Install Steam
sign in
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Bahasa Indonesia (Indonesian)
Bahasa Melayu (Malay) BETA
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem

🔥🔥🔥 This dude is fire 🔥🔥🔥
❗️💯 Let’s be friends for future games 💯❗️
💎💎 Have a wonderful experience during each match💎💎
⚜️⚜️ Stay safe & take care⚜️⚜️
✅✅✅➕REP➕✅✅✅
🤤🤤🤤The profile is awesome🤤🤤🤤
════════════ 👑👑👑👑👑👑═════════════
🔥🔥🔥 This dude is fire 🔥🔥🔥
❗️💯 Let’s be friends for future games 💯❗️
💎💎 Have a wonderful experience during each match💎💎
⚜️⚜️ Stay safe & take care⚜️⚜️
✅✅✅➕REP➕✅✅✅
🤤🤤🤤The profile is awesome🤤🤤🤤
════════════ 👑👑👑👑👑👑═════════════
██░▀▄░░░░░░░░░░░▄▄███▀
░█░░░▀▄░▄▄▄▄▄░▄▀░░░█▀
░░▀▄░░░▀░░░░░▀░░░▄▀
░░░░▌░▄▄░░░▄▄░▐▀▀
░░░▐░░█▄░░░▄█░░▌▄▄▀▀▀▀█
░░░▌▄▄▀▀░▄░▀▀▄▄▐░░░░░░█
▄▀▀▐▀▀░▄▄▄▄▄░▀▀▌▄▄▄░░░█
█░░░▀▄░█░░░█░▄▀░░░░█▀▀▀
░▀▄░░▀░░▀▀▀░░▀░░░▄█▀
░░░█░░░░░░░░░░░▄▀▄░▀▄
░░░█░░░░░░░░░▄▀█░░█░░█
░░░█░░░░░░░░░░░█▄█░░▄▀
░░░█░░░░░░░░░░░████▀
░░░▀▄▄▀▀▄▄▀▀▄▄▄█
░█▀▀ ░█▀▀ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░█▀▀ ░█▀█ ░█ ░█▀▀ ░
░█▀▀ ░█▀▀ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░░█▀▀ ░█▀█ ░█ ░█▀▀ ░
░█▀▀ ░█▀▀ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░
░█▀▀ ░█▀▀ ░█ ░█ ░░░
░▀▀▀ ░▀ ░░░▀ ░▀▀▀ ░
http://garrysmod.com/post/35202480636/garrys-mod-update-148
ShouldCollide was removed last update for the same reason as ManipulateBone. It was called a lot, and 99% of the time it wasn’t actually achieving anything. Well I’ve been mulling it over - and talked it over with some coders on the forums. The solution we came up with is this. It works the same way as it always did - except that one of the entities needs to have called ent:SetCustomCollisionCheck( true ) - which was added this version. You can check whether an entity is registered for this callback using ent:GetCustomCollisionCheck().[/quote[