14
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1919
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Recent reviews by Daxter

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Showing 1-10 of 14 entries
No one has rated this review as helpful yet
522.9 hrs on record (445.4 hrs at review time)
pretty cute
Posted 25 November, 2025.
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3 people found this review helpful
2.5 hrs on record
Fabulous Food Truck

Gameplay

Fabulous Food Truck is a click and drag time-management game based on preparing and serving food for customers on your food truck.
Throughout the gameplay, you will serve various types food: Hotdogs, Chinese Food, Pizza and Hamburgers, and some specials like Fries, Colas and Cupcakes.

There are customers who don't pay you, which you can click to make them pay the little money they have (even if you made a perfect serve), and there are thieves who steal all the coins on the table. You could arrest the thieves, but for that you'd need 1500 coins to buy the handcuffs, which you don't use, after you buy it, you just click on the thief to "arrest" him, you don't get any money back, and it's mostly worthless since you can always collect the money on the table before his arrival.
You don't get any reward for completing the game, or for getting a high amount of money or gold bars.

After the 6th level, you have to buy the bell to attract customers. The bell costs 100 gold bars and you get 1 gold for every 5 perfect customers you serve in a row. This is where mostly all players exit the game when it's possible to get through this level by buying the 1050 coins and 1 gold bar table decoration, which promises a higher amount of payment by the customers. The PC version of this game, instead of the mobile phone version, contains no microtransactions, but on the 5th level, the game forces the player, to try the bell mechanic, on the 6th level, the game removes all customers and make you fail the mission, the objective is for you to buy a new set of table color to get a higher amount of the payment by the customers.
There are only in-game achievements and no Steam Achievements.
On the first level of every section (and when a new ingredient or food supply is added), a tutorial is shown on how to progress in the game.
The game only supports Mouse Actions. (No Drawing Tablet; Controller or keyboard support)

If you wait too much time to get the food who is being cooked, it will burn, you will have to dispose of it, costing you coins and you will have to repeat the process in order to cook again.
The microtransactions were removed and were replaced by the second currency (gold bar) through chaining 5 perfect orders, leading to grinding the earlier levels when you need more gold. You have the option to, instead of clicking on the food and then on the customer, to drag the food to the customer, this method, even though it's the easiest and the faster one (and the most accurate), the player gets tired as moving the cursor around the screen giving orders, seeing as the game starts maximised, scales, and stretches all of its graphics to fit the screen,



    There are some glitches/problems who still haven't been fixed after the last update (16 September 2016's update which was focused on fixing reviews' constant reported problems):
  • Soup cooks instantly and Colas gets instantly cold after putting them in the fridge, while the rest of the food takes about 2-3 seconds to cook.
  • "Oops" sound effect sometimes occurring on random bursts
  • Sometimes customers come with a smoking visual effect (effect showing their impatience) right as they make their order (same model/entity with the variables not calibrated enough to reset all when it enters)
  • Achievements not unlocking (100 burgers served achievement was locked while the 1000 burger served achievement showed 103 burgers served)
  • Telling the player to tap even though the game only supports Mouse Actions
  • Hitbox of the plates/dishes not being accurate, which is enough to burn food.

Visuals

The game has no settings/options menu.
The only option available is the Mute button.
There is no way to change the resolution of the game, and it's impossible to change from fullscreen to windowed mode.
The main menu of the game is ugly, only showing big and stretched buttons, and a food truck with the credits on the hood.
The graphics are very low quality, looking like they are from a "free games website".
There are only 4-5 original characters and keep appearing one after another, this is annoying.
In the loading screen, contains characters which don't exist in the gameplay.

Sound

Fabulous Food Truck contains only some sound effects, which don't change, and since your constantly in action, it's pretty hard on how to not get annoyed by the repetitive sound effect. (The same sound effect to the male and female)
Only exists 2 soundtracks, one which is the main menu music, and the other one which is the radio music.
All the soundtracks become anxious and repetitive after you get through half of the game.


