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Recent reviews by mxdirector

Showing 1-3 of 3 entries
No one has rated this review as helpful yet
0.1 hrs on record
delightfully quirky
Posted 25 February, 2025.
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1 person found this review helpful
1.6 hrs on record
just notes on my play through,
- first cutscene: i was confused about if the girl had left me, or if i am going to go rescue her. admittedly that became bloody clear later. But i was thinking this guy wanted to go on holiday after a bad break up.
- BUG: crashed when opening main menu switching to controls and pressing B. Couldn't reproduce it.
- I would love an option to toggle crouch. Seems limiting that you can't look around when crouching if your on a controller.
- i didn't like the first encounter with an enemy, hard to pin point why. it felt anti-climatic with the addition of the first jump scare when you see the mysterious figure run away. Maybe it's that the first mysterious character running away says 'atmopheric horror' game and the wday you just whack him with a hammer says 'comedic boomer shooter'.
- BUG: performance hitch on when entering the lobby.

- wasn't made clear that the shop keeping next to the first vending machine was a character, i thought there was something wrong with the ai as i thought it was an enemy. The fact that the npcs aren't introduced and look like other enemies really confused me about the world. Is everyone a mascot? why do these ones want to kill me and others don't.
- love the idea of marking areas that can be accessed in later playthroughs. Never seen that before.
- BUG: collision issues next to the first poster with 'grow up' written on it. when walking in to the rope barrier tiny walks on top of it. Infact there are alot of collision issues around the map.
- combat: if these are characters wearing big masks why do head shots count, wouldn't it shoot their masks off not hurt them, unless there is something else in the narrative to explain why that would hurt them.

- first flip of the room, obviously this is a big moment, and i looked around and thought this is so cool. but the game doesn't seem to make a big deal about this hook. you hit a button a small cutscene of the rotation happens with a static camera and that's it. I would have preferred if this was teased multiple times, maybe one of the first rooms you enter is already upside down. or maybe some writing is upside down, maybe you have a small corridor that rotates to introduce the concept similar to fair ground rides with spinning rooms. Then when you have that first rotation, music hits multiple camera angles, shoots of cogs turning then slight pan to reveal the twisted room and titles show up.
I just think it should be a bigger deal.

- could have made the first vent clearer, i had difficulty finding it and died twice going back and forth over the beams

- Love the quirk of discount codes would love how far you take that, will what you do in the game effect discounts, if you pick up everything wouldn't that effect demand, buy one get one free options. or does the vender artificially raise prices to give you false discounts,

- it might be my audio, but i found it really difficult to gage where enemies were, on multiple occasions enemies were behind me , and it made me resort to this spinning fps so i could understand where everyone was.

- great introduction of tickling tommy, loved finally blasting a load of enemies and you gave a perfect situation to do that

- The ai could be improved, alot of enemies just standing around and lack personality.

- when the first trap door fell after the first steps switch, i backed away from the door so it dropped and i was left on the wrong side. probably should have had the door reseal so that i know i need to jump across it.

MAP: - if this is a theme park, you got to have a theme park style map somewhere. as soon as i got the green key, i forgot where it was, When i was a kid I loved getting theme park maps, I remember drawing my own.

loved it, but i failed to understand the context. how are these things warping in, why are some of the mascots not attacking me.
Posted 17 February, 2025.
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3 people found this review helpful
12.0 hrs on record (5.0 hrs at review time)
This is an awful game.
Posted 25 December, 2014.
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Showing 1-3 of 3 entries