36
Products
reviewed
394
Products
in account

Recent reviews by Frooby

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Showing 1-10 of 36 entries
5 people found this review helpful
0.0 hrs on record
This DLC is very uninteresting. A new faction, cool, and the sailing and ship combat is nice, but the DLC makes the game chug so badly, and it stutters so badly, this game is so horrifically optimised already and this has simply chucked more of that issue on top. I get bursts of 20-30 FPS and then up to two seconds of freezing at a time. My PC is well above the required specs. And I paid £21 for this, and I can't refund it because it's a DLC! Do not buy it, this will destroy your game!
Posted 25 February.
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1 person found this review helpful
21.1 hrs on record
Just not a very interesting game honestly. The animations feel weirdly paced, inputs feel delayed and clunky despite tweaking and diving into settings, the gameplay itself feels oddly stilted like there's weird split-second pauses/resets between actions and animations. The character designs are cool and the cosmetics are nice, but you don't get very much for your paid game without paying even more for DLC packs to expand beyond a limited, rather dull set of options.

Additionally, in the short few hours I've played the game, I haven't yet encountered a lobby where nobody has TTV in their name, there are so many streamers, especially on the survivor side, who all seem over-eager to farm clips and reactions. Everybody teabags all the time, and tries to bait me into getting mad or responding to them in the endgame chat. I don't see why anybody would want to watch this? Survivors all acting arrogant and cocky for winning against a killer who has under 20 hours of gameplay.

Some mechanics like the bloodweb seem really cool and polished, it's just weird that the rest of the game feels so raw and under-cooked. A great idea, but somehow despite being such a popular game riddled with DLCs that everybody seems to have bought, they can't pay for better animators I guess? Weird. Not gonna return to this one.
Posted 15 January.
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1 person found this review helpful
10.8 hrs on record (4.6 hrs at review time)
Early Access Review
A fun game currently, with tons of potential.

The four characters are distinct, with excellent art and well-animated sprites, good voice-acting, and fun minigames. The UI is stylish and well-presented, with a distinctive style that appeals to me strongly. The two devs are active in their Discord, doing a ton of great work with the players to help squash bugs when and where they can find them, even personally helping me with both issues I found, and guiding me on how to make my own character mod for the game. These guys are super passionate, and I have no doubt they'll continue to build on the strong foundation they have.

It is an early access title, so there are issues obviously, and some quality of life features such as an options menu aren't in the game yet, so it isn't the most feature-rich game, but I am sure that'll come in time. I'll update this review when more updates arrive.

8/10, I really wanna impregnate Waveform.
Posted 26 December, 2025.
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2 people found this review helpful
164.5 hrs on record (58.1 hrs at review time)
A marked improvement over the original game in terms of features.

- New track elements such as drop tracks, tilt tracks, turntables and switch tracks give coasters a breath of fresh air for creations and layouts.
- Better pathing tools allow you to create large, interestingly-shaped path areas including wide open spaces for squares, main streets, and other such places, as well as expanded customization tools to get them in exactly the shape you want.
- Waterslides, flumes, pools, and other water park features greatly expand interest within parks, although styles and features are a bit limited (no trapdoor flumes for example).
- New weather systems change how your park looks, your guests behave, and the just-added snow interacts really well with the decorations you place.
- Small quality of life features such as being able to resize decorations, add decorations to ride vehicles to further customize them.
- Staff-only paths allow you to create nice little staff areas inbetween themed zones, which personally I love the inclusion of.
- Sandbox parks now have variations in terrain and have interspersed features such as lakes, rock outcrops, and trees, which makes the areas feel more natural than a giant flat featureless area like in PlanCo 1. You can also choose to make a custom park from one of the story mode maps, but more on that later for a downside.

A few cons:
- The water and electricity management system seems really simplified and boring. With relay stations you don't even need to place them on paths, and if you run out of power you just put down more generators, but these generators need to be placed on paths, but not the relays? Very weird system, and feels a bit tacked-on.
- The vintage ride DLC is stupidly overpriced for what it is, a few nice flat rides, but then just minor variations of coasters already in the game, and no theming, for nearly double the price of the Sorcery or Toybox packs? Insane. It needs to be permanently discounted at this point.
- The story mode maps are expansive and exciting to design a park around, but if you choose to use them for a sandbox park, you can't purchase additional land expansions like you can in story mode. Often this means you're stuck with one single area of a giant map, and really limited on how much space you have, which for me is really annoying as the rest of the map is visible still.

In general, I think this game is amazing, and a huge step up from the first in terms of customizability, and it's getting consistent updates from the developers. Even without buying the DLCs, in the same update as the Toybox pack they added thunderstorms, snow, christmas theme parts, and additional track elements for previously added coasters, all without needing to pay a penny more.

And as a final aside, why is everybody complaining about a lack of themes/rides? Base game has as many as base game PlanCo 1 did, everybody got so used to the DLCs of a game that was out for over a decade and somehow don't realise that a new game isn't going to have everything the first did on release. Come on, guys, that smells a bit like entitlement.
Posted 7 December, 2025.
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No one has rated this review as helpful yet
2 people found this review funny
0.0 hrs on record
Gonna be honest, I bought this thinking the C4 skin was for the breaching charges. As a player who plays light more than heavy, I was quite disappointed, because that's literally the only thing I bought this pack for, and I can't refund it because it's DLC.
Posted 24 November, 2025.
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7 people found this review helpful
470.0 hrs on record
I'm honestly surprised the game lasted this long with such a toxic cycle. Not of gameplay necessarily, nor development, but of pointlessness. With the grindiness of the game being so apparent, and so blatant across the entire system of light-level caps, that I could go about 2-5 hours every day of a week playing... And I'd hit some kind of invisible cap within the first day and not get a single gear piece that exceeds my current level for the rest of that time. It's ridiculous.