Overall

The developers did a good job in reading the reviews and correcting a lot of the glitches, prices, and some of the problems reported by the reviewers.
On the 6th level is where most players stop playing.

This game, even with its flaws, is perfect for a 10-year-old kid, since it doesn't contain any drug, porn, violence, impolite, genocide, prank, dirty joke, death, heretic content. The only problem being that the kid, won't finish the game so easily. The game is full of math and time problems and can lead to some problems and confusion around their heads, and do so, destroy their fun with the game.


Overall: 35/100
Posted 24 May, 2017. Last edited 22 November, 2017.
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9 people found this review helpful
1.1 hrs on record (0.8 hrs at review time)
Next Jump: Shmup Tactics

Gameplay

Designed and published by Post Mortem Pixels, their very first game, Next Jump: Shmup Tactics is a casual SHMUP ("Shoot em' Up") space sci-fi real-time strategy game where you, a pilot sent with the mission to destroy a mothership, have to make space jumps and destroy waves of enemies, using real-time strategy, while keeping in mind various variables like: how much damage the ship can take, energy you spend in every action, the scrap you can collect to repair and upgrade your ship, etc.

In this game, there is a tutorial which is essential for you to understand the mechanics of the game (Takes around 10 minutes to read and complete the tutorial), and the game also offers you a ship manual letting you, in mid-game being able to stop a minute and read some of the instructions/tips about the game.
Next Jump contains a lot of variables that can be played by the user, and it's a new experience every time you play it.
During the game, as the waves get stronger and more enormous, you will sometimes be obligated to eject yourself, wasting a lot of scraps to order a new ship, and getting back in-game by making a new tactic.

When you die, the games gives you all the statistics of your pilot, giving you freedom to compare them with your last pilots.
As you play, you will progress by rank, which lowers the price in the shops and gives you extra scrap to spend on it.
Along the gameplay, you will find very situations like Storms, Wind, Wreckage, SOS Signals, etc... This jump points will depend on the situation, spawn more scrap for you to catch, spawn more enemies, or give you the opportunity to help someone, which will get your reputation level higher and be doing so will rank you up.


Visuals

The game is a pixel art video game.
The pixel art difference between the enemies is very clever, letting you know and understand every attack from every type of enemy.
Every time you enter the game, an introduction is made, with a Japanese voice actor, and a slow moving text. This introduction can be skipped since you can play and have fun with the game without knowing it or understanding the story.

The menu is not complex and does a pretty good job on sorting everything, leaving the player pretty balanced and guided on where and what to do when the game is open.
The game contains a board showing the "pilots" who were last played in a global way, showing their name, their score (Reputation Level) and all the statistics for the top pilot in-game. It shows, at the time of this review, 14 Pilots in total.

In the menu, the name "Mortem" in the Production Team Copyright Warning, can be mistaken for "Horteh" because of the font used.

Sound

Even though the game is full of original sound effects and a completely original soundtrack, it fails at being rememberable.
Next Jump contains an original sound effect for every action/reaction, and even though the soundtrack is mostly on repeat, the player doesn't feel it repetitive, and neither feels it rememberable.

Overall

The game lacks in rememberable content and in showing an effort to keep the player interested in wanting to keep playing, by not rememberable sounds/soundtrack, not having achievements and by making, while simple after understanding, a very complicated controller/mechanic setup for new players.
By the trailer, it seems that the game was supposed to be called Shmup Tactics: Next Jump, and not otherwise.

This game is perfect for casual SHMUP players, giving a real new experience every time you start a new game, every time you do a Jump, every time you do a move.
This game is very complex on its mechanics, of its game-changing variables, and on its way of making the player have fun. Every time the player makes an action, even if the player is being very precautions and very worried about his decisions, he is still able to have fun.
And for the first game for this Japanese game developers, the game is amazingly well done, and all the little problems can be easily fixed in the next installment or update.

Rating: 80/100


Thanks for ReviewExperts for requesting and supporting this review.
Posted 23 May, 2017. Last edited 24 May, 2017.
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3 people found this review helpful
2.4 hrs on record (0.3 hrs at review time)
Alien Attack: In Space

Gameplay

Alien Attack: In Space is a casual/arcade game where the player, a ship, drives through space while shooting, using direction velocity, acceleration, and no boundaries to survive against various enemies and bosses.

