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Recent reviews by haskellcg

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Showing 1-10 of 175 entries
No one has rated this review as helpful yet
48.8 hrs on record
7.5/10
Posted 15 June, 2025.
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No one has rated this review as helpful yet
4.7 hrs on record
Game can't stop crashing every 5 minutes
Posted 5 May, 2025.
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No one has rated this review as helpful yet
1.4 hrs on record (1.3 hrs at review time)
Early Access Review
just look at these cuties
Posted 21 July, 2024.
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4 people found this review helpful
1 person found this review funny
1.0 hrs on record
Game runs poorly (stuttering here and there in lowest graphic setting) and they also add Enigma DRM later, which mean no mods.

HELL NO! (refunded)
Posted 20 July, 2024. Last edited 20 July, 2024.
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1 person found this review helpful
1 person found this review funny
26.1 hrs on record (0.8 hrs at review time)
story: 5.0/10
(
- I understand this is sad story but it didn't mean you can just let everyone die without making any sense
- lack of character develop that I don't even feel sad when they die
- it happen so fast that friend turn into enemy then turn back again to point breaking the immersion
- the cliche that evil possess every friendly creatures for main character to fight
)
graphic: 8.5/10 (amazing especially many different stunning environments like sand/ice/underground-cave areas)
soundtrack: 5.0/10
gameplay: 3.0/10 (why they have to make everything so difficult/miserable to play)
(
- lots of content
- puzzle solving can be satisfying
- underground cave explore segment is pretty interesting

- 60% platforming (clunky movement and keybindings)
- 20% puzzle solving (backtracking and really hidden)
- 20% combat (it sucks xD)
- default keybindings is bad
- why the hell normal difficulty make me feel like dark-soul that I literally stuck at "luma pools" at 1st level LOLOLOL
- enemies constantly respawn every few minutes, which is even worse than dark-soul
- is this combat system especially combat shrine for real?
--- no health drop at all (I just realize there is a health regenerate perk after 8 hours play LOLOL)
--- lots of enemies never get stun so that I have to play the painful hit-and-dodge style
--- character get stagger with every hit
--- get hit by just touching enemy
--- enemy's broken hitbox
--- total chaos and I just can't attack since I get stagger by enemies' hit constantly
--- why is auto-aim and auto-target exist in PC and it even more annoying when there are 2 more enemies in the screen since it just randomly aim
--- dying over and over
--- enemy's projectile auto-tracking
--- I have most frustrating experience in game
- whoever design "sand worm" enemy type should just be fired
- constantly switch perks in combat is awful design
- all areas of the map is open at start level but passing through some areas can be pretty trick or impossible without certain perks/abilities
- exploring sucks that you have to find some perks/abilities first to be able to gain access some other areas which means lots of backtracking/death-trail, and they made next main objective to be in the opposite side of map to waste more player's time
- play time trail mission for more frustrating experience since the time for completion is the perfect run. You need to do every jump/angle/grapple perfectly instead of get stuck in little corner constantly. I have to try average 10 times to be able to complete when lucky enough.
- some platforming require player to do several perfectly timed jump sequence without any fail, or you will watch your character die slowly and restart from beginning. What is this BS ? Do you even play your games, developers ?
- most of my playtime is figuring out how to reach some place, do I need require certain perk in some grey areas ? or I just need some perfect jumps ? and end up searching on YT
- long chase sequence without any middle save that you will end up dying over and over if you don't know what to do in later chase sequence (of course the "sand worm" chase sequence, but by the time I get there, I was too frustrated to give any ♥♥♥♥)
- have to mention the "Feeding Ground" hide sequence that I will never figure it out by myself without youtube's help
- camera can be annoying in fight that it just don't move when character is out of screen
- mouse cursor could be moved out of screen

- bug: stuck inside walls (have to reload last save)
- bug: "ESC" stop working in menu sometimes
)

overall: 4.0/10 (MOST FRUSTRATING gameplay I have ever play in recent years, death simulator, definitely not a game for relaxing experience, combat is just awfully frustrating, don't play this game for you sanity)
Posted 29 May, 2024. Last edited 3 June, 2024.
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No one has rated this review as helpful yet
63.8 hrs on record (6.9 hrs at review time)
this game surprise me with how good it is considering it is really cheap and small game. It is more engaging than most of AAA games nowadays (2024).

story: 7/10 (still playing, interesting so far)
graphic: 5/10
soundtrack: 8.5/10 (there are many good ones, I enjoy it)
gameplay: 8.0/10
(
- character customization (you actually can see the difference even in censor like pixels lol)
- dungeon/mining explore
- building/crafting
- puzzles
- mining and weapon/tool upgrade
- pet animals
- lots of fishing (mini-game)
- many events/festivals

