14
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456
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Recent reviews by ☽ Moonsong

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Showing 1-10 of 14 entries
1 person found this review helpful
2,099.5 hrs on record
It's pretty good
Posted 23 January.
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1 person found this review helpful
316.7 hrs on record (288.0 hrs at review time)
Hitman 3 Review

Hitman 3 is one of the cleanest examples of systems-driven storytelling in modern games. Not because it tells a particularly emotional story, but because it trusts its mechanics to generate narrative through player choice. When its systems are tight—and they almost always are—the game becomes less about assassination and more about problem-solving in hostile spaces.

At its best, Hitman 3 feels like a strategy game disguised as a stealth sandbox.




Systems First, Narrative Second

Hitman 3 excels because its levels are not just maps—they are self-contained ecosystems. NPC routines, disguises, restricted zones, sightlines, sound propagation, and social rules all interlock. The result is a space where cause and effect is readable if you pay attention.

You don’t just execute plans—you learn the space.

This is where Hitman stands apart from most stealth games. Instead of asking “can you stay unseen?”, it asks:

Do you understand how this place works?

The narrative emerges from that understanding. A successful Silent Assassin run doesn’t feel scripted; it feels earned. Failure isn’t punishment—it’s feedback.




Level Design as a Masterclass

Each level is dense without being cluttered, complex without being noisy. The more time you spend in a location, the more legible it becomes. Shortcuts reveal themselves. NPC patterns click. Suddenly a route that felt impossible an hour ago becomes trivial.

Standout levels:

  • Miami – A perfectly layered map that balances spectacle with mechanical clarity. Public spaces, staff-only areas, and restricted zones flow naturally. It’s an ideal learning map and remains one of the best in the trilogy.
  • Whittleton Creek – Deceptively simple. A quiet suburban level that teaches restraint, observation, and patience. It’s where many players first truly understand SASO.
  • Isle of Sgàil – Vertical, hostile, and oppressive. When everything clicks here, it feels less like stealth and more like chess.

Each location feels authored, but never rigid. The game gives you structure, not solutions.




Player Expression & Mastery

Hitman 3 supports multiple playstyles, but it clearly rewards intentional play.

Silent Assassin perfectionists are given the tools to plan and execute flawlessly. Experimental players are rewarded for curiosity. Repeat runs transform the game entirely—knowledge replaces guesswork.

This is a rare game where repetition improves the experience. Familiarity doesn’t kill tension; it refines it.

That said, Hitman strongly favors methodical players. If you want constant improvisational chaos, the game allows it—but it never fully celebrates it.




Story & Presentation

The overarching story works conceptually, but the cutscene direction after Hitman (2016) feels flatter and less confident. The writing is fine; the presentation is restrained to a fault.

Agent 47 remains effective precisely because he’s emotionally distant, but the supporting narrative never quite matches the elegance of the gameplay systems carrying it.

Fortunately, the story knows when to get out of the way.




Freelancer Mode

Freelancer is initially frustrating—and then quietly brilliant.

It forces players to unlearn perfectionism and accept risk. Losing tools hurts, sometimes unfairly so, but that friction is intentional. Once you stop treating failure as unacceptable, Freelancer becomes a powerful expression of Hitman’s core philosophy:

Use what you have. Adapt or fail.

That said, losing all freelancer tools on failure still feels excessive. Punishment sometimes outweighs lesson.




Final Thoughts

Hitman 3 is ultimately a game about strategy and choosing the right tool for the job—or making do without it.

It doesn’t hold your hand. It doesn’t beg for attention. It assumes intelligence and rewards patience. For players willing to engage with its systems deeply, it offers one of the most satisfying mastery curves in modern gaming.

This is not a power fantasy.
It’s a competence fantasy.