The objective of the game is to survive the longest while trying to get the higher score possible.
The game contains no tutorial, yet, everytime you enter, it forces you to see the controls.

The game contains challenging and wonderful achievements, making the player wish to fight for them.
The game also contains various Color Palette, that you will get after a few gameplays, and supports keyboard/mouse and controller.

Visuals

AAIS is an 8-bit sci-fi space shooter.
It contains 6 different color palette and the menu lets you turn off the music, SFX, and vibration on the controller.


Sounds

The only sounds that exist are the sound effects and the only soundtrack.

Overall

This is a wonderful, fun and challenging space sci-fi shooter game, where you can enjoy your spare time playing this game.
If you have some spare money which you don't pretend to spend on any AAA games or any popular indie games, this is the perfect game to buy.
Posted 15 May, 2017.
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1 person found this review helpful
4.4 hrs on record
Freebie

Gameplay

Freebie is a "casual game" where you throw projectiles, according to speed, direction, and velocity, against a spinning paddle, in order to hit the green corners/walls/surface and avoid the red ones.
Freebie does not contain any tutorial/explanation on how the game works with the exception of the controls menu.

The name of the game, Freebie, has no relation to the game itself or the price of its content and may be a reference to its developers, the Free Games Info Team.
The game contains 5 achievements, being the hardest one reach 50 points, and contains a leaderboard, which is easily, and constantly hacked.

During the gameplay, you will find +1 point and +1 life, which you can get them by hitting them with the projectile.
The Gameplay does a great job on the balance between +1 life or point, yet, it fails on not letting the player have more than 5 lives.

This Game supports Xbox 360 controller, yet, the balance between controller and keyboard is not consistent.
The controller supports taking screenshots during the game, while on the keyboard, it's not possible to do it.
On the keyboard, you can shoot by clicking on the cubes, or by using the arrows, which you will only use 2 of them, even though the controls' section shows all arrows keys.

Visuals

This game contains the main menu and the gameplay.
The main menu is blanket and it's full of buttons, making it distracting and very painful to understand/navigate it.
The gameplay itself contains two theme modes: Classic Theme and Epilepsy Theme; which both are the same except the background during the gameplay. Does not contain any flashing lights, only flashing colors.

Sounds

The game contains three tracks and sound effects.
The only sound effect that exists it's when the projectile is fired, this cannot be muted, in contrary to the soundtrack.

Overall

The developer made this game with such low content, making it look as a low-budget-quick-arcade-game for quick cash, and shows no intention to keep trying to fix the Leaderboard/Bugs/Crashes and/or improve the game.

Freebie is not a "game", it's an arcade game that doesn't have the support necessary, from content, and from the developer to keep the player and game "alive". It shouldn't cost any price and shouldn't be considered as a game.

Rating: 25/100
Posted 10 May, 2017. Last edited 10 May, 2017.
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3 people found this review helpful
2.1 hrs on record (0.7 hrs at review time)
Red Death

Gameplay
Red Death is a Sci-Fi space shooter, produced by Indie Panda Games, and released by New Reality Games.

In this game, you are commanding the ship RED-001, with no mission told, or any aspect of how the games works.
There is no tutorial, and the game throws you in with the hope of the player knowing how to quickly understand the controls.
In the Guide Menu says that the spaceship can only be hit on the center circle of the spaceship; this can lead into some risky and successful battles, but also the feeling of "injustice" as some bullets go exactly through the player model.
Through the gameplay contains Normal Enemies, Special Enemies, Mini-Bosses, and Bosses.
The text that exists during the gameplay (Contains not-so-friendly works) are impossible to disappear without pressing Escape or Enter, leaving again the player in a state of looking randomly for the right keys to make the action.
After playing some hours, you will get Arcade Mode.

There is no Multiplayer/Coop and there is no CheckPoints.