- day time is short which make gameplay quite stressful
- it is really grindy since literally everything in game is overpriced
- it get boring and repetitive after first year
)
over all: 7.8/10 (I actually can not stop playing this game for first 50 hours)
Posted 1 May, 2024. Last edited 10 May, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
3.4 hrs on record (2.9 hrs at review time)
- story make me feel like Mass Effect (interesting)
- graphic is actually good consider how old it is

- shooting is unsatisfying
- mission guide or map design is awful
- dumb and useless AI teammates
- game crashed a lot for me (LowLevelFatalError ... Unreal Engine is exiting due to D3D device being lost)

2.0/10 for unplayable
Posted 25 March, 2024. Last edited 26 March, 2024.
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1 person found this review helpful
3,221.4 hrs on record (0.5 hrs at review time)
优点:
- 胡桃很可爱,使用日语语音后就更可爱了
- 女性英雄的皮肤不错(据说2023年8月左右和谐过一次,其他差评应该有说),挺涩的
- 每个武器都有其特有的连招以及魂石,自然也缺少不了武器皮肤
- 游戏英雄的移动(壁击、蓄力移动)配合钩锁、英雄技能配合武器连招等设计还是挺有意思的
- PvP的模式除了排位模式,还有娱乐模式、人机模式等,适合休闲玩家
- 游戏内活动挺多(2024年1月入坑的时候活动很多,奖励的道具还不错)(入坑3个月之后的活动奖励有点抠)
- 反外挂的支持还不错(刚入坑的时候打快速比赛,被一个弓箭很准的玩家干死,我后来观察他的视角,感觉异常就举报了,没想到官方发邮件确认是挂)
- 3周年活动不错(新地图、女性角色夏季服装、做任务领取免费人物皮肤)
- 开发者能够听取社区玩家的言论,增加有趣的游戏机制以及改善游戏体验

缺点:
- 游戏的界面设计比较乱,一看就是手游UI设计水准
- 游戏的优化很渣,就画质来说也比不上目前市面上的3A游戏,但是掉帧问题却挺明显,而且越更新掉帧的问题越多
- [已修复]最近一次更新(2024-04-11)导致有时候画面撕裂严重,必须重启游戏才能解决
- 游戏内连招、振刀、移动、ping等都被fps影响,也就是你想玩得比较顺畅就必须确保fps足够,基于以上的渣优化问题,你只能通过硬件足够强劲才能确保fps足够,否则基本别想和硬件好的玩家竞技
- 各种弹窗诱导玩家充钱
- 各种方式确保不充钱的玩家游戏进程艰难(英雄币限制、无法创建房间)
- 可以买的皮肤贵的要死(不错点的皮肤60RMB、180RMB左右),基本用皮肤的钱我都可以在买一个3A游戏了
- 买不到的皮肤则需要通过开箱子获取,现在虽然有保底(一般是第100个箱子出红色装备),但是我敢保证开发者会确保你在非保底的箱子中开不到好东西,再说即使是保底也会有重复的(对,你没听错,还有重复的),也是手游套钱惯用手法
- 英雄的专属技能平衡很差,主要表现在如何使用连招、应对连招(目前主要是魏青、玉玲珑、顾清寒),使用胡桃基本就等着被吊打吧T_T
- 也不知什么原因,一打快速比赛就游戏容易奔溃,打人机模式还好,可能是玩家多了之后游戏负载过大?不过话说回来,我也满足最低配置了
- 为了留住玩家/拉长玩家游玩时长,所有活动设置各种限制
- 每次更新相当于重新下载一次游戏

