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Recent reviews by 64M3R

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No one has rated this review as helpful yet
7.0 hrs on record (3.7 hrs at review time)
Human Fall Flat is better in every aspect
Posted 12 January.
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No one has rated this review as helpful yet
26.1 hrs on record (23.1 hrs at review time)
Let me be clear upfront.
This is an EA - Early Access game. Even if the Store page doesn't list it as such.

It's had a very bumpy start, but the Dev has been able to fix most of the critical issues so far.
(like corrupted save files)

It's fun to play with friends, brutal Solo.
It's essentially an Extraction Shooter + STALKER. Or Lethal Company + Misery Mod.
There's a few Preset generated random maps (there's about 6 types in total that I've seen).
There's no End-Goal, no Objective, except survive.

Gameplay: Exit bunker, go into random map, collect loot, avoid or kill enemies, extract back into bunker, repeat to infinity.
Each day gets harder, with new stronger enemies spawning and more anomalies on the map, and new horrors.
(also that pizdec Pe-8 bomber constantly trying to carpet bomb you)

The game has various weapons, melee and ranged. Although most of them are very "Meh" with similar average stats, so at the start it really doesn't matter what you find.

The loot is divided into 4 categories: Construction, Food, Weapons, Utility. Construction materials you can find is stuff like Concrete and Power Cables, Food like water or tuna, Weapons like babushka's broom, Utility like Bandages or Vodka. Yes vodka is medicine.

Enemies are split into 3 groups: Bandits, Zombies, Mutants. Bandits are your average squatting gopniks wearing addibas clothes. Zombies are usually undead soldiers. Mutants are... well you'll see.

The maps are (mostly) randomly generated. Like i said I think there's 5-6 Presets or types. Fields, City, Bunkers, Village, etc.

Sound: For the most part it's fine... but extremely loud.
The crafting stations in your bunker are designed to make you feel like you're actually working in a factory in Communism. The constant noise of machines making you go deaf before you're even 20 years old.

The guns all shoot like you have your ear next to the barrel, which I guess would be realistic since you're not wearing any ear protection in the game, but a 9mm pistol does not need to sound like a Barrett .50 Cal

The upside is you can hear enemies before you see them.

Graphics: Stylized, pixelated, you can play this on a Nokia 3310.
Just kidding.
It uses Unreal Engine 5, so you need a minimum of 3 GPUs to run it on Medium settings, even if it looks like Minecraft.
Good ol UE5, making gamers poor faster than communism.

Negatives:
  • Not a lot of content right now, but i guess for 10$ it's decent.
  • Repetitive gameplay, kinda like Lethal Company.
  • The weapons make no sense, there's almost no balance.
    I mean factually, some of the weapons are technically wrong.
    Like the Saiga-12 shoots slugs, but uses buckshot ammo. The Mosin reloads without a mag, you shove bullets into the chamber instead. Some weapons show 21 bullets in the mag, but only hold 20. The combat knife is worse than the Axe. The Machette is about the same as the Bat..
  • There's no linear progression, it's all RNG. You either get lucky and find a Saiga-12 on day 15 in a random military crate... or you will be forced to fight the mutants with your Babushka's broom.
    I dislike games that are Luck based instead of Skill based, but that might be just me.
  • WORK STATIONS TOO LOUD. I swear I've gone deaf in my left ear after using the Incinerator for 4 hours. Lowering their volume means you lower the volume of Enemies too, which is bad for survival.
  • UE5. Yes I'm a hater. I've had enough of this engine trying to make every game run like Crysis.
Posted 29 December, 2025. Last edited 7 January.
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No one has rated this review as helpful yet
2.0 hrs on record
worst game of all time
lazy put together in maybe 8h
jankiest mechanics I've ever seen
Posted 9 September, 2025.
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4 people found this review helpful
224.6 hrs on record (173.7 hrs at review time)
The Biome update 2.1 is the worst update yet.
Annoying biome debuffs that make the gameplay even more tedious than it already was.
It's like the Devs are completely tone-deaf and ignorant to what their community wants. Or they're deliberately trying to sabotage their own game.

IF you play this grindy piece of rotting flesh, I recommend you do NOT play the 2.0+ updates. Game was 100x better before they dropped this sloppy mess of a patch.

Also... what the flying ♥♥♥♥ are these mobile game mechanics???
https://imgur.com/Q4DQwfz

Were you high when you thought THIS was a good idea?
Posted 7 August, 2025. Last edited 14 August, 2025.
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25 people found this review helpful
3 people found this review funny
2
112.5 hrs on record (111.1 hrs at review time)
2/10
Fun for the most part.
But ♥♥♥♥♥♥♥♥ the AI is just so ♥♥♥♥♥♥♥♥ stupid.
whoever programmed the Ally AI should be banned from doing any development.
I've seen Rocks with more intelligence than the Ally AI.