Visuals

The Game's visuals are a 8-bit space sci-fi theme. Its pixel arts are very simple, and shows mostly one or two colors in every sketch made.
In the Menu, there is a "Guide" menu, where shows the controls and its purpose, in the keyboard, and in the controller, and the only options available being: the Fullscreen/Windowed Option (F) and Mute Option.

Sound

The Game is a "galactic-like" chiptune soundtrack. It doesn't come repetitive along the gameplay, and has obvious references/inspiration from another masterpieces soundtracks like Portal 2, Megaman, etc...
When you start a new game, a very intense sound is thrown at the player.

Overall

If you are searching for a quick, arcade, but action game, then this is for you.
This game is perfect for casual gamers, and/or gamers who just want to have fun with an arcade game.
Yet, I don't believe this game is "finished", and does need more advertising, more content, in order to give more pleasure and make the player want to play more, and more.

Rating: 55/100
Posted 26 April, 2017. Last edited 10 May, 2017.
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1 person found this review helpful
1.8 hrs on record
Woodle Tree Adventures

Gameplay
The game is about a little tree-stump saving his town from thirst by collecting fairy's tears from another worlds.
Woodle Tree Adventures, is a 3D Platforming Adventure game, where your objective it's to go around the worlds and collect all three fairy's tears.
You only have one attack, with you can improve in the future while you collect "apples" on the worlds.
There's infinite lifes, but if you hit a invisible checkpoint, and if die twice, you will start from the beginning and have to walk all way back.
The game is not long, around 70 minutes to finish the story, and around 2 hours to complete it 100%.

In this game, there are many, little and meaningless bugs (and errors that can be easily fixed), but some of them can mean a lot between win and lost.
    For example:
  • If you spam the jump button (better result while running), the animation will repeat everytime, resulting in the player becoming upside-down, only returning to normal after the jumping button has stopped being spammed.
  • While running or walking, it's possible to get a little bit of acceleration, which may lead to death if not careful.
  • While running, sometimes the jump button blocks, not letting the player jump.
  • Launching pods (the wind lifting you up), only works sometimes, and if you run towards it, it won't work.
  • If the player goes to a section where the camera inverts, and dies, the camera will stay, even if the map is backwards and doesn't let the player see anything. It can only be changed if the game restarts.

The menu has no options, and the default key is on Enter, and Esc is to exit the game, making a lot of players exiting the game except of pausing it.
There is no "tutorial". This game supports Local Multiplayer (Not tested by me), Steam Achievements and two controllers.
The developer is active and it's "open" about fixing glitches and bugs.

Visuals

The Visuals look like from Super Mario 64, exactly what the developer intended.
The game was meant for kids and adults with nostalgia from Nintendo 64, making a level per world, platforming, 3D, adventure videogame.
The menu looks like it was made in a few minutes, doesn't show the potential that the games shows.

Sound

There is only 6 songs (one for each world) without talking about the menu, and intro music.
Those 6 songs, some look sad and others look calm, giving a calm ambient to the game.
The song "CallForAction" seems misplaced, having a very intense and "action" song on a tranquille videogame.
The Sound Effects are pretty nice, they also show the tranquille ambient, as for example the "death" of the enemies are pretty calm and SFW (Safe For Work) for kids and adults.

Overall

This game has errors and bugs that could be fixed, but only some of them make the game harder, while the others give a sense of fun.
The game does give the nostalgia for games like Super Mario 64, it's smooth, calm and tranquille. It contains no imagery that can affect kids and it's pretty safe.
Although, I doubt that "kids" will have fun with this game, even though this game was meant for them and for adults with a feel of nostalgia, they are nowadays changing more into First Person Shooters (FPS) for example, and less into "friendly 3D Platforming Adventure" games.
But with no doubt, the game is playable by anyone and does it's job right of doing what it was meant to be - "(...) an hybrid between an art game and a platformer and is meant to be played by adults and children and to bring happiness to all souls".

