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Recent reviews by None

Showing 1-5 of 5 entries
4 people found this review helpful
87.7 hrs on record
The skills feel bland, like if they were constraint. Your chosen class feels like an apprentice of what the real one should be.

For example, Warden plays just like a mage or smth.
What’s the point of having “animal companion” skill tree, if none of them use companions? There’re just spells with animal names. Yeah, you can have a Bear, and that’s it! Your gameplay is 100% the same of a generic mage. How boring is that?
You can only have a couple of active skills, and to use more, you need to switch weapons mid-fight. The game forces you to have 2 weapons no matter what. Oh, but you’re a Dragonknight and wants to use only two-handed swords? Nice, go and have 2 fkng swords equipped, so you can switch and use more than 5 skills. How dumb is this?

The switch weapon thing would be great IF your active skills weren’t so limited, and IF that wasn’t an obligatory thing. Just to visualize what I’m talking about, look at POE (different game I know, but just visualize the mechanic, ok?). They have just a couple of active skills as well, and you can switch your weapon mid-fight to use the skills on that weapon. Now, you can have +2 bars of skills pressing Ctrl or Shift, and you don’t NEED to use another weapon if you don’t want too, cuz the game doesn’t want to limit your options, even if it wants you to have 5 main active skills.

There’s a lot of passive skills, many unlocked by quests and joining guilds… but also locked behind expansions. Yeah, that’s right, you bought the game, and found that’s a cOoL one that would be fun to have… now go and pay for a whole expansion (:

Every skill can be upgraded to one of two options. Sounds great, more customization and changes to your gameplay. But, you forgot we are following a logic here:
Your skills use two things: stamina or magicka. When you upgrade a skill, it will usually benefit of ONE of these two. Got it? If you’re adding stamina, you will benefit from stamina skills, they will consume it or have more damage based on that. So, are you doing stamina or a magicka build?

There I go, with my half-baked customization of a character, using my bland class skills and switching weapons to use more than just a couple of them.
The game can be great in lore, environmentalization, quests and such, but if you’re fking breaking my legs I will not suffer walking around for too long.


Cheers.
Posted 13 November, 2021.
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3 people found this review helpful
1 person found this review funny
2.7 hrs on record
The standard inline numb experience ™
- ZERO exploration. 100% inline experience
- Repetitive gameplay, boring enemies
- Environment is dead, cool, but plain
- Hitboxes go wild, enemies fly to hit you
- Dumb dumb IA
- Retarded dialogues

Got stuck in terrain 2 times. I played 2hrs, so my final score is:
1bug/h
Posted 21 May, 2021. Last edited 21 May, 2021.
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No one has rated this review as helpful yet
5.3 hrs on record (4.6 hrs at review time)
I'll cover the game description itself here on Steam:

Gather Resources: No big deal, but it would be interesting to have any kind of development here...
There are very few trees available, and the solution of the game so that you can continue harvesting wood, is to have as an option a construction that calls a Merchant (or a Market), where you can buy "magic seeds", which make trees grow on time. For me, that was a very lazy solution.

Expand Your Village: You'll create half a dozen constructs, with only a few being upgraded. The development of the village does not bring satisfaction as in other games of the genre, because little changes, and you manage to do very little.

Explore the Undergrounds: All the exploration takes place underground, but it's equally tedious. You search for resources and eventually find "treasures" that are resources or status potions. You will also find zombies... Then move some troops and watch them attack the same enemies as the waves. By the way, no troop knows how to climb or descend stairs/floors. You need to click the stairs every time you want to move your troops vertically, rather than clicking on the desired area and they go on their own.

Train Soldiers: You will need to take each char to the specific construction so you can select what it will be.
I mean, there's not much you can do, so I guess waiting for them to get there first, it's meant to pass the time (the same with the up/down).
Many few troop variations, and most variations add very little to the gameplay.

Defend Against Hordes: Plain zombie waves. AI is non-existent, both for your troops who screw each other up and then your healer is thrown to the front, and with enemies sometimes bugging and getting on their backs.

The game is sold very cheap, so maybe it's worth it if you want to pass the time... but I do not recommend.
Posted 15 June, 2020. Last edited 19 June, 2020.
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105 people found this review helpful
4 people found this review funny
5.6 hrs on record
Early Access Review
Sadly, this is just another endless "early access" with avg 500-600 players worldwide. I can't find a single DM, TDM in South America.
Battleroyales killed the genre before it was reborn.

RIP Quake, RIP Unreal :'(
Posted 9 March, 2020.
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1 person found this review helpful
123.4 hrs on record (115.8 hrs at review time)
Fun fast paced roguelike game.

The first run will be HARD, but as soon you undestand it a little bit, you will improve a lot and began create your own goals.
It is simple, yet complete in its design. A great game.

The downside is the multiplayer, you will need to forward a port in your router. It's a crap, I mean, last time I needed to do this, I was a kid with a powerfull Pentium 4.

But, totally worth it, the game is cheap and the gameplay adictive!
Sad they made Risk of Rain 2 in 3D :'(
Posted 30 June, 2019.
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Showing 1-5 of 5 entries