Highly recommended.
Posted 23 January. Last edited 23 January.
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No one has rated this review as helpful yet
2.2 hrs on record
This is a game with Strange Jigsaws
Posted 12 November, 2025.
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No one has rated this review as helpful yet
0.2 hrs on record
ah yes
Posted 10 January, 2021.
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No one has rated this review as helpful yet
1 person found this review funny
529.2 hrs on record (296.7 hrs at review time)
very good :thumbs_up:
Posted 25 November, 2020.
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1 person found this review helpful
0.1 hrs on record
Early Access Review
Can't recommend it in it's current state. I do see the potential of a SCP:CB type game though. I kinda like the group of goons following me, but I feel like that will detract from the game actually delivering on a Survival Horror, unless your group is split up through story elements to try to make the player feel even more along. Again, right now, if you installed, you're just playing a Indev Demo of a game, but I do see the potential and will rewrite my review once it's close to it's 1.0 release
Posted 25 September, 2020.
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No one has rated this review as helpful yet
38.1 hrs on record (20.5 hrs at review time)
afungus lol
Posted 8 September, 2020.
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No one has rated this review as helpful yet
306.1 hrs on record (17.2 hrs at review time)
Early Access Review
yeah it's pretty good
Posted 10 June, 2020.
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2 people found this review helpful
182.8 hrs on record (73.4 hrs at review time)
Borderlands 3 is a great game. Although I don't believe it to be deserving of the 80$ CDN price tag.

The gunplay of BL3 is great, it's improved over 2 and Pre-Sequel and the improved loot system is great.

There are however some quirks I didn't like all that much.

- No Linux version
Now i'm not hoping for a linux version of everything to be released at launch, it's just there's no news on it and there's linux ports for 2 and the Pre-Sequel, so to not see one in this game is a bit dissapointing. Proton works fine, but I needed to download a Windows Media Framework package to get MP4s working

- The Story is abismal
Compared to 2 and PS, the villians are under-developed and uninteresting and there's a gap between the commander lilith DLC and this game. How on earth did the COV form without any resistance. You can't tell me Lilith was too focused on finding the vault key that she didn't notice EVERY BANDIT ON PANDORA FORMING INTO A CULT.

- Fights seem longer.
This may be because I went solo, but it seemed as if the enemies would spawn as two distinctive waves in each location. This forced me to spend twice as long on each fight as I would in Borderlands 2 or The Pre-Sequel. This could've been something to increase variety when playing coop, but in singleplayer it's just tedious.
A solution for this would be 1 wave for singleplayer, 2 for two, 3 for three, and so on.

- Ava
Ava is horrible
Spoiler for the Story
Ava didn't need to exist. She could've been replace with Maya. Have Maya lose her powers after the Rampager like Lilith did earlier. She wouldn't have had to die so stupidly, would've kept Troy's arc, and removed Ava, a stupid snot nosed brat who is disgusting and incompetent.

Other than that though, the game is great

7.6 / 10 Preferred the Pre-Sequel.
- Story
+ Gameplay



Oh the DLCs are great too, Guns Love and Tentacles was challenging but I feel a bit unbalanced in True Vault Hunter Mode (Solo). The Handsome Jackpot however was amazing, both story and gameplay wise.
GLT - 6.8/10
HJ - 8/10


Also a lot of people are complaining about optimization, but I have to disagree, I'm using an RX 560 on Linux using Proton, so I'm already expecting low framerates, but my frames never dipped below 20. The feels pretty optimised for the scope of the worlds. If they were to make it more optimized, they'd have to make the locations smaller, but I believe opening up locations was a goal of theirs in this game.
Posted 23 May, 2020. Last edited 23 May, 2020.
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No one has rated this review as helpful yet
145.1 hrs on record (62.9 hrs at review time)
It started off with a bunch of lies, but after tonnes of updates, No Man's Sky has pretty much reached the level Sean Murray said it would be at launch and more. This doesn't make up for the garbage launch, but purchasing the game nowadays wouldn't be a mistake. The developers keeps pushing free updates that flesh the game out even more.
Posted 1 December, 2019.
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Showing 1-10 of 14 entries