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Recent reviews by KroyVR

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Showing 1-10 of 131 entries
No one has rated this review as helpful yet
8.2 hrs on record
Credits rolled on Tammuz: Blood & Sand. Nice looking static box puzzler. Not too challenging, except the invisible obvious. I was invested in the 2D NPC story/banter. Some grab and placement jank but muscle memory soon avoided it. Recommended for fans of chill VR puzzlers.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 30 April.
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No one has rated this review as helpful yet
0.4 hrs on record
Picked this up expected to roast another VR zombie wave shooter, but hell, I played through to the end in 24 minutes including the time I spent rebinding my controllers via Steam, and it's free, so I'm not gonna.

Here's some constructively critical points instead:

1) Index controls. biggest gripe until I figured it out. The default binds need changed to make sense. By default the grip teleports AND two hands a weapon. This needs to be changed. I switched teleport to left A on index via Steam binds.

2) The story. There's some vague notion of rescuing someone? Or something. But we never get there. It ends with a boss fight

3) Reload. The auto reload seems way too slow. Manual reload would be faster.

4) Difficulty to completion. There wasn't any. Like I died, but because the continuation respawn mechanic is infinite, and that impacts the scores, but I got through. Which is one-and-done fine.

5) Locomotion. Teleport is terrible unless it's an option. It's not an option, there's only one mode of locomotion that I found.

So yeah, if this game is some sort of demo for VR arcades, it's fine. If it's a free proof of concept for a larger game, it's fine. It's a wave shooter, but it's free, short and fine. Do I recommend this game? Yes, but only to those who, like me, enjoy checking out every nook and cranny of PCVR, or those looking for a quick, free painless Zombie VR experience.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 18 April.
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2 people found this review helpful
1.2 hrs on record
Love this game for its movement and non-stop action.

Movement is solid and never skips a beat. High paced combat requires accuracy. Solid levels that are small, but can be whipped around in seconds.

Performance is great. Visuals are solid - they do exactly what they need to do, and there's no holes in it.

You lose yourself in this game because the action is non-stop and the movement is fluid, intuitive and fast.

There's enough of a game loop, enemy progression, in-game skill progression through upgrades, to keep momentum through the runs. Unlock more as you progress.

There's grapple hooks, two different fire modes, shoulder mounted weapon, power landings, grapple kills just to get you started. Then you have to chain it together in fluid efficient map clearing.

If you enjoyed Ghostrunner in UEVR but want native VR; Windlands but want faster, endless combat; Wrath VR shooter and speed, but without doors to unlock.... this is it.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 17 April. Last edited 17 April.
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No one has rated this review as helpful yet
0.3 hrs on record
Love this game for its movement and non-stop action.

Movement is solid and never skips a beat. High paced combat requires accuracy. Solid levels that are small, but can be whipped around in seconds.

Performance is great. Visuals are solid - they do exactly what they need to do, and there's no holes in it.

You lose yourself in this game because the action is non-stop and the movement is fluid, intuitive and fast.

There's enough of a game loop, enemy progression, in-game skill progression through upgrades, to keep momentum through the runs. Unlock more as you progress.

There's grapple hooks, two different fire modes, shoulder mounted weapon, power landings, grapple kills just to get you started. Then you have to chain it together in fluid efficient map clearing.

If you enjoyed Ghostrunner in UEVR but want native VR; Windlands but want faster, endless combat; Wrath VR shooter and speed, but with doors to unlock.... this is it.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 17 April.
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6 people found this review helpful
0.1 hrs on record (0.1 hrs at review time)
Early Access Review
Best game I suck at. It's not JUST a skill issue. This game generally has got ways to reward skill with combos and variety of attacks. But I also am middle aged and entirely out of the shape required to get to the top of endless leaderboard. And that makes me cry into my retirement fund that I can't access yet. Being sad will not stop me. Having no arms left will stop me, but we're not dead yet.

I already spend eight hours a day working at my desktop monitors. I need something that stops me from becoming like one of those slurpy drinking, floating seat wearing potatoes on the colony ship in Wall-e.

There is also the level unlock campaign mode which will give you the tickle of progress, so I can, if I wish, keep my own scores entirely private while I practice and then return to dominate the leaderb.... yeah, right. I'm kidding nobody. But you... you could be the hero that CAN.

