15
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Recent reviews by Dr. Lost

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
3
2
8
39.6 hrs on record (21.1 hrs at review time)
I am changing my review to recommend. Great game, they fixed the CD key thing.
Posted 12 June, 2022. Last edited 1 June, 2024.
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No one has rated this review as helpful yet
11.2 hrs on record (6.9 hrs at review time)
Early Access Review
Not my kind of game. Took way too long to realize it was not my kind of game due to the learning curve and all the reading, so now I can not even refund it. 7 hours instead of 2 all in the same day, the day of purchase.

For starters, this game is not worth the almost $29 dollars (after tax). $10-$15 would be more appropriate for the amount of content and level of "complexity" available. It is an interactive text game about making decisions so you can watch numbers go up and down. It's kind of like "decisions tab from Hearts of Iron IV" the game.

Complexity-wise, there is a lot to do with little effect, from my experience. Even with cheat-mode enabled or a mod that gives you a bunch of money, it feels like you spend an hour setting everything up, improving all metrics for your country, just to lose the election. And that hour of setting things up is just a slog of click here and move that slider about 50 or more times.

I get it could be really interesting for you if you're really into this kind of thing, but I am not. I'm sure the developers work really hard on it, but it just is not the game I was looking for. I am mostly just salty I couldn't get my money back, even though I spent most of my time with this game tabbed out watching tutorials. If a less dramatized best case scenario version of what I described would not be to your liking, I do not recommend this title.
Posted 7 August, 2021.
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6 people found this review helpful
9.5 hrs on record (0.1 hrs at review time)
UNO is not a hard game to make, but they managed to ruin it. Literally the worse game I have every played and yes, I have played fallout 76. This thing is buggier than my wacky uncles apartment and he doesn't know what bleach means. This game is broken. I do not recommend in any capacity you purchase this game. It crashes and it breaks in every possible way. Please for the love of Christ do not download this garbage software.

Side Note: Why do you need to download Ubisoft launcher for a game purchased in steam?
Posted 20 May, 2020.
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1.4 hrs on record
You get what you think you're going to get. It's fun and it's good to play with a few pals. Goofy and funny. No AAA game, but It's charming in that regard. For $0.99, you can't really go wrong with this game. Hell, even maybe if it were $4.99 it'd still be worth a try for a few laughs with the boys.
Posted 10 November, 2019.
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1.4 hrs on record
Not For Me & Possibly Not For You Either

I would describe this game as button mashing between cutscenes. A movie that you play, but influence little else other than the time duration between cutscenes determined by your ability to button mash.

If you really like Assassins Creed style cinematic over skill or realism combat for whatever reason, this may be the game for you. If you like being on rails in what is essentially an "interactive" movie, this may be the game for you. If you do not like either of those things, this is not the game for you.

But wait, before you grab this game for it's storyline as an interactive movie, let me say it is not a masterpiece in that regard. It is actually rather meh. Not bad by any means, but not good either. Nothing very gripping nor anything unappealing. Odds are, you may play this game for a while, get bored and forget it is in your library even if you did get it for the purpose of storyline interactive movie reasons.

One universally good thing I can say is that it does look pretty. Nothing that will make your GTX 1060 blow up, but it is attractive visually in both cutscenes and "gameplay."

Do I recommend it? No. Would you? Maybe if you're into that kind of thing.
Posted 10 November, 2019.
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2 people found this review helpful
3 people found this review funny
0.0 hrs on record
Well, I got this DLC for the Auxiliary Thracian Warriors. I thought they looked neat and had decent attack. As usual, the unit art for them was much cooler than the actual unit models. They also are awful in combat due to their not-so-great defense.

If you want to get this DLC to spice up your auxiliary units as Rome, I do not recommend it as the units leave much to desired.

As for the navel spiciness added, it's meh. Navel combat in Total War games is not usually the selling point in general, and this certainly does not change that. New units to do the same stuff with (boy, what a steal).

If you have an extra $9 laying around and don't feel like going out and getting a feast at Taco Bell, which would be a far greater use of the money (diarrhea included), go for this DLC instead to have some more useless junk for a little added unit diversity with absolutely no other practical purpose in-game.
Posted 24 August, 2019.
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No one has rated this review as helpful yet
1,091.9 hrs on record (885.3 hrs at review time)
The best of its class in this variety of strategy game. Not exactly sure what sub-category this game falls in, but it reminds me of Command & Conquer, but thousands of times more in depth. With nearly 900 hours at the time of writing this, I have since moved to more "war game" type games such as Hearts of Iron, but Civ 5 will always have a place in my heart as my first. I still come back from time to time as nothing can replace the satisfaction of rolling modern tanks over some sword wielding barbarians.

