22
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818
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Recent reviews by OpticalShadow

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Showing 1-10 of 22 entries
1 person found this review helpful
2.6 hrs on record
It has some good ideas, but the core mechanics are really just lack luster. The gunplay feels quite dated, nothing feels differant shooting other than rate of fire. The loot is boring. Weapons and armor are mostly just number upgrades from grey-blue-purple-orange, with orange having some minor perk but none of them have changed teh way the weapon feels. there is a red tier that ive seen once, but again thats just a upgrade. Some fights will come down to stat checks, ive seen plenty of fights just be decided by the numbers, since there is no real recoil bullet drop, its pretty low skill to actually shoot.

The heros are another area the game feels bland in. for a hero shooter, i dont often feel like im playing a hero. many of the passives and character skills dont feel impactful, low damage, easy avoid, or poor utility. Some are hugely helpful, but many have cool ideas, marrred by just lack luster excecution. The ultimates face the same problem. Many have nice ideas, but few actually feel like they have any real impact at all. This means that most fights come down to just the gunplay, but as stated above, it doesnt feel all that interesting. Compare this to nearly any other Hero shooter and it becomes obvious how muted the abilities feel.

The design of the characters and weapons are both largely generic feeling. Very little personality in the designs, all but one gun looks like a legally distinct version of some real weapon, and the heros all feel like sidekicks made to not overshadow the much more interesting main character. Some designs feel quite out of place with the theme of the game at that. This is a fairly minor point, but again, Hero shooters should make every character feel like a very personal choice, and i dont get that here at all.

The siege aspect is also an idea held just back. I like there are multiple base designs, but the way you win is just a bit daft. Two generators and a ancorstone, if you blow both gens youll take the base or if you blow the main stone you take the base, and the vital one hit kill objective is nowhere near protected enough, often being the easist to reach objective. The destruction element feels tacked on. even when reinforced, walls come down very fast, there isnt a reliable way to repair or push back this from happening. In every game ive played, which ever team breaches first, wins, with the defenders at more of a disadvantage , having worse spawn options, and their abilities also hurt the structures.

maps are big but mostly empty, they look like store asset maps with how little character they have. Transversing them takes a bit, this game at some point was not designed with 3v3 in mind, the size of the bases , respawn time, map size, it feels like at min a 5v5 or larger, and maybe if we had larger pop lobbies there would be more back an forth. But right now its always a steam roll defeat or victory. There is no game changing ultimates, no mid game special spawn that gives the losing team a fighting chance.

The hero pool is small, the weapon pool is small, the maps all feel the same, the bases are the most diverse things, but because all of them let you right away break into the primary objective, it doesnt matter their layout. If you could reinforce walls to a point where navigation was required it could get really interesting, but as it is now, no matter what upgrades the bases have, you just plow through them like a bulldozer smashing through a camping tent.

I have had no personal performence issues, 120 fps solid, no lag, although every so often it starts lobbies without max players and you have to sit for a while for it to kick you out. minor thing. The game doesnt look all that great, again this all looks more like a toturial on game design kind of game visually, and mechanics.
Posted 26 January.
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7 people found this review helpful
2
44.8 hrs on record (12.6 hrs at review time)
Early Access Review
This simple looking survivors game offers, compared to many more polished looking titles in the genre, quite a lot of content. Starting with one of the more unique features, full online coop, which is a real blast with some friends. There are 5 stages far as i can see right now, each stage is unique to each other, also something that stands out in the genre. They are not open fields, but with varied terrian and structures, some outdoors, some indoors or underground. The variance of the maps does a good job at making differant builds a priority, long range dps, vs close range crowd control for example in the winding catacombs.

Each map has 3 characters to unlock, and a number of map exclusive weapons that when used enough can be bought and upgraded to be used elsewhere. Weapons in generall all feel pretty stand alone in what they do, with not much overlap, and only a few i would all together struggle to find a niche for (granted i still havent playhed two much more claustrophobic maps, and havent unlocked many characters or items) Armor and trinkets provide various bonuses that further refine your class when worn as a set. Weapons can be further socketed with items found during play to give them even more power. And as per the standard there is the meta progression area, where you can pay gold found in games to level up stats across chracters to make all of them more powerful.

nothing feels like an chore to grind out to unlock, and even after 12.5 hours i still have plenty left to unlock. The dev seems responsive to comments, and a friendly enough person, and the game was just updated recently with the new socket system, so as far as active development, it is still fresh and ongoing.

