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Recent reviews by PaulchenP * NeverNotGiveUp

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1 person found this review helpful
8.5 hrs on record
It definitely is fun for some time, coop a bit more than in singleplayer.
But fighting against the physics, controls or random conveyor issues creates massive hits against continuing to play.
Having some more weeks of polishing could've greatly reduced some of those and improved the overall fun vibes.

Found the following unordered annoying little things, that combined together barely stopped me continuing to play the game (in story mode):

● crane controls were most annoying, why are there two completely different control schemes?! And still both fail and lead to flying boxes when there is a row on a conveyor waiting and you take one of the first few. This pile up mechanics is often used and only works well in theory.
● conveyor 90 degree turns lead to boxes not moving into the center afterwards, even just a tiny bit of additional force towards the middle (or shrinking the force-applying physics collider on the sides) will reduce that werid behavior.
● Sometimes the jump pads apply very little force, seems odd and is annoying when it happens.
● some boxes never seem to break, others are way too fragile, this feels random.
● graphics glitch for open boxes, maybe some mesh or shader issue, the area inside any open box creates a visual hole through other objects => unpolished feeling and very annoying!
● the boss levels could need a few runs of playtesting to adjust the fixed conveyor forces. boxes got stuck multiple times until I started turning them before. This is game-breaking and WILL lead to forced manual level restarts ruining the pacing!
● when replaying levels, the game doesn't remember which one was started and after exiting or finishing selects the highest posible one.
● when replaying levels you can select whether to play the whole or just one. But the pause menu still shows both "restart level" and "restart checkpoint" buttons, which then swaps to a normal run.
● sometimes there is a massive sound spam on rotating a conveyor after already being placed, that even stops the music (there is a priority number setting for AudioSources/Channels if I remember correctly to stop that from happening, only allowing that sound to kill low-priority ones).
● when moving a conveyor down of an elevated surface, you sometimes get slowed down to almost nothing, maybe there is a way to make it more slippy on the bottom one to stop that from happening?
● the achivements sometimes are triggered at a later point (or not even at all for the hidden one).
● the player slowdown on ramps is too much
● slightly increasing the player step-height stops some floor step issues (e.g. in the space levels the open doors are still poking out of the ground, making it nearly impossible to cross them).
● the logic for deciding on which side the player will move when placing a conveyor feels weird sometimes.
● staying still while throwing a box makes it have more forward force? Took me long to figure that out on the wet floor sliding levels.
● when playing coop campaign, the global level timer on the bottom left is missing, which makes guessing the remaining time for green/yellow/red impossible.
● when opening the settings panel (where you adjust the two volumes).... why does the sound get very quiet in this menu? :D In-game afterwards that is not the case, leading to adjusting them multiple times.

I don't know how the level loading system is built up behind the scenes, but having a level editor and workshop support could lead to fun new levels by the community. Maybe with leaderboards and custom sublevel count.

Overall, the gameplay idea is great and has even more potential than the current implementaton has to offer. But the unpolished state barely made me give a positive recommendation... I hope for the best, and maybe some fixes would be cool.

Edit: don't know why the list dots dont show up on the shop page, will change some formatting
Posted 13 July, 2025. Last edited 13 July, 2025.
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No one has rated this review as helpful yet
16.0 hrs on record (15.6 hrs at review time)
Classic vibes, even though the mumble mode is way worse than in the complete saga days.
Minor graphic nitpicking if the screen is large enough.
Performance not that good.
But otherwise fun!
Posted 27 November, 2022.
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