20
Products
reviewed
620
Products
in account

Recent reviews by 隔壁老王

Showing 1-10 of 20 entries
<12>
No one has rated this review as helpful yet
8.2 hrs on record (1.1 hrs at review time)
这个时代大量游戏试图用“开放世界”和“密集玩法”掩盖创意和内容体验度的不足,但每个时代都需要这样一款线性3A来教这个行业怎么做游戏。
10/10。
Posted 26 May.
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No one has rated this review as helpful yet
153.1 hrs on record
天国2是一款不可多得的佳作。
战斗主要思路是还原了中世纪全甲格斗的体验,招式围绕体力值和攻防方向展开,有一定门槛。
交互上仪式感较多,一些玩法体验起来会觉得很冗长,比较挑人,至少前期体验还是可以的。
如果你能忍受这些以及成长性一般的RPG体验,那你就可以沉浸在波希米亚世界里感受扮演的乐趣。游戏的故事虽然并不宏大,但充满转折和出人意料的设计,任务设计非常用心,任务过程中对游戏其他系统和机制的运用也很到位,整体叙事体验上是游戏历史上教科书级别的存在。
游戏作为一种艺术媒介,本身也不可能去满足所有的人。能在一些方面做到极致,做出自己的味道,又能奢求什么呢?
Posted 10 May.
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1 person found this review helpful
14.9 hrs on record (7.0 hrs at review time)
Best Naval Simulator. They all came like torpedo.
It's also funny that all the cars have box colliders so that when you are making contact you literally can't turn anywhere.
Posted 2 April. Last edited 2 April.
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No one has rated this review as helpful yet
26.2 hrs on record
Early Access Review
致敬经典传送点无法传送
致敬经典没有熔炉无法熔铜锭,没有铜锭无法造熔炉
Posted 15 January. Last edited 20 January.
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No one has rated this review as helpful yet
1 person found this review funny
51.9 hrs on record (42.4 hrs at review time)
我是大元农民,我要吃杂谷、玉米、小麦、马铃薯,你光给我吃稻谷不行!我要差评!
Posted 25 November, 2025.
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1 person found this review helpful
32.3 hrs on record (29.2 hrs at review time)
Worst in any FM series.
Posted 7 November, 2025.
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No one has rated this review as helpful yet
17.8 hrs on record (8.7 hrs at review time)
Early Access Review
整个Gameplay在传统殖民地建设玩法的框架下,依靠水体设计、垂直空间设计和地形改造串起了整个玩法。
一开始你会有很多去不了的地方,和动不动发生的灾难,然后扩张严重依赖木头,发展农业获取木头等资源都依赖水,同时可建造地形都非常有限,所以会有非常强烈的扩张和管理诉求。
随着游戏的进行,你会得到一些突破地形限制的方式,把手伸向新的区域,并能更细致的管控水流灌溉想要的区域,把恶水排走避免污染,应对突发情况等。垂直建造也极大丰富了游戏后期的深度,空间怎么用玩起来会特别的明确,并减少了住宅空间和储存空间的安排难题。
整体而言是一个殖民地建设玩法的集大成者,游戏拓展性不算特别强,这也限制了常青能力,但其主题契合度和玩法展开都属于历久弥新的神作行列。
Posted 29 September, 2025.
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No one has rated this review as helpful yet
5.3 hrs on record (5.1 hrs at review time)
Early Access Review
BUGGY and BROKEN
Posted 22 April, 2025.
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4 people found this review helpful
1
525.2 hrs on record (206.2 hrs at review time)
Early Access Review
It's been a waste of time.
Dev kept adding cool features and neurons that are not really useful, whereas ignoring the efficiency of training such AI. It would take more than 1000h of simulation to really see any difference. And would take forever to train a predator model. Most of time is wasted on evolving differently types of phero senses which doenst much change the behavior. Optimization is shabby. It's a shame and a waste of such potienlly powerful framework.
Posted 20 April, 2025. Last edited 1 February.
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No one has rated this review as helpful yet
1 person found this review funny
32.0 hrs on record (29.4 hrs at review time)
Pros:
- Plenty of classes with a wide range of synergy possibilities.
- Easy to learn skill and attribute mechanics.
- Unlimited type of challenges including various situations.

Cons:
- Unlike typical RPGs, it's pretty hard to test a build without cost. Think of adding practice or grinding arenas that produces few to none golds and XP, maybe for reputations or quests only, but allows convenient test scenarios.
- Leveling a character is far too slow rather than buying a new one. Remember that frequently used characters have more emotional bind to player, and it's disappointing that I have to sell them even though efforts have been put on them.
- Too few contents or replay values. Building a team is only fun for first several runs, then it becomes repetitive.


Overall: 7/10
- Nice idea with Auto Battler games. Lots of potential on the combat. Would be even more awesome if this turns into a fully polished RPG game.
Posted 31 July, 2024.
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Showing 1-10 of 20 entries
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