Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

hand over the watertight compartments
which is required to run the game
Exception in thread "main" java.lang.ExceptionInInitializerError
at com.wicpar.sinkingsimulator.Main.main(Main.kt:78)
Caused by: java.lang.RuntimeException: Failed to create Shader
at com.wicpar.engine.opengl.shaders.Shader.<init>(Shader.kt:27)
at com.wicpar.engine.opengl.shaders.Shader.<init>(Shader.kt:15)
at com.wicpar.sinkingsimulator.Sky.<clinit>(Sky.kt:86)
... 1 more
const vec4 col = vec4(0.529, 0.808, 0.980, 1);
const float pi = 3.141592;
void main()
{
vec2 screenCoord = vTexCoord * 2 - 1;
vec4 worldCoord = inv * vec4(screenCoord, 0, 1);
vec4 lim = inv * vec4(screenCoord.x, sign(worldCoord.y), 0, 1);
float ytex = 0;
if (worldCoord.y > 0) {
ytex = 0.5 - (worldCoord.y / lim.y) * 0.5;
} else {
ytex = 0.5 + (worldCoord.y / lim.y) * 0.5;
}
float StarVal = texture(stars, vTexCoord).x * smoothstep(0, 3, worldCoord.y) * (1 - day);
FragColor.xyz = texture(sky, vec2(day, ytex)).xyz + vec3(StarVal);
FragColor.w = 1;
}
ERROR: 0:2: '' : Version number not supported by OGL driver
ERROR: 0:2: '' : syntax error: #version
#version 150 core
in vec2 vTexCoord;
out vec4 FragColor;
uniform mat4 inv;
uniform float day = 1;
uniform vec2 resolution;
uniform sampler2D sky;
uniform sampler2D stars;
Check your specs, chances are you don't have the minimum requirement to run the game