16
Products
reviewed
110
Products
in account

Recent reviews by Bwead.

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Showing 1-10 of 16 entries
1 person found this review helpful
114.9 hrs on record
Marathon is out now, will gladly never touch this cringe RP Unc Raider's ass game again.
Posted 7 March.
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11 people found this review helpful
7 people found this review funny
2
3
0.0 hrs on record
The campaign story is absolutely cheese, its fun, cute and overall isn't trying to take itself super serious like Lightfall was which is why it was so awful. While 40$ was certainly a heafty price tag for this, the gameplay has definitely returned to form and unlike edge of fate, there's quite a lot of interesting and fun stuff to do after the story. Its shorter the EoF but honestly much more enjoyable, there was a lot of missions in EoF that were such a snooze, pretty much all the actual missions in this story are fun and the last one is one of the best in years. As a Destiny fan who took a major step back after Final Shape and haven't played since beating the EoF campaign and getting to 380 light, am definitely enjoying myself. It isn't deep lore driven like Final Shape or Witchqueen and is certainly much more surface level, but with Light and Dark saga being over, thats all you can really expect to be delivered. And from whats been surfacing around the internet, it seems like bungie is finally starting to work on the future of Destiny rather than simply trying to prolong its death. This DLC is definitely a good push in the right direction.
Posted 5 December, 2025.
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No one has rated this review as helpful yet
157.0 hrs on record (99.6 hrs at review time)
Early Access Review
While I certainly have been thouroughly enjoying Smite 2, there is certainly some issues. 1. Matchmaking is horrific for ranked, youll get people way too high and way too low regularly on your team so it becomes just a mix up on whether or not 1 or 2 people can full carry. 2. The fact its still preferred role que instead of single is super lame. Getting off rolled 5 games in a row when you really just want to play 1 is extremely annoying, I understand player count is low but dude I dont want to play if it means im going to have to play a role i dont want to play nor am i as good with for 50 fkn minutes. Also they need to add new gods, stop bringing back old ones. Make new ♥♥♥♥
Posted 19 November, 2025.
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4 people found this review helpful
6.2 hrs on record
Its like destiny if the gunplay was boring, the story is somehow even more nonexistent, the endgame wasnt a thing, and there was really big tits and ass whipping around your screen the whole time.
Posted 24 July, 2025.
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2 people found this review helpful
1
1.2 hrs on record
Chinese Gacha Valor-strike. Yeah that's about it, pretty mediocre game play, nothing to write home about. Want a casual shooter, yeah its gunplay feels good. But the characters are so boring and unoriginal, the abilities are just all over the place. The Standard 5v5 tach shooter mode is super unpolished, 30 second rounds followed by 45 seconds of choosing cards. Honestly like just go play CS or Valorant lol
Posted 15 March, 2025.
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4 people found this review helpful
2 people found this review funny
52.4 hrs on record
Can be fun at times but youre dealing with the most pathetic human beings so gameplay quickly becomes awful as the snot nosed incel ♥♥♥♥♥♥♥ line up in your ques just to spam some of the most deplorable gameplay techniques. TBF ive never met a tekken player who should be allowed to breathe the same air as most people so, that should explain to you what this game is like. Tekken fans, do the world a favor and remove yourself from it.
Posted 22 August, 2024. Last edited 16 January.
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No one has rated this review as helpful yet
0.0 hrs on record
What to say, what to say....

This DLC is gigantic, stunning, engulfing, and downright disrespectful.

The step up in challenge is certainly noticed right out the gate. I ran the DLC on a NG+3 character and the first 10 hours were absolutely brutal. Brutal but fair, and once I figured out how the leveling system worked it got much better. The music, boss design, environments, etc. all deserve nothing but praise. This is what it looks like when a team truly cares about their product and put every bit of their creativity into it. Hands down a masterpiece.

Now for the bad, challenging bosses are not an issue, Sekiro showcases that challenge can be done aggressively but remain fair and understandable. You can get your ass kicked for hours and hours in Sekiro on a single boss, but you feel like you learn just a little each time. SOTR bosses are not fair, at least a few of them. My biggest gripes being with 3 in particular.

1: Rellana, Rellana is an absolutely bad ass fight with some of the coolest move-sets in the game, easily. The animation team absolutely crushed it on this and it shows. But her attacks chains are downright atrocious, we're talking about 9 attack swing chains that then grant a half second attack window in which even if you do attack on time she will still most likely get a counter attack off on you. This fight, especially for early game where you lack a lot of fragments, is one of the most frustrating and off putting fights in the DLC. It goes on for so long because you are just rolling and rolling and rolling, and you will be hit. It is a guarantee you will be hit, on a NG+3, this means Im below half health off a single counter attack. I felt like I wasn't even fighting this boss but rather simply trying to survive this boss, there was no exchanges of combat from defense to offense, it is 99.9% defense and .01% offence. Its unnecessary and just poor design in my opinion.