吐槽/Bug:
- 游戏网络重连没用,一旦网络有点问题再恢复之后,游戏就没法链接服务器了,我必须重启游戏来重连
- 征神模式::小怪倒是没啥问题,这个BOSS就突出一个无硬直,不管你怎么打,它的血量或许减少,但是人家就是该干啥干啥,没有任何受击反馈,而且BOSS的HITBOX就突出一个"大",它不管怎么攻击,你想通过拉距离躲避是不可能的,它从地图一端能直接打到另一端的你,所以最后只能振刀、闪避。[学会四象后,能解决这个问题]
- 征神模式:在前期(没有给力的魂玉时),这个模式下玩家只有在BOSS的皮(蓝条)被扒掉之后才能打出可观的伤害(红条),但是扒皮的方法仅限于振刀、某些英雄的F技能,F技能扒皮效果也不好,所以最后大部分情况依靠玩家振刀。说起征神模式振刀,这个是真的可笑,首先BOSS需要出蓝攻击,但是有些BOSS的AI就是不出蓝,它不出蓝攻击你就不可能振刀,能把你急死。[后面利用元素伤害,能解决该问题]
- 征神模式:在后面想刷一套给力的魂玉套是很费时费力的,就和开箱子一样,没有个50、60次噩梦关卡别想刷到想要的魂玉。[后期可以获取自选魂玉,但是还是挺难获取的]
- 征神模式:在多人模式下,这个振刀的时机会随着网络延迟、帧率(fps)而不同,导致进入多人模式的战斗你很难振到刀。
- 征神模式:通行证奖励是真的寒酸,价钱是PVP模式通行证的1.5倍,奖励就是一堆复活币、洗词条道具、英雄的技能特效,而且不像PVP通行证可以返还金币。[两个征神版本下来,发现策划喜欢背刺老玩家]
- 征神模式:十殿门经常被小怪的尸体卡住,远程武器经常被小怪消失的尸体挡住
- 征神模式:静水流深单人也是够恶心人的,根本没时间治疗,全程俩Boss轮番上 [新手问题]
- 征神模式:水万象的二阶段可能出现两次,这一点在噩梦模式真的很恶心人 [新手问题]
- 征神模式:被BOSS某些招打中后人物就卡着不动了(例如我按着"跑"键,在跑动过程中被BOSS打中后,人物就不会跑了,我必须重新按一次"跑"键才会跑),比较影响体验
- 征神模式:蓄力中被怪物攻击打断后,会自动打非蓄力的招式,根本不受控制
- 征神模式:boss碰撞体积一直改不好,被水万象推来推去、四象到水万象头上、主母剑气振刀振不到、水蛤蟆侧面打不到、金万象倒地后覆盖玩家 、突刺(红叶四象反击、天海四象反击、三娘龙王破)攻击经常打偏
- 征神模式:完了大概400多局之后才学会使用四象,但是不同英雄的四象的使用难度差别也很大,天海的四象最好用,迦南的四象是真的烂(可怜的迦南,PVE、PVP都是下水道) [使用难易程度,如果熟练,迦南的四象也是很厉害的]
- 征神模式:洗魂玉词条的玩法是真的枯燥,为了什么稀有词条(合道、化气),玩家需要一直重复刷相同关卡,及时这样刷也不能保证得到想要的词条,整个过程是相当肝且无聊的;再说每换一个赛季,之前洗的词条就可能没效果了 [新魂玉重铸系统在一定程度上解决该问题,但是很大程度上依赖运气]
- 征神模式:自从新重铸系统上线后,魂玉、琢玉晶的爆率每周都在下调,最近一周的爆率已经惨不忍睹,在疲劳600以内,忙活20分钟九幽,最后就给2个琢玉晶、1个紫玉,你们如果不想让玩家玩征神就直说呗
- 征神模式:总结下来,这个模式的输出 = 技巧(20%,主要是熟悉怪物招式) + 等级(20%,而且每次更新会提高上限) + 魂玉组合(60%)
- 人机模式:机器人一直在改进,但是最近的版本,很容易出现被机器人群殴的情况,而且全都是猛蓄猛出、精准闪避,一不小心就暴毙了
- 聚义厅活动奖励扣扣搜搜,群英会玩法更是屎中屎
- 活久见见怪不怪系列:
--- 1. 人机三排队友挂机刷成就("废物"锦鲤成就)
--- 2. 人机三排队友上来就自杀(你要是做任务就去开个单排人机,非要来三排恶心人)
--- 3. 征神九幽队友挂机(最不要脸的一类人)
--- 4. 征神黄玉队友装逼(就只打boss不清小怪,打完boss就搁那挂机,说实话都会打,打三排就解解闷)
--- 5. 征神黄玉用红叶带妹(刚开始还好,打到后面就挂机等我刷小怪,也不帮忙,俩人在那里挂机等)

4.8/10 (战斗系统不错、皮肤挺好看,但各种诱导性赌博、PVP炸鱼、人机挂机、PVE无良运营以及吃屎般的组队体验)
Posted 9 January, 2024. Last edited 20 July, 2024.
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No one has rated this review as helpful yet
7.9 hrs on record (1.7 hrs at review time)
thanks for the game, I like puzzles
Posted 7 January, 2024. Last edited 9 January, 2024.
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No one has rated this review as helpful yet
23.2 hrs on record (0.5 hrs at review time)
This is so relaxing and remind me of the good times I playing Trine 2 and 4, but it get a little bit frustrating in the late levels as more combats and more ridiculous puzzles.

- graphic and art style is fantastic
- soundtrack is good
- map is pretty big

- story is average and boring
- combat is interesting but also can be pretty chaos and frustrating
- character can't interact with experience bottles sometimes that I have to restart from checkpoint to fix it

7.0/10

Posted 23 December, 2023. Last edited 27 December, 2023.
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Showing 1-10 of 175 entries