This is a hugely fun VR game that fits that perfect niche which other arcade fitness games have carved out (Pistol Whip, Blaston, Sucker Punch) and even on par for those who like to effort but without the confines of a rhythm game. It definitely can offer a workout like BeatSaber, Cybrid, Ragnarock, but without the need for dancing. I suspect that if you want to get really sweaty in this game (and you don't HAVE to, it's still satisfying to slice 'n' dice) then it's on par with Thrill of the Fight for a calorie burn.

Great for quick demos too. Great for youngsters to get some exercise. It's a cracking add to anyone's VR collection.

And because it's so pick-up-and-play, it's also addictive. Additionally, it's also sit-down-and-collapse. Which is a good thing, because after posting my PB on the Endless mode leaderboards, I need a rest.

Disclaimer: I played the demo a fair bit, and helped a bit with testing. So I did get a key for this game, but I enjoyed it so much I immediately gifted a copy to pay it forward.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 17 April.
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2 people found this review helpful
17.8 hrs on record (4.4 hrs at review time)
This game. In VR. Is GREAT. A full, as-good-as-native VR experience on Index controllers and my SteamVR headset (Somnium VR1). I already know love boomer shooters in VR, so I'm not surprised I love Wrath.

Everything is here just as you'd hope in a 2026 remake for VR, recognisable of the original, but with additions that make sense:

Fast paced strafing combat
Great maps to explore (and the scale in VR is spot on)
Secrets to find
Variety of weapons
Variety of mobs and attacks to counter
Piles of viscera
Heals, armour and ammo drops
Extra tactics in artifact use
Head shots
Great sound
Surprise mob spawns
Adequate respawn points and a respectful-of-time save and reload.
A story of sorts, but a great vibe amplified in VR with the sense of presence and scale of the architecture and environments.

The game has different difficulty levels, so play at whatever suits you.

The VR additions are great:

Weapon selection and reload mechanics work well for the fast paced action.
A small thing, but the menu being a quill and a book, works so well (and it's NOT a laser pointer).
Using the Right A button to trigger gate switches on walls works really well.
And grip for your quick switch to swords (and their shield effect by crossing them) is reliable and quick.

The only comment on the graphics is that they are exactly what they should be, reminiscent of the time in all the right ways, and in VR.

This is a great addition to PCVR. Well done to all involved. I'm looking forward to rolling credits, and then going back to a harder difficulty and doing it all again.

Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 9 April.
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No one has rated this review as helpful yet
13.4 hrs on record (4.6 hrs at review time)
Early Access Review
Edit: My Pokemon obsessed eldest, put down his Switch and picked up the Index attached to his computer and fired this up on family sharing AND enjoyed it AND wants to play more.

Apparently I was having too much fun /edit

This Early Access game is doing early access right. Deliver quality out of the gate, with well conceived, and well executed base game elements to give plenty room for future expansion.


_____________
____Controls____

The bike or scooter controls are sensible, allowing for a combination of button press and head movement to pull off tricks. It's not especially forgiving, but nor is it overly punishing. There's a progression of your own skill to be won. Works without issue on my index controllers.


_____________
____Comfort____

Regarding comfort during the process of propelling yourself around the parks and ramps... this where your mileage may vary (YMMV) - there are comfort options which I turned off and quickly growing to prefer them being off.


______________
____GFX & Perf___

The game itself looks nice. There's great attention to detail. Performance wasn't initially great. I dropped my SteamVR headset (Somnium VR1) to a lower render resolution of 3032x2812 and got a steady 90fps with a bit of headroom.

There are in-game settings you will definitely want to tweak if you don't get stable frames, use those and any native headset options to make sure you're getting the best timings and FPS available. It's otherwise optimised sufficiently to run 90fps on my PC, but YMMV.


_________________
____Game Features___

What we get at early access

1) Three game modes - Free ride, time attack and Trick Repeat.
2) Custom painting bikes - gotta love unlimited paint in spray cans
3) Customisable wardrobe
4) Several maps which offer different challenges ( Gutters/Tutorial; Indoor Park; Miami; Stoke Valley and Stoke Valley)
5) Spectator mode, include placeable camera view as second camera (great for footage, streams, socials etc)
6) Choice of BMX/Scooter/MTB
7) Functional multiplayer (with the option of password protected lobbies)
8) Decent sound tracks via three radio stations each broadly covering a different music genres.
9) Comfort options, or no-holds-barred movement (the latter which I prefer).
10) In-game economy kinda - there's money to be won to unlock new outfits.
11) Good enough onboarding. Could be better, but it taught me the basics well enough.
12) Sensible QoL like summoning your bike to your location.
13) In-game voice comms.
14) Daily and weekly Challenges (one way to make in-game cash).
15) great sound. It's the attention to detail that I like. Even the environmental sounds.


