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Recent reviews by Offyerrocker

Showing 1-5 of 5 entries
7 people found this review helpful
10.4 hrs on record (9.5 hrs at review time)
I really don't recommend this game. The feeling overall is that of a prototype- it needs a balance pass, there's numerous bugs (some minor, like enemy pathing issues; some major, like softlocks), unexplained or poorly implemented mechanics, and insufficient breadcrumbing/reminders for quest objectives.

To its credit, it does try some bold things, especially for a WWII shooter in 2014; the map design is also a strong point.

Missions and Level Design
+ Levels are large and fun to explore, encounter design is fun, and there is good variety in missions and environments. The environments are attractive and the variety between each mission provides a welcome change of pace.
- Levels stop being fun to explore when you realize they're mostly empty and meaningless. Interior spaces like houses are explorable, which helps sell the "play it your way" attitude that the game advertises, but these spaces are not populated with anything meaningful- usually just props, so there's no point in exploring.
- There's no mission indicator on the HUD or pause screen, and sometimes I don't know what I'm doing there. Yes, I'm there to kill Nazis and chew bubblegum, and that's usually reliable enough, but typically the NPC briefing dialogue only tells you once, and if I'm being honest, I'm not always engaged enough in the story to hang on to every word.
- Some side objectives seem bugged or impossible to complete. Notable example: There's an optional objective for helping some resistance members under siege in a house, but seems impossible or unrealistically difficult to complete, as the objective fails (presumably for taking too long) before I can reach the enemies. This objective is also not stated to be timed, nor is there any indication of a timer (diegetic or otherwise). In this case, I restarted the checkpoint at least seven times before giving up.

Graphics and Art Direction
[s]I had no issues running this game at 60fps on a 1070Ti.[/s]
I don't give "negative points" for bad graphics unless they're really so awful that they take me out of the game or cause gameplay issues.
[s]+ No performance issues.[/s] I played some more and came back to say that this game crashed three times, one of which was a hard system crash.
+ The art style and direction of the game is fine overall. It's fairly colorful and avoids the drab, grungy, and boring monotone newspaper palette of other modern shooters.

General Gameplay and Misc.
Stealth is optional and usually pretty fun, but sometimes falls prey to how frustrating it is to deal with certain stealth mechanics.
The difficulty level on Medium was fine. Experienced gamers will have no trouble on this difficulty level. I don't know how it's balanced on easy or hard (or whatever the difficulties were named), and I'm not going to play it again to find out.
- Stealth mechanics are often frustrating. Stealth takedowns and moving bodies both take an extremely long time (~8 second animation for a takedown, and what feels like a 90% move speed penalty while carrying bodies), during which you can also be spotted, to the point that they're not fun to engage with. Enemy corpses also despawn at random, which makes you question why you bothered hiding them in the first place.
- Rock throwing distraction mechanic is interesting, but often frustrating to try to handle. Sometimes, enemies will hear the rock throw, immediately become aggressive, and also know where you are and open fire instantly.
+ Collectibles are present and grant an achievement, but it's pretty flavorless. There is no in-game tracker for how many you have or are missing, except for a brief pop-up that appears when you pick one up.
- Enemy AI is okay but very buggy at times. Sometimes they'll become stuck on dynamic physics objects, move off of their patrol paths and glitch-glide up sheer cliffs to get back on their routes, or take a very long and circuitous route to get to you.
- Several times during fights, I watched an enemy try to path to me, briefly get stuck, and then fall over dead for no apparent reason.
+ My play experience was stable, and I have experienced [s]no[/s] three crashes so far.

Weapons and Weapon Balance
With the state of the game's balance, the game is playable, but sometimes not fun.
+ The variety of weapons is satisfactory.
- Some weapons feel like they were zeroed or calibrated incorrectly, and bullets feel like they're not going where I'm aiming.

Sound Design
Sound design is overall very lacking.
- Voice acting is definitely not good, but also not bad enough to be funny. The main character's delivery is completely off like they weren't given any direction. The side characters' voice acting is fine, but I don't understand Polish or German so I can't speak for the delivery of those lines.
- Weapon sounds are passable in most cases but not satisfying.
- There is extremely little variation in enemy voice lines, and often times dialogue has no variation at all and little to no delay between triggers, which is extraordinarily grating, particularly when you're trying to explore or look for collectibles.

Story and Writing
The story is underwhelming but passable for what it is.
- Ostensibly the story is centered around the Polish resistance, but you play as an American journalist who comes in to do all the work and save the day, which strikes me as a really weird choice. Not some professional badass, just some regular dude with his camera. Who takes down hundreds of Nazis, their tanks, gun emplacements, bunkers and buildings, all by his lonesome.