2. Messmer, messmer is an absolutely amazing fight and nowhere near as egregious as Rellana, but there are some minor issues with it that could've been avoided. First off his grab animation is absolutely atrocious, terrible terrible, terrible grab animation. Especially since the punishment is an insta-death in my case. And the camera in this fight is wonky as hell. There is many attacks that involve giant snakes attacking you in quick succession, I lost my life in the same spot over 15 times in a row because one of the snake heads would dissapear from my lock on, i had to then unlock cam, relock to avoid a snake, stay locked to avoid the one coming from behind and then a snake head completely out of camera view slams down on you with different potential timings so it couldn't be memorized perfectly. It felt cheesy and felt like no matter what I did, I was just being crushed because the camera could not keep up with the attack chain. Overall not the end of the world but my issue is that little things like this is what introduced the "challenge" to the dlc rather than straight forward combat difficulty challenge that makes a fight feel fair.

3. Last but not least, the most embarassing design for a boss fight I have ever seen in my entire life. Radahn, this mother ♥♥♥♥♥♥ is one of the cheesiest, lousiest, dumbest combat design's in any soulsborne game ever. FIrst phase is great, love his first phase. Its fast, theres very small room for error, but it can be memorized and when you get a feel of it you can find small punish windows throughout his attacks that make it feel like a great fight. But this second phase can burn in hell along side its designers. Who in their right mind thought that adding the giant light beams that hit like a truck should be added to every single attack from the boss, while mixing in arena sized explosions, light arc attacks, flashbanging radahn copies moving the speed of light, all while the boss is still ♥♥♥♥♥♥♥ swinging at you, there is no punishing this boss in second phase. It is literally just trying to prock bleed as fast as possible in moments where you can survive some bit of damage so that hopefully you can kill him before 90 attacks come at your face in the matter of 15 seconds. Everything staggers, many hits stunlock. There is no signals or animations letting you know the light beams are coming, they hit at random places with random timing so its not like if you learn perfect frame timing on every attack it'll make a single bit of a difference. This fight is luck and luck alone. 8 1/2 hours of dying, 8 1/2 hours of feeling cheated and completely defeated because I felt like even after mastering his first phase, it was a gamble up to fate on not if the second phase was going to ♥♥♥♥ me, but when, and If the punish was even survivable. You will have a bad time with this fight, and you will not want to do it again. I can promise that.


Overall, amazing experience. I will most likely never touch the Radahn fight again but the rest of the DLC is easily game of the year. 11/10.
Posted 29 June, 2024.
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5 people found this review helpful
1.7 hrs on record
Early Access Review
When it comes to Moba character balancing this is by far as bad as they come. The build shop is lacking heavily, its unorganized and the build crafting feels weak and unpolished. Certains characters feel extremely cheese like prime Smite Loki to where you feel like you're just being killed not because of poor decision making but rather faulty and poorly designed character abilities. A lot of the characters feel like they could be really cool but they're as of right now unpolished and many feel poorly pieced together. Overall just not a super fun MOBA experience. Needs a lot of work and its clear why Paragon died in the first place, there is just better options out there that are polished, well balanced, and fun to play.

Thank you, next.
Posted 24 February, 2024.
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2 people found this review helpful
119.5 hrs on record (76.8 hrs at review time)
There isn't much to say about Cyberpunk 2077, instead i'll just let out a few tears knowing that I'll never get to experience this game again for the first again. I fell in love with this game, this world, these characters, and even the spinoff anime. Everything CD ProjectRed has done for Cyberpunk is deserving of pure praise. You'll find yourself absolutely immersed in this gritty and glowing city and once the game is finally over, you'll quickly fall into an existential depressive episode, not knowing wtf do to with your life now.

I have nothing but the highest respect for CDPR, the fact that they stuck with it and delivered the game we all only dreamed about is deserves so much more recognition than its being given.

Play this ♥♥♥♥♥♥♥ game, watch the show. Cry over and over again. Rinse and Repeat.
Posted 7 October, 2023.
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No one has rated this review as helpful yet
1 person found this review funny
0.0 hrs on record
You know it isn't the deepest and most compelling story but at the end of the day Destiny has never been known for its storytelling through campaigns. Its been known for its insanely fun combat system, cool gear, and beautiful scenery and music. This DLC is just that. A beautiful looking game thats super fun to play and has some sick gear. Not much negative to say about it. Witch Queen was super cool with its story and it was nice to have a fully developed detailed story but at the same time the campaign in witch queen really lacked on actual gameplay. I think people need to relax and stop hating so much. Especially when this DLC has some of the best combat content we've ever seen.
Posted 3 March, 2023.
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Showing 1-10 of 16 entries