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Recent reviews by lheofacker

Showing 1-4 of 4 entries
1 person found this review helpful
73.5 hrs on record (26.5 hrs at review time)
I want to focus this review on the single most important thing you get from playing Omori: a sensational storyline
It hits hard. I'm gonna have a bad time waking up monday to work because it's hooked me so hard I ended up binging all night long.

The story touches some very sensitive (and triggering) themes, but it delivers the experience it tells. You feel every emotion that is being shown on screen because every piece of media (sounds, images, pacing of the story, character movement) is very well crafted to portray them.

Without trying to spoil the storyline or set expectations unreasonably high, Omori brings to the table an experience that I had never seen before in any other game. The things that the protagonist goes through hit home and several parts of the story gave me a serious case of The Chills

If you like emotionally heavy story-driven games and/or psychological horror games, Omori is an easy buy if you can stomach a few chills down your spine (look for guides to avoid jumpscares if you can't!)

10/10 - Totally worth the wait for the game's release
Posted 14 March, 2021.
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7 people found this review helpful
13.9 hrs on record
Great game, made 14 hours of fun over the weekend for me.
I'm shocked about how little coverage this game has gotten, as I was left with a lingering taste for more content about the game, but there's just a couple reviews and not even a wiki.

In defense of The Longest Five Minutes, I wanna say that i get where the negative reviews come from, as i have felt the same, but the cons didn't spoil the experience for me, as I was so invested in the pros, so let me start with them:

Pros:
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- Great story, as good as you could expect a short JRPG to have.
The characters are all unique and have great development, even those you'd think would get none because they weren't part of the main roster. The story seems straightforward, but it has just enough twists to keep you playing for more.
I got invested in the character's fates before I knew it, and just had to see their story to the end.

- Great graphics, in the style they are presented. Being used to retro JRPGs, the graphics all seem so fresh, and you can feel that each sprite and each animation are way livelier than you'd expect this old style to be.
In a way, the character sprites remind me of Tales of Phantasia, that express many emotions as a core storytelling device.
The fresher graphics (spell effects and such) also seem to fit the context perfectly, and never felt out of place. The close-up pixel sprites are also pretty cool

- Ok dungeons: Each dungeon has a unique gimmick to them that explore some JRPG tropes mechanics, from sliding ice floor to pokémon's rock pushing puzzles. In that respect, each dungeon offers just a little bit more than just your regular walk'n grind

Cons:
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- Bad combat. Probably the one thing all negative reviews (and mine) agree upon: The combat system is shallow and, eventually, becomes a chore you'll just want to skip with permanent repel.
At first, you can just win all battles by just spamming attack but, by the time I caught up with that, i had grinded enough and just avoided all uninsteresting random encouters, fighting only the bosses.
The battle system follows an earthbound-like style and flow, and has lots of spells and effects but, as each flashback is short and spells are learned so fast, the the player will only learn what all of them do if they experiment by themselves (All stats up is very OP, BTW)

- Unusual leveling system. Another of the games' huge flaws, this only has to do with players expectations. We go into the game expecting a normal JRPG progression because its advertised as a JRPG game, but its very far from true. All your progress (loot and gold) are contained in each flashback and don't carry over to the next, so we go expecting our grinds to be relevant, but they have almost zero impact. The only progress the player gets to keep is experience, that gives the player some bonus stats throughout the game.
The game's difficulty is set as such the player can complete the game with ZERO grinding and, as such, feels very easy to players that are expecting a normal JRPG experience.
When I realized that I could just cruise through the game, I could focus on the story and stop exploring every nook and cranny of every dungeon

Mixed:
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- The game offers very little challenge compared to a normal JRPG, and is more suited for a casual playthrough rather than a grindfest. Breezing through the game seemed disappointing at first, but then it got relaxing as I lowered my expectations and accepted that I didn't have to grind (love/hate relationship, i guess)

- The game makes you care about the choices you make but, in the end, they don't REALLY matter, as all paths end up converging to the same finale. There still are multiple endings, but you don't have to fret up about choices you regret making, unless you really want to see all possibilities and dialogues the game has to offer.

- The finale plot twist at first seemed condescending to the player, as it comes out of nowhere but, as the story is driven by remembering lost memories, swallowing the twist isn't as bad when you accept its role as a plot device that was there all along.

The game's price is a little bit daunting, but it is justified, as the game's OST and art are very well made, and must have had many talented artists working on it.
Overall, I got it on sale and it was worth every penny. but I would advise anyone to think twice if it really floats your boat before buying it at full price. I hope this review is helpful in that sense.

Personally, I really liked the game, and i hope to see it getting some more love in the future :)
Posted 10 May, 2020.
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8 people found this review helpful
1.3 hrs on record
This game is pretty tricky.

It may trick you into thinking physics are involved in any way in the platforming, because all those jumps seem like perfect senoids and the acceleration of the ball is so smooth, but physics have been stabbed in the back and thrown into a dark corner, for you can jump anywhere from 0,1x to 2x your normal jump height. Christ, you can even jump BELOW platforms

It may trick you into thinking there's rhythm involved and cool mechanics to come, since every obstacle and your jumps have a rhythm. But it's completely wrong. Depending on your spawn time, jump height, bonker mechanics and so on, you can have an easy level you can breeze right through or an impossible level where you'll just have to accept defeat.

It may trick you into thinking the game has consistency, since it's a platformer and all. For reasons listed above, you're in for a treat. Beat Super Meat Boy dark world and think you're big ♥♥♥♥ playing platformers? Well, prepare to be schooled, cause beating levels is like playing dice. A dice with many, many faces.

Admittedly, If you're buying this game you're buying it for the story and experience, and the ambience is quite nice, but you'll be so immersed in the frustration of playing a game with wonker-bonker mechanics that you'll barely enjoy it at all. Just search for the story in text version and you'll save yourself some hours of gameplay.
Posted 1 January, 2017.
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1 person found this review helpful
3.5 hrs on record (2.6 hrs at review time)
Brings me childhood memories of a time when my dad used to throw shurikens at me at alarming pace, followed by harsh training to win @ NASCAR.

Too bad he crashed. Who knew mopets weren't fit to compete with race cars.
He will be forever missed

10/10
Posted 25 November, 2016.
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Showing 1-4 of 4 entries