DLC7 broke the game so bad it's literally unplayable.
Even Bethesda games have better code than this. Did you guys use ChatGPT for the code?
Posted 21 June, 2025. Last edited 1 January.
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No one has rated this review as helpful yet
1 person found this review funny
42.5 hrs on record
Trash game.
-Biased heavily towards Killer.
-The vast majority of the game is Pay to Win as paying players get access to New Killers, New Perks, New Abilities which free players do NOT have and will need to grind for Months just to get 1 of em.
-Devs are absolutely braindead and keep nerfing survivors, baby-proofing their game for the killers. When the killers are already mostly Overpowered.

This game needs to die, it's an affront to the game development industry and one of the biggest examples of Company Greed I've seen in my lifetime.

Only play this garbage if you're a masochist and love to suffer.
Posted 17 February, 2025. Last edited 17 February, 2025.
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3 people found this review helpful
3.1 hrs on record (1.4 hrs at review time)
Early Access Review
It's in Early Early Access so I'll say this:
Do you wanna goof around with a bunch of friends when you're bored? Then sure for 3$ you might have some fun.
[Recommended]
Do you wanna play an actual game, do objectives, make progress, win? Then I suggest you wait because right now this game is Barely playable.
[Not Recommended]

Complaints:
* A lot of bugs, like the Audio looping and killing my ears, some audio sounds being louder than a banshee while others are so quiet you can barely hear em, you can get stuck in a lot of locations on the map, Enemy AI is... no way to sugar coat it but brainless and sometimes cheats.
* The whole gun aiming is really annoying, character has Parkinsons or something.
* Inventory scroll is reversed for some reason.
* The Tutorial is almost useless, literally tells you nothing about the game other than the controls.
* The game has 0 balancing for smaller team players, I do NOT recommend you try to play this solo or with only 2 people, you will either die after 2 nights or you will spend the next 3 hours running around blind.
* The UI is... Chaos. Literally CHAOS. Who designed this? For god's sake man put some structure into it. Reading the controls gave me dyslexia, I didn't have dyslexia before but now I do. Sort the keybinds in Rows and Columns. Right now It literally looks like a HTML document without any CSS.
* Everything is randomized, so if you spawn at a location with No items, not even a flashlight... Good. Luck. Could've at least added the option to Buy and Bring your own items. Even Lethal Company has a Store.

Complements:
* Graphics look decent.
* it's a really fun concept.
* There's a lot of different stuff on the map you can fool around with, vehicles, guns, melee, a helicopter...
* With some hard work it can become a great game.
Posted 27 January, 2025. Last edited 28 January, 2025.
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No one has rated this review as helpful yet
3.5 hrs on record (2.0 hrs at review time)
Early Access Review
Needs more polish. A LOT more polish.
I know it's in early access but it's been 4 years in development.

I guess I'll start with the good.
It's got a great concept. A large open map with various objectives and survival items.
Which is better than the Left 4 Dead linear path. It's like DayZ in a way only with a LOT more zombies. If you find the right squad and If you manage to group up, you will have fun.

But... it has plenty of negatives which need to be addressed.

Here's some feedback for the devs, if they read these reviews.
- Lobbies/Networking: give players an option for private lobbies. As of right now it's total chaos, there are a lot of players who rush the main objective and Extract before you've even made it half way though the map.
Also there's a LOT of latency. I'm getting an average of 120 ping. Which is annoying when you have to headshot Red zombies.

- Buff Melee: As of right now Melee is pretty much useless. Going in with a melee you will likely get swarmed and 1 lag spike will kill you.
Two Handed heavy melee should ALWAYS 1 shot zombies if you aim for the head. If I hit them with a sledgehammer, literally blow half their head off, they should not be running towards me.
OR Nerf Red-eyes zombies.

- Keep Squads together: What's the point of me teaming up with friends if we're gonna be thrown around the map like every other player?

- Character Perma-death: I'm really not a fan of this one, but as long as you Balance the Profile leveling so it's not this grindy, then I can accept it. As of right now leveling my Profile is way too tedious for the Character reset to make sense.

- Pipebombs: more like firecrackers.
In theory: It's supposed to draw the zombies attention and then explode once they all group up around it.
In practice: it just makes a lot of noise, zombies stare at it but don't bother walking to it, then it explodes in a very small radius.
the cons outweigh the pros. Fix it by making the zombies run towards it at the same pace as when they try to grab the player.

- Zombie Spawns: THIS is my biggest issue so far. You HAVE to fix this, it's completely unacceptable. I can literally see zombies spawning in mid-air on top of my friends. It's quite literally ♥♥♥♥♥♥♥♥. There should be at minimum a 10 meter safe-zone around players where zombies can't spawn. Why would you want to have zombies spawn ON TOP of or BEHIND players?
Have them spawn away from players and Walk to them, like literally every other Horde game has done, even Left 4 Dead.
It not only ruins the immersion but makes it impossible to do objectives in smaller squads.
You can't Clear rooms or buildings because every time you turn around a zombie spawns behind you.
I tried to do CQC clearing, completely pointless. You check a corner, it's clear, you turn around, zombie grabs you from that same corner.

