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Recent reviews by keeper_m

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128 people found this review helpful
5 people found this review funny
1,863.3 hrs on record (577.8 hrs at review time)
Sometimes, we choose games based on a variety of criteria: the preferred genre, sensory engagement, friends' recommendations. We read reviews, compare walkthrough videos, look for replayability value. Curators, Steam sales, Humble Bundle - it all paints a rather complex picture of what we do before making our mind.

And sometimes, games choose us.

I have never been a person favouring survival games. I have never touched multiplayer before. My approach to games is that of a narratologist: I see them as stories. Thus, I am naturally better-disposed towards examples rich in narrative, possibly less flexibility in shaping the plot, but a fully-fleshed character and loving mythopoeia. I do not need other people to enjoy the action of a BioWare RPG or the king of first person sneakers like Thief. These are as wonderful on their own.

I received DST as a gift from my friend. With no practical experience in multiplayer games, I took the plunge due to her own magnificent person. And on the colourful crusade against death of bees and pengulls (my typical bane at the time), I caught the bug going by the game's name. Beginning to host myself, with the ability to create more hostile maps through the careful use of prefab presets and lore-friendly mods, then starting a group to coordinate our sessions and joining the Klei forums came naturally, with little to no realisation on my side. And finally, with a group of similarly-minded regulars in love with the written word, we took our TDE wilderness adventure into the game for the added challenge of survival while storytelling.

On the doorstep of my first anniversary of setting foot outside the familiar glowing portal, I am honoured to highlight the impressive replay value of DST. With plenty of detailed reviews dealing with the intricacies of the game, I would rather focus on the bigger picture. DST is one of the rare games growing with you. You start as a rather hapless freshman in a world of wacky science, grim-sweet humour and dangers galore. You learn the importance of bearing a light as darkness approaches, remembering your fragile sanity and crafting items whose recipes are often amusingly bereft of sense (whoever thought wearing a fantasy elephant's trunk as a vest would be a good idea, I applaud you). Topmost, you die. Often. In very endearing ways. But you (hopefully) learn from your mistakes and with time find yourself successfully facing the most daunting of threats.

At some point, you feel you have beaten the game. You have at least one big camp spreading across the horizon, parade in thulecite gear and fry giants with magical staves. But this is the point where it is all starting: you seek new ways to challenge yourself. You tinker with worldgen options ("Let's set hound mounds to lots!"). You browse the workshop for mods (where Sturgeon's Law is as accurate as ever, yet still worth the risk for the elusive 10% of gems). You try out new characters, new strategies, new maps. You come up with your own challenges beyond Lights Out. You are prone to becoming the member of the community whose lair is the forums and secular cult: the hallowed Potato Cup. Maybe you actually start GM-ing a wilderness adventure to expand the elegantly unobtrusive plot.

Finally, you likely realise the human aspect of Don't Starve Together in comparison to the impressive singleplayer. It is more fun, more engaging, more threatening, even, to die in company. Which, naturally, is many-faced, since the people you meet on public servers are as likely to make a griefer coming-out as become acquaintances, game buddies, friends. DST, while with many differences to its predecessor Don't Starve, can be played alone, with no player slots open or a password. But most people, yours truly included, find soloing with no other transients around rather upsetting after a longer while. Your character may be thriving on their own, but your own mind will keep processing the eerie solitude of this fascinating world.

Disclaimer: my game copy was a gift. Since then, I have been picking DST as a go-to present. Another friend of mine is scheduled to receive her own for Christmas. The bug is very virulent. Consequently updated, a worthy pick for the Labour of Love Steam Award.
Posted 24 November, 2016. Last edited 22 November, 2022.
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