It baffles me that this game has flown so far under the radar in this genre, much much more barebones titles have far more players, and thats just a shame. This game is by no means revolutionizing the genre, but it does do some things nicely. the power curve and difficulty feel right at all times, the progression feels natrual, and unlocks come at a steady pace, with each map telling you what it has, so its easy to take track of. And again, on top of all of this we get flawless coop, which is really just alot of fun to play, and something i cant believe more of these dont try.

The graphics while simple are easy to see, even at max builds, at end game, with 4 players, there is no visual problems, no lag from enemies, it just feels good there. The enemies feel pretty unique, with each map having its own bespoke enemies, and each wave as the timer goes onwards has the enemies change over time, so your not fighting the same enemies over the course of the map. With 5 maps, that is quite a nice treat compared to many of the other titles in the genre, which reuse the same enemies wave to wave in sequence.

Overall, Graphically unimpressive, but technically runs flawless, for an early title, it has a good chunk of content, far more than many other of its competitors, and online coop with up to 4 players. at least a dozen characters witht heir own stats and weapons, and more than that many weapons to unlock, plus armors and trinkets, and each map is unique to each other with its own challanges, both terrian wise, and enemy ability wise and a day night cycle, overall this game is a pretty easy recommend to anyone who enjoys the survivor like genre.
Posted 28 June, 2023.
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10 people found this review helpful
1 person found this review funny
4.0 hrs on record
A fun little game. The puzzles are pretty difficult, and some of them may hang you. In fact, when you first launch the game, it might take you quite a while to even find something you can do. These puzzles will require you to think outside the box at times, and will require you to think outside the game. They will often be vague, and give you little direction, and may require you to actively trial and error. Some of them may be things you might not understand or be aware you can do.

If you run into problems, the game offers a way to get valid hints, but of course you can check guides, though i warn you, they will tend to spoil quite hard.

It was a fun time start to end, how long this takes you is going to depend entirely on your ability to figure some of this out, and how much experience you have with some of these types of problems. Good luck.
Posted 20 February, 2022.
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No one has rated this review as helpful yet
239.5 hrs on record (58.2 hrs at review time)
Could be a fun game, by marred by balance. I have only 56 hours in, and many vets will tell you, this is far to short to have an opnion, but they will also tell you that you need 2000 hours before it matters. So what are the first 56 hours of the game like? AS a killer, its going up against people ranked vastly higher than yourself. none of my killers are above level 26, my rank isnt high, just sitting in silver now, but i go against groups of survivors with highest rank, and completely meta builds, while my killers at some points barely have 4 initial perks.

The perks you need are often locked behind both DLC and than exstensive grinding to unlock them for others. You practically need some Perks if you at all want to have a chance, often needing at least 1 million of the blood points, which will take many many games when you will on exceptional games only earn 30k. Until you unlock BBQ & Chili, which doubles your point gain, but is locked behind a DLC character. And one you go up against a premade team, it doesnt even matter. the game in its current state has 0 balance for premade people on voice comms against killers.

As survivors, its virtually the same issue, you either play with friends, and can walk though even the best killer without any resitence, or you play solo, and if your team doesnt play the game you have really no chance to win, atleast as a newbie because again, you do not have perks to deal with killers, and many of the better perks are again locked behind paid DLC, that you have to grind out.

So either way, as a new player, you will be forced to buy DLC for skills you need (more of a killer problem) and than grind hours and hours against players who you have no chance at winning against, and buy DLC even if you have no desire for the killer/survivors just because the perks are there.

