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Recent reviews by Git

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
132.3 hrs on record (122.2 hrs at review time)
Incredibly enjoyable, though sometimes weirdly arcane, game. Has kept me interested most of the way through, though around the 80 hour mark it started outstaying its welcome a tiny bit. I'll have to recharge my batteries for about a decade before I can attempt a replay.
Posted 13 September, 2021.
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No one has rated this review as helpful yet
13.4 hrs on record (4.5 hrs at review time)
I can't pretend to know much about the game yet, I'm only a few hours in, but I am in love with what I've played so far. The variety of cards and the give-and-take nature of the relics has really led to some incredibly clutch moments of chance and spontaneous strategy that have left me outright giddy and I am enjoying this game more than I have any in ages.
Posted 2 July, 2020.
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11 people found this review helpful
90.3 hrs on record (54.0 hrs at review time)
I've tried to give this game a chance multiple times and after sinking 54 hours into it over maybe 4 playthroughs, I just can't anymore. I honestly feel a sense of uneasiness and dread when I think about going back to finish it.

The game gives no exp for combat but still constantly throws trash mobs at you to slow you down, making it incredibly tedious to play, and for no reward. There's a lot of mostly empty wilderness zones that are just connectors between locations and so full of trash fights that exploration feels heavily discouraged. There are a couple decent companions, but some are so cringy, like the bird lady, that I just dumped them straight away.
I think the real issue, besides the constant trash fights, is that there isn't much of a main story to really follow. I don't know if they thought the "mystery" would be entertaining by itself, but personally I can only wander around dark and drabby corridors and shrouded woods for so long without any real investment before I get bored, and those two things make up like 80% of the game's length.

At this point I'm just gonna look up a summary and move on to PoE2, because I feel physically nauseous at the thought of clicking the exe on my desktop.
Posted 15 May, 2020.
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3 people found this review helpful
0.2 hrs on record
This has got to be the worst case of "Did these devs even play the same game as me?" I've ever had the misfortune to witness.
Gone are the subtle but meaningful bits of opening you had with Gothic; getting punched in the face, finding a weapon in a pile of old abandoned junk, seeing everyone stand around like its a regular day while you're fighting for every inch. Instead you get overblown cinematic nonsense meant to fill you with "urgency" and "meaning"; being stalked by a dinosaur, getting blasted off the lift, finding corpses from recent battle at some fancy ruin; this teaser screams "YOU'RE IMPORTANT, MR. PLAYER, PLEASE CARE" directly in your face from moment one.
Coupled with an extremely aggravating amount cutscenes that play every few steps and take twice as long as they should, and a now constantly blathering protagonist trying to come off as a charming rogue and just looking like a weirdo that talks to himself at every moment, this teaser has got to the the most disappointing thing I've seen all year.
As a long term fan of the Gothic games, which were some of the very first computer games I bought with my own money and I still have the discs for, my honest opinion about this teaser to THQ Nordic is this: just don't bother, whoever you have over there making this has no idea what made the Gothic games fun or memorable at all.
Posted 13 December, 2019.
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Showing 1-4 of 4 entries