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Recent reviews by Hellfire933

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12 people found this review helpful
1 person found this review funny
9.2 hrs on record
I've been playing idle games for easily 10 years now, and this is just not that good.
Concept and art style are fantastic, and I really love that this feels new and unique for this genre
But where the game falls flat is the progression and scaling elements.
A typical idle game will generally have a handful of upgrade paths that will take you through the progression, And you generally know what you should be working towards. There's also the "I wonder what will happen if I complete this milestone (e.g. prestige rewards, etc.).
With Gnorp, you get a little bit of the progression diversity, but there's no clear "upgrade this area to generate more money", or "save up for this and it will be really worth it".

I've found that early into the game I'm having to spend hours and hours in complete Idle, because the pricing of upgrades can take that long to save up for.

Typically a prestige tree increases the amount of income or resource generation for the next playthrough - however the perk tree in Gnorp adds minimal improvements for incredible cost. Typically, when prestiging in a new idle game I'm playing, you typically want to increase your output by about 300% in the second playthrough, if not more, otherwise it's not worth prestiging. This has been accurate for probably 90% of the idle games I've played. With Gnorp it feels closer to 50%, maybe less, and there doesn't appear to be a flat reward structure to prestiging (that I could see), so I don't often get too excited when it's time to prestige. The perks in general are not great, but this could just be because of early game.

The reward for saving up over hours and hours of idle time is a very small % increase in productive output.

The model of compression event, damage and collection rate is also a little bit confusing to start with. The reward for compression events is not super clear, or that great (e.g. Zybe upgrades add minimal in my experience). I find myself spending heaps of time trying to work out which upgrade I should spend my hard earned on, often not finding any meaningful or direct pathway to increasing production.

Not something I'd recommend if you're looking for an idle game, active idle game or incremental/upgrade-ey type of game.
Posted 25 July, 2024.
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180.3 hrs on record (117.1 hrs at review time)
Good game
Posted 10 September, 2022.
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Showing 1-2 of 2 entries