The game is fairly easy to learn and may scratch an itch you never knew you had for strategy games. Though you may want something more complex as time moves on, in my experience, it will not become something that you fully move on from. It is unique in many ways that other games cannot provide.

Main point to my rambling being; I recommend it to anyone who enjoys strategy games both old and new. Watch a tutorial or two on the tube to see if it's something you'd be interested in if my incoherent praise is not enough to convince.
Posted 5 July, 2019.
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4 people found this review helpful
3 people found this review funny
79.0 hrs on record (55.8 hrs at review time)
I admire this game for what it tries to be. That being said, it does not achieve even the basics of a fps of it's kind.

Balance is the largest issue by far for this game. I do not refer to the guns, tanks or planes themselves, but rather the matchmaking. 1 out of 10 games of encounter will be great. A back and forth between tanks and infantry. Both sides fight like hell and the objectives are always changing handlers. The other 9 games will be one sided slaughters due to one team having several tankers and the other team having one new tank player who stays near spawn area. The same can be said for infantry, as one side will have high level players camping with LMGs while wave after wave of level 1-10s walk into hails of bullets (it's Normandy all over again).

Map design and spawning are my second largest issue. There are certainly some nice maps that are a fair fight, but many change the play style of the entire game. All too often is the objective not to hold the points on the map, but to instead rush enemy spawn. Everyone spawns in the same place making it easy to stop the leak from the source, so-to-speak. Either you win and feel terrible for spawn camping or you quit a few minutes in because you are currently unable to leave spawn without being blown to bits.

Gameplay is inconsistent and clunky. Are you going for realistic, smooth, fast, slow, or all of the above? I honestly cannot tell. Veteran players camp with an LMG, mid-tier players rush with an SMG, and low levels either run into the fray and get torn to bits or stay back to attempt pick players off (usually unsuccessfully). Camping with an LMG is boring and gives a massive advantage (which is why everyone who has made it to a high level does it). SMG rushing is very clunky and unstable. Aiming down sight takes too long, but your spread is unrealistically wide when firing from the hip. To the best gun goes the victor. You will often lose out to other SMG rushers with the faster shooting gun, but at least you can bum rush the noobs with their infantry rifles. Low level rifleman is the least fun of the bunch. Run to the middle and die or be picked off from 100 yards away by an LMG. These are your options. The perks try to improve this, however you can only choose one without a subscription to the "premium" version of the game and even with two perks, you're still about as effective as a bob semple tank. Make your perks better, allow for the use of many, and improve your gun-play to be at least somewhere near as good as the competition.

Class building is a nightmare. You can hold less than my 80 year old grandmother can. You mean to tell me, you want to have a rifle with a reasonable amount of ammunition, a wrench, AND a pistol? Hold on there Hercules, do you want to throw out your back? You also are locked into whatever load-out you choose before matchmaking meaning you often get stuck with the wrong weapon for the map. Many a time will you be stuck in a skirmish map with a 1903 rifle. You can bring both an SMG and a rifle to every game, but at the risk of having a hand full of ammo for both. Classes and the ability to change said classes once in a match would solve this issue. Why do you think every game in your category does this? A cliche requirement?

That does it for the rant. What you have here, is a good concept. A minor patch here, a new element added there, and you got yourself a damn decent game I would waste countless hours of my life playing. Hell, I want to play this game, I just cannot in the current state without getting frustrated to the point of breaking my keyboard. Balance the matchmaking, fix spawn camping, smooth out the gun-play, add the ability to switch out guns, and maybe work on the perk system a bit. You'll get a hell of a lot more people playing.
Posted 10 March, 2019. Last edited 5 July, 2019.
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1 person found this review helpful
3,620.1 hrs on record (336.4 hrs at review time)
It is a great game. A little hard to learn at first, but once you get into it, you wont want to ever stop (if you're into these kinds of games).

The only big problem is DLC. If you want this game to have realistic features like puppet management, deleting outdated equipment, or licensing production, there is an extra $10 or $20 dollar pay wall per DLC. You need to go into this game accepting that you will need to spend an extra $30 or $40 over the base game price to get the full game. Unfortunately the DLC on the whole doesn't do very much other than adding core game machanics. Everything else in the DLC has been done before and better in free mods. For example, if you want to delete captured equipment, that's $20. If you don't have the ability to delete captured equipment, good luck late game, as it registers a negative value once your total equipment gets a fair bit past 2mil.
Posted 27 November, 2018. Last edited 5 July, 2019.
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16 people found this review helpful
1 person found this review funny
0.0 hrs on record
I'm just here to say the same thing everyone else has. There is not enough in this DLC to make it worth the money they want for it when mods are taken into consideration. It's good, but not good enough for the price. Generous 7/10.
Posted 23 November, 2018.
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Showing 1-10 of 15 entries