- There's a lot of desync issues. Players getting stuck in healing animation, melee or shots missing zombies, zombies T-Posing when they're supposed to be laying on the floor... Beef up your servers or make it peer 2 peer with smaller squads. That should fix the issue.

- Performance issues: I know a lot of people are having performance issues. The MAIN culprits are Shadows and Shaders. Put all settings on High, but keep Shadows and Shaders on Low. That should fix your FPS.
Devs need to optimize their shadows a bit, currently it's very GPU heavy.
Posted 22 October, 2024. Last edited 22 October, 2024.
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No one has rated this review as helpful yet
49.9 hrs on record
Gameplay
The gameplay is in some ways inspired by Soulslike games, you have to rely on Dodging and Parrying enemies if you want to survive. In your path you will find Checkpoints similar to Bonfires and when you die you will respawn there. You also gain souls from enemies you defeat which is both your Experience and Currency.

Although I would say this is one of the most Casual/Easier soulslike games. So if you've ever been frustrated with Elden Ring or Dark Souls being too hard or using cheesy tactics to kill you, give this game a try.
There aren't any convoluted Attributes for you to upgrade, there aren't any classes.
The only thing you can upgrade is your base Stats like HP, Mana, Stamina, Defense and Attack... while also finding items which will boost your secondary Stats like Crit and Resistance.
You also have Skill points to spend on a few different skills and upgrades for those skills. And don't worry about farming enemies, if you explore the game and don't rush bosses you will have plenty of skillpoints to spend.
The game also allows you to change your gear and build at every Shrine (bonfire), so you can easily mix-match and test different upgrades as you like. So Don't hoard points.

There's also a small variety of weapons, each one with 1-3 basic stats like Attack and Crit + some bonus effects unique to that weapon. There's also plenty of armor pieces with similar Defense stats and some bonus effects, Full armor Sets will give you extra bonuses too.

There's also plenty of side-quests in the game, NPCs you will meet on your path. BUT these side quests can be missed, there is no indication of there being a quest, there is no journal, there is no tracking, nothing.
It's the one thing I HATE about soulslike games, you can very easily pass an interesting and sometimes vital quest just because you didn't annoy an NPC enough or you passed by them.

Tips
The game starts off difficult, so much like other soulslike games you will have to learn how to dodge, parry and perfect those two. The game offers a tutorial and Demo video for every skill, however there are a lot of things the game Fails to tell you.
For example, the game doesn't tell you:
* There are many different Combos. Combos can be executed by switching from light attack to heavy or heavy to light attack.
* using a Combo during an enemy attack is a Parry. A failed parry will make your staff glow White, a successful parry will make your staff glow Red. Parries block all damage and give you a damage buff.
* ALL enemies have item drops, some are basic currency, others useful items like Curios. But the drop chances are very low.
* Using spirit form resets all your buffs and debuffs.
* You can still do everything without Stamina, but your stats are nerfed by half.

Story
The game also has a very well crafted and interesting story. If you're into Chinese Mythos you will be familiar with most of the story, however they put their own twist on it. There's a lot of well made cutscenes and even some Animated cartoons / musicals.

The game has 2 Endings in total. The first one is pretty basic, you just have to beat the game. The second "True" ending requires you to do many sidequests and beat secret bosses in every chapter of the game. I recommend you follow a guide because like I said, you can very easily miss quests in this game.

Graphics
The game's graphics are pretty standard for 2024. It uses Unreal Engine 5 and it utilizes most of it's tools.
It can look great on High-End PCs, however lower-end PCs or even Mid-range PCs will be struggling to achieve the same Good looks.
A HUGE negative, this game has forced TAA and DLSS. So if you're playing on a 1080p monitor, you will see a lot of ghosting and pixelization. In fact it's some of the worst ghosting I've seen in the past five years.
The only way to fix the game's annoying graphical glitches on low-medium PCs, is to use Nvidia's DSR feature and upscale the game to 1440p or Above. But unless you have a decent RTX card... well keep a fire extinguisher nearby.

Summary
Overall it's a fun game, fun even for more casual players that don't like soulslike games. I do recommend you try it and play it past the first chapter, that's when things get interesting. It has some flaws here and there, some worse than others, but they're more an inconvenience than game breaking.
Posted 6 October, 2024.
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1 person found this review helpful
3.1 hrs on record
Pros:
*Good graphics
*unique gameplay
*spooky maps
*lots of ghost interaction
*Physics objects, Ghost can quite literally flip over the entire sofa
*devs are very open to feedback

cons:
*some of the ghosts feel same-ish
*most of the items are not evidence related (could be Pro/Con depending on if you like doing No Evidence Phasmo)
*Graphics as well as other settings lack options
*It's very difficult for new players to understand the mechanics

Keep in mind this is all for the Demo, full release might change / improve / remove features.
Posted 5 October, 2024.
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Showing 1-10 of 32 entries