5
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Recent reviews by notisaacclarke

Showing 1-5 of 5 entries
No one has rated this review as helpful yet
2.4 hrs on record
This game is amazing. You have to solve not so difficult, yet very clever puzzles taking all the time you want, while seeing this beautifully designed gimmick boxes unfold before your eyes in a really satisfying and relaxing experience.

In every level you're working on a table, so there aren't so much objects to render, but the designer's work can amaze you in many ways: the fine details, the unfolding shapes and secret compartments, the overall mystic environment and the beautiful animations astonished me.

There's not a big variety of background music, but it's placed at the right moments so it actually fits nice with the gameplay and positively enhances the overall experience.

The only downside I can think of is that the game itself is fairly short (took me about 2.4 hours to complete), but it makes up by being amazing.
Posted 8 April, 2015.
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1 person found this review helpful
1.1 hrs on record
An insta-fail, counterintuitive, yet enjoyable pixelated point-and-click game. The task is simple: keep the bomb from exploding in various sets of maps and situations.
There's not much more about it: every map contains a few characters and environmental elements (some hidden ones too) and you have a few clicks to get the right ones in the right order so your ethically-questionable hero McPixel can take action and throw the bomb away, or shield it, or defuse it and so on.

The extremely simple gameplay is weirdly balanced by the major unpredictability of the solution, so you end up frenetically repeating the same set of maps (six every stage) over and over again until you finally get it done.
There's also a bonus stage unlocked every time you get a streak of three wins together, but that happens so rarely (unless you're replaying it) that it can be considered a rare event.

Of course it can be me: maybe there's actually a pattern by which you can solve all the maps without a doubt, but I couldn't last enough in the game to get it. One reason may be the fact that I couldn't bear gaming sessions longer than 5 or 10 minutes because of the confusion-to-rage inducing solutions and the constantly looping two seconds background 8-bit music (come on...)

It's difficult to me to imagine actually completing the entire game, so I can't really figure how one could possibly find the motivation to replay it afterwards.

To sum it up, for me it makes an ok game to play when you don't have much time (and something else to listen to), but nothing more.
Posted 8 April, 2015.
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No one has rated this review as helpful yet
1.4 hrs on record (1.4 hrs at review time)
This game could have been a lot better if the whole team, or even just the director Miyazaki, contributed to it. Instead, with BloodBorne being developed by the main team, the "few" that worked on Dark Souls II made some choices that can't be compared to the grandeur of the first chapter. They took a lot of chances, that is respectable (yet... was MoCap really that necessary?), and they did greatly improve some aspects of the game (like statistics, casting, archery, stamina), while falling on other gameplay and design mistakes (worse level interconnection, same bad hitboxes, a chewed up lore).

The devteam tried to mix up some aspects of Dark Souls (great variety of armors and weapons, smooth combat mechanics) with some others from Demon's Souls (cut-off health bar upon death, recharging spells, higher fast-roll threshold), with the goal of giving a more various game with improved mechanics.

Overall it still is a great game wich gives a wonderful immersion through the art and gameplay; the sense of satisfaction for clearing the areas and defeating the bosses is still there. The game, although its design holes, is still very fun and powerful.

The DLCs are pure art and, in my opinion, they complete the original game creating an even better experience than Artorias of the Abyss did with Dark Souls.

On the PvP side, it retains the same principles as its predecessors and makes the connection with other players easier and faster. To win invasions, coop areas and fights in general you need to get skilled, even if just a little bit. Anyway, the lag and the (in)famous Dark Souls hitboxes can mine the fun PvP experience.
Posted 16 March, 2015.
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No one has rated this review as helpful yet
35.1 hrs on record (32.9 hrs at review time)
The true meaning of a sandbox game. In its game modes lays the reflection of today's Internet society, paired with its fine subconscious which leads a modder to their highest form, imbued with creativity and trollery. Game modes like Prop Hunt, where you hunt down Sonic-fast TV remotes and PC mice with the concrete help of one single grenade with a broken AoE; Trouble in Terrorist Town where you trap yourself in a psychological cage of fear and RDMing; Murder where you get lag-stabbed by a convict with a colourful t-shirt and at the same time shot by a random dude with a gun, and Watermelon Race where you race in a poorly rendered track while being a watermelon.

10/10 love seeing how the human brain works when confronted with pure freedom of modding.
Posted 28 November, 2014.
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No one has rated this review as helpful yet
23.1 hrs on record (9.7 hrs at review time)
All of the 2-dimensional classic Worms 2 and more in an online death bundle you don't want to miss.
Maybe not as sophisticated as its 3D brothers, yet the classic design is full of win.
It's simple: you have guns, you shoot worms. Weeks of gaming guaranteed!

The delay between an action and its effects on the other players' game could be considered as a flaw, a bit painful in a LAN party when you hear your friend's reaction before you see what actually happened. Yet, just a little con against an air strike of pros!
Posted 13 December, 2013.
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Showing 1-5 of 5 entries