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Recent reviews by lifeforce

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
3,355.0 hrs on record (2,620.6 hrs at review time)
Its obviously great for PC BUT for mobile, don't waste your time.

I have a Pixel 7 pro and no matter what wall paper I use, even if its a static image, my battery from full lasts about 4 hours. When I go look at battery usage, wallpaper engine is using over 70% of my battery.

I don't know if its a bug or what, but its like its just spinning cycles as fast as possible to use as much battery as possible lol.
Posted 18 March, 2025.
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No one has rated this review as helpful yet
4.1 hrs on record (2.7 hrs at review time)
Early Access Review
This is probably one of the most polished and fun games I've played with my Vive. There is another game that came out long before this one that was similar ( played with shields instead of light sabers), and that one just missed the mark. Beat saber nails it perfectly. Its basically guitar hero for your arms.

I'm not sure if devs read this but,
Feedback to developers:
- Its not obvious how to score the most points per strike. I still only have a best guess which, after much trial and error, is a confident, symmetrical strike yields the highest points. I've gotten as much as 170 points on a strike and as little as 48. Not sure what determines this, would be nice to have a hint or something somewhere :)

- Music is fantastic! I was a little worried as it seemed like the guy making the music might have just been someone on your team or maybe a guy struggling to find music work but man, excellent and catchy music! Great variety and solid beats with some great build up! I love it!

I'm looking forward to more content! I have enough here to keep me busy for a while. I've played almost 2 hours and I've done most of them on hard at a B to S rank. I'm going to attempt the next difficulty later.

In conclusion, I've included a flow chart for whether or not you should buy this game.

Do you have a Vive?
- If yes
-- Buy this game
- If no
-- Go buy a Vive
-- Go back to step one
Posted 6 May, 2018.
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1 person found this review helpful
0.3 hrs on record
Early Access Review
I might try this again later but they've got quite the bug fixing to do before I'll give it another shot. I refunded this game after about 30 minutes of trying to get it to work.

1) Silly bugs exist like ammo count not updating from anywhere but firing your gun. i.e if you eject bullets, ammo count won't update until you fire.

2) Tried first mission. Saw a target. I fired at the target, hit it, and nothing happened. I looked around and tried everything I could for about 20 minutes and realized it must be bugged. No additional targets appeared, the timre appeared to be bugged, restarting the mission did nothing, game was just stuck...

I feel like it has potential. But too many bugs right now.

Advice to the devs: Take some time to iron all that out first before moving on to more features! Make what you have solid, then move on. :)
Posted 17 January, 2018.
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1 person found this review helpful
126.0 hrs on record (15.6 hrs at review time)
You know what's really sad.. in 1999 3DO released Heroes of Might and Magic III. I played that game for _years_. Not only have I been playing it since I was around 9 years old, I've probably put thousands of hours into it altogether.

That said, I have never seen a single bug. I'm not saying that they don't exist, but they sure as hell were not obvious. The game was so polished that to this day it remains the iconic and definitive version of the HOMM series.

As we know, Ubisoft has done a remake of the game in HD. They claim to have repolished some 20k+ assets. I've played about 11 hours (according to steam) and in those 11 hours have noticed blatant, unacceptable, almost laughable bugs. Its so amazing what damage can be done to a product when the motive behind producing it is money, instead of the gratification of doing a good job and being proud of what you get to share with people.

Example bugs:
1. I went to move my battle dwarf, and instead of the battle dwarf moving sound, it played the death sound from an enemy unit I recently killed, _every_ _single_ _step_. And it wasn't just my dwarf! When the enemy moved his it played the same sound! Its as if the data got mixed up somehow. Maybe a dangling pointer? In any case, certainly no excuse for it considering the original never exposed an issue like that.

2. These "HD" ground clutter sprites frequently bug out and cause the grid to be able to be highlighted and its color change to that of a valid state, as if you could move there. The old version correctly changed to the "cannot move there" cursor - every time.

3. The game flat out stops when it receives WM_KILLFOCUS from the Windows message pump. Not "stops rendering" or "stops audio". I mean the game stops. It pauses everything. So you can't end your turn and do something else while the AI runs their turn. You can't even click on your castle and alt tab out to load a youtube video or something. Granted, not a bug, but totally unnecessary change.

4.Arbitrary extremely weird glitches like a unit just jumping places for no reason and moving back.

It just overall feels unpolished, untested, and unfinished. It was clearly released because after every single HOMM release since HOMM5, ubisoft has been flooded with comments from HOMM players expressing how far they have deviated from Heroes III and how they should just make that but updated.

Well, Ubisoft did it. I still play it because the bugs aren't game breaking, its easy for me to run and keep game states, and its a good game that 3DO made. Its still fun despite the bugs! I feel like they took a group of intern artists for 6 months to do all the assets, and then a few engineers spent a couple months porting it over. Other than that, no love was given to the polish of the game. I get all happy when I load it up, but then just kind of frown inside and go "..okay.. thanks for this I guess I'll take it.." as I load up a map.
Posted 11 February, 2015.
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Showing 1-4 of 4 entries