Rating: 60/100
Posted 2 March, 2017. Last edited 2 March, 2017.
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1 person found this review helpful
2.1 hrs on record (0.7 hrs at review time)
Brilliant Bob

Gameplay

Brilliant Bob is a 3D plataforming puzzling game where the player controls Bob; his parents were kidnapped and his entire planet has gone sad and depressed, all in the command of marvelous Dr. Magazi.
To win, you must go through the level and get to the purple levitating teleporter.

Brilliant Bob, the biggest project by the Zonitron Productions (proclaimed by them), it's also one of the most solid, and longest game from them (Taking more than one hour to complete it).
The Gameplay is solid, except the key elements to call this a "game", are missing.
This "game" looks like a Beta of Brilliant Bob.

  • The camera, which is necessary to progress in some levels, doesn't work 100%, as for example, in the level selector lobby, there are levels you can't see.
  • The Double Jump, and wall jump, necessary mechanics to progress, only work sometimes, leaving the player in furstration since they are thinking they are the problem, where actually, the problem is in the code itself. (This happens since the moving plataforms are not considered "plataforms", it makes the player to keep moving, not letting the Double Jump to happen)
  • If the player runs through the purple levitating teleporter, it will levitate, lost control, and fall. A similar problem happens since the player needs to stand still in the purple levitating teleporter, it needs to clear all enemies or the enemies will constantly push the player, leading to death.
  • If the player is on top of a plataform, the player needs to move with the plataform, or will fall.
  • The distance the boxes are throwed are not always the same, and they are not specified on how to work with them.
  • The enemies don't die from taking at a right speed the box, but die just by touching it.
  • On the first time you enter a level, it tells where to go with the camera moving to the exit, but, the times keeps ticking, being impossible to be the fastest on the first run without restarting the level.

Visuals

The Visuals, are stunning. For developers who only worked with horrible 3D visuals and 2D, this game has amazing visuals; the levels are well made, except for the part of the errors that need to be fixed. They surely deserve a round of applause, especially the difference on the frames per second on low machines.
Dr. Magazi looks like it's from another completely different videogame, since the entire world of is "cartoon-y" like, the character, even though is from another completely different planet, looks misplaced.
In the first scene, where the story is told, the images are misplaced, and are in the center of the screen, but while the horizontal lines are stretched, the vertical are not.
The story on the first scene, is told in a children book which I find a very nice detailed addition, leaving a little bit of comedy on the start of the game.

Sounds

The soundtrack is pretty neat, it has the feeling of a "happy" ambient, with a very nice touch of a children's story or a "fairy tale"'s universe, but a little bit repetitive since there are only around 4 songs.
Sound effects, are lot in this game, from jumping, to taking damage, etc... It is a good addition and it's very calibrated with the rest of the game.

Overall

This game, IS the biggest project from Zonitron Productions, but is it it's best? No.
The game, even though it's a 3D plataforming puzzling game, it misses a lot of key features from a plataforming game, like total control over Double Jumps, Wall Jumps, Moving Plataforms, etc... especially when mostly all of the levels are based on those.
Their "biggest" project is a very time consuming product, but, only if you are able and have patience to play with all those bugs and errors in the code. (Zonitron Productions are very popular for making the player rage a lot)
I, in the other hand, am not, I don't have the patience to play a game, for hours, full of bugs and errors that in a afternoon could be fixed, but yet, the game hasn't been updated in almost 2 years, showing low support from the developers.
So yes, it is playable, and it's a positive review, but I won't recommend it since key elements from a plataforming puzzling game are missing, and the developers give such a low support for their games.


Rating: 50/100
Posted 1 March, 2017. Last edited 2 March, 2017.
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1 person found this review helpful
5.0 hrs on record (2.9 hrs at review time)
They came from the Moon

Gameplay

In this game, you are supposed to save "Bantarans", an alien species which lived in the moon.
How do you save them? By building plataforms leading the "Bantarans" to the teleporter.
The game is 25 minutes long, and there is no tutorial, only a "How to Play" button on the menu.
There is no remove option for the plataforms you build, you make a mistake, you need to restart from over.
If you put a block where a "Bantaran" is, the game won't stop you, but glitch and make you put the block, and "Bantaran" between the ground and your block, making you restart.
In the game, no story or explanation of what are you doing, or what happened is told.

