy like Diplomatic Expansion, Leaders, altered Federations or Laws,
Vasals modifiers, Events and Stories packs you like to enhance your gameplay with.

VIII - Misc-ellaneous

Anything that doesn't fit into the other sectors.

If you like your Rulers proceed or upgrade differently, if you have new weapons or tech you like to test,
if you have different battle behaviors or rules for your fleets up to the latest NSC mod
just put it all in this sector and don't forget the obvious needed UI and other patches.

IX - Big Stuff

Any mods that tendent to do real gamechanging, that are big and bloated or need to be placed at the bottom,
so it could overwrite any of the before included mod changes to their special needs.
For me it was reserved for very unique and big stuff like Gigastructural engineering and similar mods.

X - Patches

Any unspecific and unrelated common patches like Universal Ressources Patch that are ment to be a base for several other mods to function correctly.
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