Bringing the light-level cap up each season, or DLC or however frequent it was, and elevating everyone else to the new base light-level (that was the old cap) at the beginning, just made me uninterested in devoting my time to this game, when A: it wasn't going to give me the gear to get to the cap anyway, and B: I was just going to hit that cap next month or so anyway.

Yes, I know that it's technically lowering you to a crappy level again, the number is just now higher, but it's visually telling me that everything I did to strive for that number of my own ability last season was for nothing. And I'm sure that the opposite would be the same - if the number went down instead, I would feel like all that effort was for nothing too. You couldn't just let people keep the progression they'd earned with such difficulty and such dedication, so they don't have to start again, and again, and again? Baffling.

I haven't played Destiny 2 in a long time, not since the one expansion before Lightfall - and I gotta be honest, I'm so glad I haven't. Every time I hear this game's name crop up it's always in a negative tone, or in the context of some scandal, or controversy, or wave of public outcry about how tacky the new paid content is. I am truly glad this game never dug its fangs into me the way it has with others - if you're one of those people, I struggle to imagine your frustration, and I am sorry. If you're not one of those people, I am happy you too have managed to sever yourself from the toxicity that is Destiny 2.
Posted 3 October, 2025.
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This review has been banned by a Steam moderator for violating the Steam Terms of Service. It cannot be modified by the reviewer.
145 people found this review helpful
11 people found this review funny
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4
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15.2 hrs on record
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Posted 29 September, 2025.
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1 person found this review helpful
6.6 hrs on record (0.5 hrs at review time)
At the time of writing this review, I have literally only played two runs, to the sum of a little over half an hour, and it's already captured me that quickly. That speaks to how good this core gameplay loop is!

It's simultaneously similar and unfamiliar to roguelike fans, particularly of deckbuilding roguelikes such as Slay the Spire, or Across the Obelisk. However, what sets this game apart is twofold, and thankfully both parts are basically the whole game.

Firstly, the between-combat minigame is very engaging. You place tetris-style blocks in narrow corridors of Winnie's body to explore, picking up any bonuses you place your blocks over, such as more resources, max health boosters, or additional tetris blocks. It's often wide enough that you have multiple choices of where to go and what items to collect, but also narrow enough that you have to think a decent bit on how best to place your blocks, so as not to lose health from going out of bounds. It's quite fresh, and I like how it lets you pick how you get rewarded, as well as challenge you on how much you can be rewarded.

Secondly, the combat builds further on the tetris system to enable you to pick which abilities in which combination you perform. Bleeds, blocks, and others make it so you can adapt and react to what your enemy is about to do, similar to Slay the Spire, but a little more freeform as you can chain different abilities together with different shapes of block. It's fun, and once you get the hang of it, it flows really well.

As an additional note, the art in this game so far is really good - it reminds me of storybooks, with a little bit of comic books' heavy use of black similar to Dark and Darker, but with far more colour. It's lovely to look at the enemy designs, with a really good selection so far, and rich character design work - the Wolverine's scarred body as he finally abandons his pacifist attempts hint at a much darker and more violent past to him, contrasting with his willingness to try for peace with Winnie until it's no longer an option. It feels like the character isn't just there for us the player.

I really love this so far, and I'm absolutely buying the full game as it comes out - if you like roguelike deckbuilding games with a side of light puzzles, I recommend you do too!
Posted 31 August, 2025.
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No one has rated this review as helpful yet
10.3 hrs on record
Game feels quite barebones, not really worth picking up right now. 90% style, 10% substance.

That being said, I played an hour and a half before saying it wasn't for me and closing. Decided later that day to ask for a refund, and guess what? This game was running in the background despite me exiting out, according to Steam, so it slapped me with ten hours so now I can't even refund this mid Valorant-looking game. Screw you.
Posted 8 August, 2025.
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1 person found this review helpful
0.0 hrs on record
The Dragon Expansion is by far the most frustrating and game-hijacking expansion in this whole game. Not only does it bog down turns by going through a potentially rather long dragon token draw step before every character's turn, not only do these tokens never go away if you avoid them, not only will dragons randomly "strike" and ruin your game at regular intervals. Oh no, that's far from the end of your worries.
Some of these cards will borderline end a run where it begins.

Me and my friends got a green (grilipus) dragon card on a critical square, called the Mist Dragon. This dragon has a craft of 7, and instead of rolling to defeat it as normal, you instead roll two dice - the Mist Dragon automatically gets the highest as its result, and the character who encounters it gets the lowest. You cannot roll-off. This means you have to either have more craft than it, which is a tall order, or one of precious few cards which let you either get around this, or reroll results.

With cards like that which borderline brick an entire area of the board, this DLC simply punishes you for trying to play the game, and I do not recommend it whatsoever. If you have it as part of the legendary edition or something, do not activate it. It ruins the game.
Posted 18 December, 2024.
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Showing 1-10 of 36 entries