__________________
____Missing Features___

What this game doesn't have

1) A huge range of tricks (devs say more are coming)
2) A massive dev team behind it. This is the work of two very talented people. I can imagine the to-do list will be growing faster than it's decreasing at the moment with all the new players bringing in feedback.
3) A whole host of stuff that you might want on a finished game. This is early access. But the enhancements listed from the community already, and the dev's reaction to them, suggest that we're going to see magic happen.


____________
____Support___

Support for this game is on Discord, and from what I've seen tonight, the devs are talented and super committed. Already putting out a hotpatch in attempt to fix a stuttering bug during shader loading at the start of the game. This was only 20 seconds or so for me. YMMV.


____________
____Verdict____

Loving it. The early access period aims to achieve: bug squashing; the devs taking time spraying some Jank-Be-Gone™ on a impressively low-jank experience; and, adding new features. if this game is remotely of interest to you, buy it now, have some fun getting to grips with what's already in place, and enjoy the additions through the coming weeks and months.
Reviewer's PC Specs:
Windows 10
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 62 GB
NVIDIA GeForce RTX 4090 - VRAM: 24 GB
Posted 26 March. Last edited 27 March.
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No one has rated this review as helpful yet
143.9 hrs on record
Playing in VR, on a SomniumVR1.

Amazing presence, despite the jank.

The Good Of VR - is scale and depth of the amazing villages, towns and countryside. Having screen attached to your eyes with nothing to distract. Is being transported to these places. The audio is great here too. Put on a decent set of headphones or speakers for further immersion.

The Modding of Mods - Some of the issue, like fixed-screen UI aren't great. The VR mod benefits from further modding to the UI, and modding some of the third person. All the mods I've tried so far are working well in VR. All from Cursforge:

The Unfortunate of VR - some of the movements and combat aiming feel a little random. The combat isn't quite as fluid as it might be on flatscreen. Also, the resolutions required to make the graphics palatable is no joke,. This isn't surprising, but if you see a shimmery mess in VR, up the multiplier in the VR Mod. Frequent need to recenter to avoid looking at third person headless corpse is another issue with modded VR, but at least the head is gone.

The Game - regardless of VR, the story telling and world building is exquisite. It's great to explore, to meet the characters who are portrayed well. The side quests help create a sense of time and place, and offer reasonable excuse to meet more of the NPCs. All fully voiced.

Looking forward to taking Henry the Headless on the rest of the journey.\

[edit: Rolled credits having played through entirely in VR. Except, the credits did not actually roll. The VR mod got stuck. Well worth it. Will miss the world, and the characters]
Posted 23 December, 2025. Last edited 7 February.
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No one has rated this review as helpful yet
0.4 hrs on record
Early Access Review
I'm no artist. I'm no tagger. I'm not great at picking colours. But, I've played enough VR to know that this game benefits from being relatively jank free and achieves everything it could reasonably setout to do, except multiplayer. Compared to other similar titles available on PCVR, the UI and controls on this feel reliable. It seems like putting time into this title (and hoping for multiplayer) would be a good, creative endeavour.

Most importantly, you can spray anything in every environment I've tried. All of it is your canvas. Just like it should be.

Graffism has benefitted from being released a little earlier on standalone, and it does have that deliberate emptiness that is familiar with somewhat barebones standalone titles being brought over to PCVR. But then again, it's up to us to create the things to look at, so for once, its XR2-tamed heritage probably doesn't matter when the painting feels good. And the painting, to my untrained hand and eye, does feel good. I'm adding this one to my permanent rotation. Watch the hours go up!
Posted 12 December, 2025. Last edited 12 December, 2025.
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No one has rated this review as helpful yet
9.6 hrs on record
Great adventure, cracking story. Great world building. I'd love to spend more time in this arcane, supernatural world, and would love to see it expanded into something bigger. However, an excellent time was had. Graphically it pulls its punches on PC, but generally speaking it looks and sounds fine. A great way to experience a story well told, with a little puzzle or two along the way.

Posted 24 November, 2025.
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Showing 1-10 of 131 entries