There is a way to earn perks in game without DLC via the shrine, a mechanic that resets weekly, and lets you spend a rare currency on. The shine perks are random each week, and two for killer/survivor. The issue is, even after 56 hours, i have enough for 3 perks, and because its random, i could play an entire year before perks you need show up to be competitive. And because there is no way to opt out of competitive matchmaking, no casual mode, everyone is always in tryhard mode, running a meta set of perks (both hunter and killer)

In the end, the game is alot of fun, but you are required to play in a MM system that ensures you will not have fun for hundreds of hours, and after buying multiple DLC. If you play this game for that long its fun, until it isnt anymore because the game has little varity in builds because of defacto best items. Since reviews are aimed at new players, i cannot recommend new players to the game, it isnt designed for you, and it hasnt changed this issue in years.
Posted 6 October, 2021.
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No one has rated this review as helpful yet
1.1 hrs on record (0.6 hrs at review time)
Its a free game, room to room, progressivly getting harder. Weapons have unique traits, some good some bad, and limited ammo. Designed by a student for a project in school, its a good time killer.
Posted 20 March, 2021.
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No one has rated this review as helpful yet
0.5 hrs on record
Its counter strike weapons, on counter strike and call of duty maps, with the same movement exploits that have been in fps games since the dawn of mankind. There is nothing orginal here, no new mechanics, just a lesser version of fps games that already exist on the market. the network is pretty poor, unable to keep up with the movement style the game has gone for with rubber banding quite common. a horrid interface.

This game has aimed to be the Mcdonalds happy meal toy of FPS game. Its cheap, garbage knock off of better things, and aimed at kids in hopes they buy into the micro transactions.
Posted 2 February, 2021.
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No one has rated this review as helpful yet
4.8 hrs on record
Dungeon crawling, rouge like game. What can you say it did it right. So many try to be more complicated but this oen stayed true. loot based progression, some character building. Combat is simple but stays to the basics, and thats what you want. the art style is pleasent and easy to look at.
Posted 29 November, 2020.
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No one has rated this review as helpful yet
1.9 hrs on record
Early Access Review
So this is basically a prettier version of itch.io style games, very close to things like mope.io except just crabs and there are weapons. The problem with this game isnt the gameplay, which is fine enough, although again, it offers nothing over free to play .io games. The problem is progression, and micro transactions. Progression is locked behind hours and hours of grinding, if you ever hope to unlock any new crabs, and it matters, because some are outright better in allr eguards to others, and none of those better ones you will get for many hours.

Skill points for the crabs is also RNG through ingame loot boxes, which you accrue not very fast for how little they give you. Many of the crabs cannot be gotten through progression but only loot boxes. Each loot box can take quite a while to grind out, or you can pay. It works out to $5 per loot box if you pay, and for that $5 you have a fraction of a percent to unlock better crabs, and of those better crabs, only a few of them are honestly worth it.

The MTX costs and targets of this game are predatory, and spending money gives you a massive advantage over other players.
Posted 14 July, 2020.
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No one has rated this review as helpful yet
1.3 hrs on record
Gun play is non existent, very early 2000's level. zombies are very boring to play as, easy to abuse. this is hardly a source mod, not worth a cent. it feels unpolished but even if it were complete this really is nothing more then a mod level of game. not even worth it on sale, dead playerbase.
Posted 16 March, 2018.
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No one has rated this review as helpful yet
10.2 hrs on record (7.5 hrs at review time)
Early Access Review
This is without a doubt, the best simulator for fireing and operating weapons period. Short of actually doing it in real life, there is nothing better. everything works like it should, feels and sounds like it should, if this were just a fireing range for the guns, of which there are a huge varity, that would be worth the price. But there are a ton of maps, with diffrent little things you can do, there are game modes like breaching, point control, zombies, western etc. there are atachments for everything.

You can choose to be realistic, and load each bullet into the mage, and only use what you can carry, or you can go arcady and use infinite ammo. ww2 era guns? check, Western era? Check, Modern? yup. The pistol from blade runner? yes and more.

Give this one a chance, and i promise you by the end of it you will wish every single game going forward used the weapon system from this one.
Posted 26 November, 2017.
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Showing 1-10 of 22 entries