62
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386
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Recent reviews by Nelots

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Showing 1-10 of 62 entries
No one has rated this review as helpful yet
3.7 hrs on record
Short and charming is how I'd describe Hue. I completed it in about 5 hours, with another 2-3 being me backtracking for the final achievement (Steam seems to have tracked my hours incorrectly). The puzzles were pretty unique, obviously using color as the primary focus. There are six or so sections, each with a new color and different mechanics like lasers and paint, so any one relatively simple mechanic rarely outstayed its welcome. And the story was actually surprisingly well done. Hue IS $15 though, and due to how short the game is, I personally recommend getting it during a sale.

My only real complaint is that I unfortunately struggle to differentiate yellow from orange and green, so those three colors screwed me over occasionally. I found myself saying "oh, that wasn't orange!" as I get killed and need to restart the puzzle rather often. There is a color blind toggle that adds little symbols to the colors as well, but the puzzles in this game often require quick reflexes as you shift colors mid-jump, and the tiny symbols were hard to find on the fly so I usually just ignored them. That said, being as this is a puzzle platformer based entirely around colors, I went into the game expecting this to happen and wasn't too disappointed by it.
Posted 11 February. Last edited 11 February.
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No one has rated this review as helpful yet
24.0 hrs on record
A simple and fun bullet hell roguelike. Absolutely worth the dollar I spent on it.
Posted 11 February.
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No one has rated this review as helpful yet
22.8 hrs on record
You wouldn't let Scoutmaster Myres down, would you?
Posted 27 November, 2025.
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1 person found this review helpful
1
523.2 hrs on record (85.0 hrs at review time)
I got this game 6 days ago
Posted 31 July, 2025.
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1 person found this review helpful
0.0 hrs on record
I like AoD a lot, but it's far from a perfect DLC. I don't think it has any flaws that make the game worse in any way, so there is no downside to getting it aside from the $5 it costs.


I'll start with the good:
  • My favorite part of AoD is the new gamemode, Ancient Relics. You start out incredibly weak with all your skills capped at 10, and grow throughout the game as you clear more dungeons, before eventually becoming overpowered. It is a genuine challenge and is everything I wish adventure mode would have been. Unfortunately, while the gamemode is properly integrated with the other DLC, you'll generally be so powerful by the time you complete the base game that it doesn't really matter in the case of TotH. You can easily rush to the final dungeon with pre-TotH gear. I haven't played ItA yet with this gamemode, but it seems to have brand new ancient relics for abyssal skills as well. Due to many ancient relics being melvor realm-only buffs, you shouldn't be too overpowered unlike TotH. Whether that's a good thing, or just annoyingly taking away your hard earned buffs, is for you to decide and not really the fault of this DLC regardless.
  • While a bit resource intensive, both of the new skills are very fun. Cartography gives you a nice semi-permanent buff of your choosing (sorta like an agility course, but the only cost is money to travel to it). The buffs are generally nice bonuses, but nothing crazy. Think -0.1 second mining intervals. Archaeology gives you access to some very solid items that you'll find use for all game (like a hat that gives +3% skill and mastery xp for all skills).
  • Unlike the other two DLC which are strictly post-game content, AoD is designed to be played alongside the base game.
  • Several of the combat drops are insanely good best-in-slot gear, even with the other DLC. Many that aren't necessarily BiS still have unique functions and stay relevant for a long time (merman pendant go brrrr).

The questionable:
  • Many of the things archaeology adds are niche items that you probably wont find useful at all unless you're doing some incredibly specific challenge. Like the Aranite Shield, which is about on par with the (G) Adamantite Shield, but can be used with defense level 20 instead of 30. But, you need to make significant progress in archaeology to find the parts, and then you need to be level 99 in smithing to actually make it. I guess it's neat that things like this are there, but its so niche that most players would likely never end up using it, and it ends up feeling like useless bloat.
  • Archaeology requires large progress in cartography in order to make progress, in the same way that smithing requires mining. But at least ores can be obtained through other methods, like enemies or crates, while cartography is a hard requirement with no alternative. Both are also skills that lean heavily into idling, being incredibly inefficient to play actively. Which isn't necessarily a bad thing.

Finally, onto the bad:
  • The overall grind in AoD is pretty badly overtuned, incentivizing you to wait until you're largely done with the base game to start barrier combat, which is a shame because its clearly designed around you doing barrier combat alongside regular combat. It's more fun to experience alongside the base game, so I would highly recommend getting into barrier combat early, even if it's far less efficient.
  • The biggest disappointment with AoD for me is the complete lack of potions or summons (or minor relics if you're playing the new gamemode) for either of the new skills. The only potions that ARE added to the game are for combat, and all six of them are completely worthless and too expensive, and so will never get any use. The only useful one is for early-game barrier combat, and costs 5(!!!) barrier gems (an incredibly grindy early-game resource to get in bulk) for a single potion? Really??? At least astrology got a little content for the new skills.
  • Some skills in the ancient relics mode are absurdly hard to get relics for. You have a rare chance to get a relic any time you get exp, meaning skills with slower rates like summoning take ages to find relics in. It's especially bad with passive skills. I 100%'d the entire base game and AoD and still only had 4/5 farming relics despite farming constantly the entire time. This gamemode made me consider installing an auto-farm mod, which I would generally consider cheaty. I got lucky with township, but I heard people complaining about it for similar reasons as well.
  • Unholy prayers are disappointingly useless. Apparently they used to be OP, but then they were nerfed and now you're actively tanking your DPS by ever using them over a regular prayer (which is nuts considering how expensive they are). Gear that gives free stacks of unholy prayers are stupidly powerful though, so the function itself isn't completely useless I guess.
  • Lemons.
Posted 6 May, 2025. Last edited 6 May, 2025.
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3 people found this review helpful
0.0 hrs on record
Of the three DLC out right now, this is without a doubt the best one. Unlike the newer DLC this one comes with no new skills, but instead it comes with a massive amount of new content to every single skill already in the base game. There's no unique hit-or-miss gimmicks here, just more Melvor for your Melvor. If you like the base game, you'll like TotH.
Posted 24 December, 2024.
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No one has rated this review as helpful yet
71.2 hrs on record (69.9 hrs at review time)
I killed anything that didn't look like me and blew up every star in the universe.

8/10, the only part that sucked was when I was forced to make peace with things because I didn't obliterate their entire species fast enough.
Posted 11 September, 2024. Last edited 11 September, 2024.
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No one has rated this review as helpful yet
2.0 hrs on record
Short, fun, and free.
Posted 3 September, 2024.
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No one has rated this review as helpful yet
54.8 hrs on record (45.7 hrs at review time)
Don't worry guys, I got this.
Posted 20 June, 2024.
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No one has rated this review as helpful yet
53.2 hrs on record (5.4 hrs at review time)
Wherever we are now
Slow floating under the stars now
It’s okay to be uncertain, cause I’m certain it’s fine
To be floating here for a while
With you, wherever we are now
Posted 4 March, 2024.
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Showing 1-10 of 62 entries