MegaBitStudios
Australia
Here at MegaBitStudios we first started with humble beginning known as BondCorp / BondCorpcs so to start off let begin with the history of BondCorp. BondCorp cs first started off in 2007 as a test to see if a correctly working Counter Strike 1.6 map could be made by Bondy.
The success lead to the birth of bases_V2, the first map ever made by BondCorp cs. Bondy and a few co-creators then collaborated to create many ideas for new maps for Counter Strike. These ideas were recorded, ready to be made into CS maps. BondCorp cs first went online in 2008 in the form of a public Counter Strike 1.6 server which was only up between 4pm-10pm. In 2008 the people of BondCorp wanted to share the maps they created with the world so the first BondCorp cs website was born, consisting of only 4 pages. In mid-2009, BondCorp cs started a dedicated server with a website and 2 CS:S servers. The change from 1.6 to CS:S was due to the incompatibility between the server and CS 1.6, but the upgrade meant that the 1.6 maps would
no longer be shared, therefore BondCorpcs decided to focus their efforts on making CS:S maps.
A lot has changed since those days; despite the setback of having the server IP being changed to dynamic in mid-2010, BondCorpcs has now got a new website with more pages and forums. A new server came online in Q1 2011, revamped with the great ally of RMS gaming. The new server and website will bring in a new era of gaming for both BondCorpcs and RMS.
In early September 2011 Bondcorp fell fell on hard times, not a lot of content was being made and most of the efforts were going to keeping the game server up and for the final nail in the coffin the interest in CSS content and the servers fell to zero with this happening in the end of September bondcorp shut down.

Now back to the current time 5 years later we have rebranded as MegaBitStudios and are no longer bothering with games servers but content creation, from now content creation will be the main focus for MegaBitStudios.
We will not only be limiting ourselves to creating content for CS but we will be sharing creation from many different areas such as electronics, wood work, games creation and anything else we deem is worth. so stay tunes and help us create and new future filled with creations.

Other social Links
Steam - http://v1.steam.hlxgame.cc/groups/MegaBitStudios
Twitter - https://twitter.com/MegaBitStudios
Facebook - https://www.facebook.com/megabitstudios.net/
ModDB - http://www.moddb.com/members/megabitstudios
YouTube - https://www.youtube.com/channel/UCo7vHMkEVuhiGu1yDSN6ceg
Here at MegaBitStudios we first started with humble beginning known as BondCorp / BondCorpcs so to start off let begin with the history of BondCorp. BondCorp cs first started off in 2007 as a test to see if a correctly working Counter Strike 1.6 map could be made by Bondy.
The success lead to the birth of bases_V2, the first map ever made by BondCorp cs. Bondy and a few co-creators then collaborated to create many ideas for new maps for Counter Strike. These ideas were recorded, ready to be made into CS maps. BondCorp cs first went online in 2008 in the form of a public Counter Strike 1.6 server which was only up between 4pm-10pm. In 2008 the people of BondCorp wanted to share the maps they created with the world so the first BondCorp cs website was born, consisting of only 4 pages. In mid-2009, BondCorp cs started a dedicated server with a website and 2 CS:S servers. The change from 1.6 to CS:S was due to the incompatibility between the server and CS 1.6, but the upgrade meant that the 1.6 maps would
no longer be shared, therefore BondCorpcs decided to focus their efforts on making CS:S maps.
A lot has changed since those days; despite the setback of having the server IP being changed to dynamic in mid-2010, BondCorpcs has now got a new website with more pages and forums. A new server came online in Q1 2011, revamped with the great ally of RMS gaming. The new server and website will bring in a new era of gaming for both BondCorpcs and RMS.
In early September 2011 Bondcorp fell fell on hard times, not a lot of content was being made and most of the efforts were going to keeping the game server up and for the final nail in the coffin the interest in CSS content and the servers fell to zero with this happening in the end of September bondcorp shut down.

Now back to the current time 5 years later we have rebranded as MegaBitStudios and are no longer bothering with games servers but content creation, from now content creation will be the main focus for MegaBitStudios.
We will not only be limiting ourselves to creating content for CS but we will be sharing creation from many different areas such as electronics, wood work, games creation and anything else we deem is worth. so stay tunes and help us create and new future filled with creations.

Other social Links
Steam - http://v1.steam.hlxgame.cc/groups/MegaBitStudios
Twitter - https://twitter.com/MegaBitStudios
Facebook - https://www.facebook.com/megabitstudios.net/
ModDB - http://www.moddb.com/members/megabitstudios
YouTube - https://www.youtube.com/channel/UCo7vHMkEVuhiGu1yDSN6ceg