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Recent reviews by Lia

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Showing 1-10 of 12 entries
1 person found this review helpful
1 person found this review funny
0.0 hrs on record
i like putting monsters in my bag as drifter and throwing them off a cliff
Posted 23 November, 2025.
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1 person found this review helpful
208.3 hrs on record (167.2 hrs at review time)
Potentially the best survival game I have ever played. 10/10 :)
Posted 4 November, 2025.
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2 people found this review helpful
32.7 hrs on record
Would give a mixed option if I could. SR2 does not feel nearly as great as the first game did, especially once you get to the later half of the game.

The way resources work now would be fun if they weren't so needlessly grindy until you get drones. And drones are super expensive on their own, too. I think if some of the recipes were slightly cheaper it'd be alright.

Ranching is... virtually unchanged? No new upgrades. No new buildings. It's just the same as it was in Slime Rancher 1 really.

Aesthetically, the game is great. The areas are gorgeous and fun to look at. It's extremely well polished in that regard. Absolutely nothing to complain about

The Grey Labyrinth. I think this entire area was a pretty big miss mechanically other than the ending sequence. I liked the projector puzzles, I'd be happy to see more things like that in the future. I really liked the Prisma plort system, I think it was one of the most unique experiences I had in the game was collecting those plorts for the end.

On the negative end, the area is really big and you have to backtrack quite a bit to open some doors, craft gadgets, etc. The entire Shadow plort system. It was cool at first but it quickly wore off when I realized how expensive it was to fill all the collectors.

I really wanted to like this game but there are just several areas where it falls flat. If you liked SR1, odds are you will like SR2. But you may or may not end up disappointed depending on what about SR1 you liked. SR2 doesn't really feel like a sequel to me, but more so a DLC. SR1 with a new map and updated aesthetics.

I may change my review if the post release patches change anything substantial.
Posted 14 October, 2025. Last edited 14 October, 2025.
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1 person found this review helpful
0.0 hrs on record
I've been playing Rimworld on and off since sometime before 1.0. This is by far my favorite DLC, even surpassing Biotech. Gravships add so much to the game, and the new starting scenario you can choose completely changes how you play the game. On top of the gravship stuff, animals feel so much more worthwhile. I have a seal army that keeps all of my people happy and they do pretty much everything around the colony.

If you can only get one of Rimworld's DLCs, get Odyssey. It doesn't come close.
Posted 13 July, 2025.
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1 person found this review helpful
22.9 hrs on record (8.5 hrs at review time)
is goodge
Posted 3 May, 2025.
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14 people found this review helpful
1 person found this review funny
1
0.0 hrs on record
This is easily one of the worst works from From. Without spoiling or going into too much detail, the DLC story is disgusting and is just massive character assassination from 2 beloved characters with actions that don't even make sense.

Most of the bosses were a letdown, continuing the trend of late game Elden Ring where bosses look and act like they belong in Sekiro. Long combos would be fun if there was any real counterplay. There isn't. I liked the moon girl and the finger lady. They were cool. Final boss was kind of a performance nightmare so I really didn't like it on top of the things I already mentioned.

Empty open world for the most part. The first area is jam packed w plenty to discover, but once you leave that initial area it just starts to feel like setpieces, only existing just to be there or to go from point A to point B. The base game also suffered from this in the later areas; post-Leyndell.

Incentivizing players to get upgrades to scale with the DLC is a good idea at it's core but I feel like the way it was implemented wasn't super ideal. Should have been like Golden Seeds / Sacred Tears in the base game IMO.

Massive performance issues. Can't think of a boss I didn't really have any stuttering issues with and I'm running well above recommended specs. Final boss completely tanked my frames with that one attack.

And lastly, the thing I did like: the aesthetics were phenomenal. A lot of the areas were gorgeous, some of the boss moves were absolute stunning to look at, but everything else falls short for me personally.

I would rate SotE a 5/10, maybe a 6/10 at best. I feel like From's previous DLCs were far better and this just felt extremely underwhelming to me.

If you liked how late game Elden Ring was, buy it. If you didn't, don't
Posted 24 June, 2024.
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10 people found this review helpful
1 person found this review funny
25.4 hrs on record (5.5 hrs at review time)
Were it possible, I would give this a neutral review. There are goods, and there are bads.

Firstly, title runs great. Never really had any performance issues outside of one crash on launch and relatively minor fps drops in the city. The gameplay is great, it brought me back to DD and DDDA. They took the systems from the originals and only made them better.

The bad. Microtransactions and anti-cheat. There is no feasible reason for a singleplayer rpg to have mtx. I don't really care what your reasoning is, it's a bad one. Editing your character for 2$ is beyond absurd, on top of not being able to make new saves. The other things listed are a joke, you can just get them ingame anyway. And why is there anticheat in a singleplayer rpg. I don't think developers should be policing how people play their singleplayer title.

tl;dr : if you can get around the mtx and the nonsensical anticheat, game runs and plays fine. story is cool so far. gameplay is the best i've seen from dd yet. if you can't, don't.

cutting out mtx and anticheat, i give it a solid 8, 8.5.
Posted 21 March, 2024.
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2 people found this review helpful
68.5 hrs on record
i love how this game feels and compares to some of the other titles in the genre. not as pretty as Satisfactory, but it makes up for it with it's charm and the storytelling that Satisfactory is still lacking.

Techtonica is still in the super early EA stages and it feels great and super promising. looking forward to future updates.
my only real gripe is no sort of vertical movement for conveyors but i'm sure that'll come soon !


Updated for 1.0. This is not the same game I remember from EA, and frankly I'm really disappointed. What was once a beautiful whole open world map is sectioned off by the elevator, and the elevator really breaks immersion and is honestly a bait and switch. The way it was going pre-1.0 was okay so I'm not really sure why they decided to just scrap that idea and do... this.

Techtonica had a lot of potential but I think it's a lost cause. don't buy :)
Posted 29 December, 2023. Last edited 10 November, 2024.
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12 people found this review helpful
22.5 hrs on record
Abandonware, avoid
Posted 15 September, 2022.
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No one has rated this review as helpful yet
2 people found this review funny
562.9 hrs on record (473.5 hrs at review time)
It's pretty cool I guess
Posted 26 May, 2021.
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Showing 1-10 of 12 entries