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Recent reviews by flatczer

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
1 person found this review funny
766.7 hrs on record (659.1 hrs at review time)
???
Posted 27 November, 2025.
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2 people found this review helpful
4 people found this review funny
0.0 hrs on record
I believe in Turrón supremacy
Posted 22 April, 2025.
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No one has rated this review as helpful yet
1 person found this review funny
10.6 hrs on record
It's not so much a game as an art form that will be close to people appreciating gaming and digital culture. I appreciate the contribution that developers make to that culture.

In terms of gameplay, the game doesn't offer anything supernatural, but it's clear that the developers have taken a responsible approach to game and level design, as well as to content. Despite the absurdity, which is certainly not to everyone's liking, playing DBBQ is not boring. You are interested to follow the characters, they express interesting emotions and all this is beautifully animated. It's fun to explore the locations, because you'll never guess what you'll see around the corner. There is no place for rationality, only pure emotions.

Thanks to the developers for BBQ Dream Emulator!
Turrón.
Posted 22 April, 2025.
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No one has rated this review as helpful yet
13.5 hrs on record
I think a good representative of 3d metroidvania.

I note that I completed the entire game 100% (not counting a couple outfits, but only because this game triggered my tunnel syndrome)
  • The platforming is really deep, and I was surprised that there is no double jump in the conventional sense of the word, but there are a lot of interesting movement mechanics, with a lot of potential for depth. Also, there is extremely clear and accurate animation. A big plus.
  • Style. Extremely good recreation of the N64 graphics. Personally, I like it a lot.
  • Leveldesign. Not the strongest side, as far as I'm concerned. On the plus side, I can note that it feels like almost the whole game can be completed using only 4-5 abilities, but it will require you to grind. But the mere fact that the skilling is so decisive makes me happy. On the other hand, you can get some abilities literally before the end of the game and never use them once. Some places are hard to notice. Yes, kudos to the developer for using blue vines and scraps of hay, but it's like they're only in half the places where they should be. Still, it didn't spoil the platforming much, it just took a while to realize what and where I missed.
  • Bossfight was disappointing. The boss doesn't have a lot of attacks, but it's not exactly small either. However, it's too easy to dodgy, and because the boss fills the scale (I still don't understand what this white substance is), you are essentially immortal. Also, the boss is too weak (died after a minute). She needs either more HP or a second stage. And the main disadvantage is that literally none of the abilities, except perhaps the enhanced attack, are needed at all defeat she. I expected to need parkour in the bossfight, or at least the ability to use it to gain an advantage, but no, the whole bossfight is just a flat arena with no platforms.

Despite the cons, there are definitely more pros, and overall the game was enjoyable (I don't care about the goat, sorry)
Posted 20 March, 2025. Last edited 20 March, 2025.
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7 people found this review helpful
1 person found this review funny
7.3 hrs on record (3.0 hrs at review time)
First of all, thank you to the developers for making this demo publicly available and for keeping in touch with the community.

I’d like to share a few words of both criticism and praise regarding this demo. Of course, considering that this is only a demo version and much may change in the final product, my thoughts are preliminary.

1. Combat System
Unfortunately, the combat is disappointing at this stage. It’s a genuinely good concept that suffers from less-than-ideal implementation. Moreover, it deviates from the principles on which the original’s combat was based. For clarity, it’s not important to me that the combat system is exactly like it was in 2001, but rather that the remake remains consistent with the game design established by the original. Here are the points I mean:

  • Dynamics. The original combat was extremely dynamic. What made it so was the speed and clarity of its animations. In the remake, the animations are too slow and clumsy. Furthermore, they lack precision — it’s hard to gauge the distance at which your sword will touch the enemy, and it’s difficult to tell when an animation has ended so you can deliver another strike or perform another action. The animations do not interrupt.
  • Combat Design. The original always featured strict timings that, however, didn’t restrict you. For example, the main character could swing his sword left and right by pressing the and keys, and if he timed it right, the next strike would come faster. In addition, any animation could be interrupted. As a result, the player’s personal skill not only simplified combat but also deepened immersion. A similar approach was partly seen in the demo when Kirgo was teaching Nyras how to use a one-handed sword. He offered advice that the player could apply to improve not only the character’s stats but also their own skill.
  • Battle Camera. It is extremely difficult to control the hero when he is in a combat stance. When wielding his sword, he looks in the direction he’s moving rather than where the camera is pointing. I believe it shouldn’t be like that. In combat, when pressing WASD, the hero should move sideways while his gaze remains strictly aligned with the camera’s direction. I hope the developers will consider how best to implement this.
  • Fairness in Human Combat. Parrying is excessively overpowered — using it, it’s almost impossible for a human NPC to defeat a player. I hope this is fixed so that the remake, as a whole, becomes a hardcore game.

2. Interface
I’ll start by saying that I don’t like the visual design of the interface. It resembles Skyrim, and it would be better if it were closer to the original and the old-school games. In my opinion, it is too flat and overloaded with unnecessary elements.

More importantly, and I hope this will be taken into account — is the UX. One of the main features of Gothic, in my view, is its approach to the interface: an absolute minimum of elements that aren’t part of the game world. During gameplay, there is no interface except for the health bar and labels over highlighted objects. That was nearly an ideal approach, and I see that the Remake does a much better job in this regard than many modern games. Nevertheless, there are still plenty of extra windows and elements that disrupt immersion.

3. Graphics and Atmosphere
In my opinion, the graphics turned out very well. Of course, there are shortcomings. Some models are not perfect, and in some places I believe the color palette and saturation should be reconsidered (the game is too yellow, whereas the original was brown, with deep, rich colors). Another issue is the clumsy and choppy animations.

Atmosphere is a more complex topic. The remake definitely has its own unique atmosphere, which isn’t exactly like the original Gothic but still carries its spirit and evokes pleasant feelings. If I were in the developers’ shoes, I’d seek a balance between the atmosphere already present in the remake and that of the original. Seems to me, an important element in creating a sense of gloom is the sky. In the original, it was always overcast and gray with splashes of yellow-red hues (as if it were always sunset in the colony). In the remake, the sky is blue. Also, in the original, the barrier was more noticeable — it constantly hummed and reminded you of its presence. In the remake, you forget about it almost immediately after starting. I hope the barrier lightning will return, as I didn’t notice it in the demo.

4. Music, Sounds, and Voice Acting
Everything is top-notch. There are no complaints, especially regarding the music. Thanks, Kai!

Ultimately, despite its shortcomings, I’m pleased with what I’ve seen. I want the remake to be a good game that revives the series. I also hope the developers will listen to the community’s feedback so that their game becomes a worthy successor to the original Gothic. Good luck!
Posted 25 February, 2025.
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4 people found this review helpful
363.9 hrs on record (263.1 hrs at review time)
Ультра база.
Posted 29 November, 2024.
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2 people found this review helpful
1 person found this review funny
297.8 hrs on record (234.9 hrs at review time)
База
Posted 7 November, 2023.
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6 people found this review helpful
2
135.7 hrs on record (6.3 hrs at review time)
Найкращий мод, в який я грав. Технічно та сюжетно він навіть кращий за оригінал. Я впевнений, що ця модифікація має продаватися за гроші. Такий труд треба оплатити.
Posted 14 December, 2021. Last edited 4 April, 2023.
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Showing 1-8 of 8 entries