Overall, I get the impression that this game was made with half of the budget/manpower it deserved given the scope of the gameplay experiments it attempts.

Verdict:
4/10. Maybe get it on sale if you enjoy solidly mediocre shooters or are just looking to kill some time, but I don't recommend this game to people who really pay attention to their games.
Posted 30 June, 2025. Last edited 5 July, 2025.
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No one has rated this review as helpful yet
1,129.8 hrs on record (800.1 hrs at review time)
Many official features (survival, AI, autopilot) may be buggy or lacking in polish, but this game's sandbox potential and moddability (in-game C# scripting, source + documentation, workshop support) are worth any flaws that the base game might have. Great fun in solo play, or in private servers with friends.
Posted 29 June, 2019.
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34 people found this review helpful
2 people found this review funny
362.4 hrs on record (147.7 hrs at review time)
I don't think I can recommend this game enough. After completing everything this game has to offer (until the Gungeons and Draguns Update comes out, at least) I feel a review is overdue.

This game, which is a Bullet Hell game in both senses of the phrase, is most frequently compared with The Binding of Isaac, and it's true- they're quite similar. If you liked The Binding of Isaac or its remake, you'll almost certainly enjoy this game, too. If you haven't, you'll probably still enjoy it. (I'll admit that I was initially resistant to try it, because it wasn't The Binding of Isaac. However, my friend made me play it, and I Got thusly Gud.)

There isn't a true sense of progression in the game. Instead, you'll spend your first runs Gitting Gud, because this is a very difficult game to start out. You'll probably even die on the very first floor for the first few hours. Like Isaac, you'll unlock new items through playing the game and completing achievements and challenges, which will then be added to the drop pool to appear in later runs.

In terms of graphical appearance, music, controls, and overall presentation, this game hits the bullet right on the primer.
After > 150 hours, the soundtrack is still fresh, not tired. The cartoonish pixel graphics suit the game perfectly. The controls are tight, responsive, and intuitive. There are precious few bugs in the game; I haven't encountered any in my time playing the game to my recollection.

Here's the B U L L E T points:

- Gameplay is quite addicting. Once you Git Gud enough- and the game is quite hard at first- any run can be a winning, or at the very least fun, no matter how terrible the items you get are. You *can* play this game with a controller, but it's down to personal preference, unlike other games. (I won't mention any names, ROCKET LEAGUE.) I beat the whole thing just fine with a keyboard+mouse, personally, because that's how I (dodge) roll. Be warned, however. That "Difficult" tag you see on the Steam Store page is there for a reason.

- The soundtrack is great- I bought the Collector's Edition for it, and I think it was totally worth it. But then again, I suppose I'm the kind of person who buys video game soundtracks.

- The writing is extremely entertaining. Though it's an entirely lighthearted game, full of jokes in the descriptions, it also has a very interesting story premise. Also, there are gun puns everywhere. EVERYWHERE. Most of the guns are references to firearms in popular culture. (Dodge Roll did their homework, because there's references to just about everything.) Have fun spotting them!

- The cartoony pixel graphics are a perfect fit for the game's sense of humor.

- Bug free game, at least in my 150+ hours, and to the extent that any game or software can really be bug-free.

- Achievements, while occasionally a grind, eg. kill X enemies (cumulative over runs), are never actually a tiresome grind with overly pumped up numbers. Most of them are "completion" achievements, and they're pretty rewarding to get, probably because the game's so heckin' hard.

- Local Co-op is super fun! There's no Online Co-Op, but bullet hell games don't typically mesh well with lag.

Summary: This game is one of my all-time favorite games. buy it buy it buy it buy it buy it buy it
Posted 14 November, 2017.
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1 person found this review helpful
2 people found this review funny
395.9 hrs on record (332.8 hrs at review time)
"Green/Red arrow comparison simulator 2012"
Posted 23 November, 2016.
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No one has rated this review as helpful yet
26.4 hrs on record (16.4 hrs at review time)
Keep Talking and Nobody Explodes is a great party game for hardcore gamers, filthy casual gamers and filthy non-gaming casuals alike! This game will test your mettle. It will test your friendships. And it will test your ability to withstand repeated explosions occurring less than a meter from your face.
I've never launched this game without causing at least one person per play session to collapse into helpless laughter, so there's that, too.
Now with mod support, community-created bomb-manual-translations, and 50% more explosion per explosion, KTaNE is definitely worth the money.
Assuming you have friends to play it with.
Filthy casual.
Posted 23 November, 2016.
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Showing 1-5 of 5 entries