Visuals

It's a 2D Plataform Builder type of game.
The menu doesn't have text, which means the player needs to click on every button while praying to not make a mistake.

Sounds

In this game, the only existence of sound is the soundtrack, and the sound effects.
The sound effects are simple, and are a nice touch to the game.
The soundtrack, it's only one music, which keeps playing for the entire game.

Trailer

The Trailer,is... useless. The trailer is too long, 3 minutes to be exact, and makes the viewer tired before the middle of the video, and it tells the story of the game, which is not even necessary to play it.
The story of the game is told by "someone" with a voice-emulator, which is unprofessional and leads to the viewer to understand it's a kid talking. The game is proclaimed to be created by Zonitron Productions, which in one of their games, Fiends of Imprisonment, there was a voice actor. I just don't get it why didn't they worked with him too, he was not the best, but he at least is better than a voice emulator.
The Trailer tells nothing about the game mechanics and what you are supposed to do.
The description of the game tells the story, exacly like in the trailer, forcing the player to buy the game just to understand what he needs to do, as in the trailer, only shows "someone" building plataforms, and doesn't specify who.

Overall

Another game from the Zonitron Productions, where the concept was okay, and they managed to ruin it with no care from the developers to the game.
The game it's still a challenging plataform builder game, but it has lack of content, and for bugs and glitches, the developers took no care to fix, giving a bad impression.

But in the end, this is one of the Zonitron Production's games, since even with all their problems, this one it's the best in being solid in gameplay.

Rating: 50/100
Posted 1 March, 2017.
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1 person found this review helpful
0.8 hrs on record
Fiends of Impriosonment

Gameplay

The game is 15 minutes long, and looks it was meant to be on a free cheap gaming website, and not in steam.
The levels are full of errors and bugs.
The plot and story are decently constructed, until the end, which is badly made and looks, in the way the narrator speaks and tells the story, that the end was putted just in case someone would ask (No Spoiler will be said).
The controls can be choosed between driving the player as a car (keyboard) or as the player chasing the mouse (mouse).


Visuals

The game is full of badly done textures, with horrible quality, making the line super-visible when comparing the layers: background, enemies and obstacles, and the player. On the "scenes", the background had quality, but the font would kill the vibe, almost unreadable, and the voice actor was trying too much to get the right tone, his voice was sometimes with emotion, other times wasn't. All buttons are almost unreadable since the text had the same color tone as the background of the button, and some of them, had the text very small.
The levels designs are always done on a square or rectangle shape, with the walls always being the same, and only the obstacles, enemies and the ground changing from level to level. The levels are full of bugs, glitches and errors, some benefiting the player, and others not.

Sound

The game only contains Background Music and Sound Effects.
The Sound Effects, except the "Alert" Noice from Metal Gear Solid Series, are sound effects from no-copyright websites.
The Background Music, instead of trying to achieve the feeling of stealth, prefers to have the ambient of an arcade game. This results in no effort to keep the player motivated to keep playing.

Overall

First of All, this game doesn't earn the right to say it was developed in Unity.
By the Visuals, poor level design, poor care from the developers, poor game content and developement of the game content, this game could, and looks like it was created in low-quality, free and limited programming programms like Scratch.
The Visuals and Sound could be made by an experienced programmer and there is no motivation from the creators, to keep the player interested in playing by the time it takes to complete the game; the poorly designed levels; easy-to-get achievements; lack of content and varity; randomness in choices like background music genre, and background choices.
But, the game is complete, it gets the feeling of the player completing the game, it has a very simple, not so good story, but the game manages a good interest on it's concept.
Only if the developers would spend more time trying to get quality over quantity, and trying to get more creativity out the concept, the game would become way more "stealthy", and less "buggy", it would be fun and challenging.

Rating: 45/100
Posted 28 February, 2017. Last edited 28 February, 2017.
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Showing 1-10 of 14 entries