20
Products
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463
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Recent reviews by fireflipper™

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Showing 1-10 of 20 entries
No one has rated this review as helpful yet
11.1 hrs on record (6.3 hrs at review time)
Early Access Review
I'm upset this game has mixed reviews, I'm addicted because of how good it is. I loved the tech demo and was surprised the reviews weren't good, but I wanted to give it a try. Another review debunked nearly all of the negative reviews for me and I tried it and they were spot on: You're falling over either because you're over-encumbered or you slipped on the very obvious mud on the floor. Of course an axe is going to kill you when it clips your neck and you're not protected, It's a sharp piece of metal. The combat is clumsy and janky. You can fight technically and get quite precise if you're good, but medieval combat more than likely would've looked like this: flailing a sharp or heavy bit of metal around and aiming for the face. Struggling to actually aim is part of the fun.

(Also the Abyss scaling with how many people you've killed instead of an arbitrary number excepts how annoying the awful zombie bite attack is for me)
Posted 12 February.
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No one has rated this review as helpful yet
7.1 hrs on record (6.7 hrs at review time)
I was going to write a bad review for this game because I knew I was approaching the end and I was annoyed by what I thought was terrible, buggy writing, and a very narrow game path. (Although now I'm watching the credits I notice it might be a translation / dubbing issue as the game doesn't look like it's actually polish) Something was telling me I needed to complete this game though, knowing it was only short, I pushed through. The ending made up for it. I won't go into details. But the convoluted writing and confusing design all comes together and culminates into something tremendous and actually quite moving. The game is only 5-7 hours long, and it's worth your time. It might be a difficult 5-7 hours, but at the end of it, it's certainly worth it.
Posted 22 January.
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1 person found this review helpful
0.6 hrs on record (0.5 hrs at review time)
So incredibly hyped for the full release. A very interesting and seemingly adult take on WarioWare that works incredibly well on Keyboard + Mouse. I'm very excited to see more of this game.
Posted 26 October, 2025.
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No one has rated this review as helpful yet
43.7 hrs on record (6.0 hrs at review time)
People are review-bombing this saying it "has the same problem as world", yet they recommended world..? Make it make sense.

A great game. Could run better, but myself and everyone I play with get an average of 60fps. It's easily playable, and really fun. It's ambitious, which is what we wanted.

It's an entire game in the style of the guiding lands. Do yourself a favour and buy it.
Posted 2 March, 2025.
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No one has rated this review as helpful yet
16.7 hrs on record
This game isn't even so bad it's good. It's so bad it's laughable. The only joy I have in this game is laughing at how bad it is and how pathetic all of the development choices are... And that's in between extreme frustration which barely makes up for it.

I do have a certain degree of fun with this game... When I play it as a sandbox... In single player. I bought this game for the co-op functionality. The game immediately breaks the second you try to use co-op. It's disgusting. The game runs poorly, the parkour is clunky and controls badly, the combat is only okay, but everything you do doesn't feel natural, vault kicks are like homing missiles. The upgrade system would be cool but it takes ages to progress anywhere (either that or I just didn't have the patience). Don't even get me started on the writing and the voice acting...

I would've accepted the game if it was just *bad*, but it straight up just doesn't work. Crashes are commonplace and when they aren't you just get softlocked by the prompt to open a door not being there, or another game-breaking bug.

Everything is somewhat forgivable until you get to the second area where you get given a paraglider. Then the game goes from a parkour game to a "Use a hook to get to the top of a building super quickly and then jump off and paraglide to the next hook" for a rinse and repeat.

Did I mention the tutorial is really good and lasts pretty much exactly two hours. Then after those two hours the game starts lagging, the open world is unlocked and co-op is possible. Then you realise the game is crap and you've wasted your money... It's almost like it's designed that way :)

This game would be somewhat good if they didn't add the story and just had environmental storytelling in a sandbox setting. It's been two months and a half months and it's not gotten any better. As a long-term dead island and dying light, I'm disgusted by where the money has gone.

Posted 14 April, 2022.
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No one has rated this review as helpful yet
496.4 hrs on record (66.4 hrs at review time)
Early Access Review
The concept of the game is absolutely brilliant, bringing D&D mechanics into a videogame. It works very well and Larian Studios does a very good job at keeping the imagination and freedom from D&D and incorporating it onto the screen! All of the physics from Divinity: Original Sin are back in full force, along with expert map design that at times amazed me by the attention to detail and freedom, with the complexity of how many different options there are to complete a very simple task. Even when the player fails a skill check, there is usually another way around. The puzzles are very clever and put the mechanics of the game to good use also! The story is brilliant, very compelling and exciting, and has a very interesting way of changing the way you view the game mechanics, which is exciting! The interactions between the characters of the party never seem forced and is amazing to listen to. Every single interaction with any NPC is written and acted so brilliantly, the immersion is amazing and nothing seems awkward (unless it's meant to, which is brilliant!) And the characters themselves are very well created, there is not a single character that seems to have been neglected, some are very easy to hate, others are slow burners, while some you love from the get go and don't realise why until a little while later. Each comes with an interesting story, unlocked by circumstance and exploring, both of which are incredibly well designed. The pacing of the game is perfect, seemingly never a dull moment, with a new quest or encounter around every corner. An incredible game.

However, the early access of the game shows. I bought the game for £50, which was very steep, especially for the level of early access that it is in, but in the very cut short story alone, I have had very long playtime (However this was one and a half runs of what is currently available in the game and a couple of hours at least was navigating bugs and getting a little frustrated). The game can look amazing, but I found it didn't run very consistently throughout with high graphics, be that due to my specs or the game itself being very poorly optimised thus far, and the lower settings make the game look horrendous with very little increase to performance in my experience. What has been said about the camera I 100% agree with. It can get caught on particularly high terrain and doesn't allow you to see anything on levels above your own, until you reach that level, which makes battle with enemies above your character very awkward, but acts as more of an incentive to be the one using high ground. This problem had me struggle a few times and made some of my plans impossible to enact, as the floor on the levels above becomes invisible and is unselectable, which can become awkward.
My biggest problem, however, that I haven't seen mentioned, is the horrible pathing of characters, especially when character become placed almost inside of eachother. This wouldn't be an issue, if it wasn't for a core D&D mechanic: Attacks of Opportunity. There are times when your character becomes too close to an enemy, and to "disengage" (which is the same prompt as jump, the one mechanic I feel is a bit neglected) it required your character to shuffle slightly away from the enemy, thus giving them an attack of opportunity and killing that character, which should have been avoidable by taking the disengage action. This problem persists sometimes for attempting to attack, or even move around an enemy, I found myself having to double check the pathing before committing to an action, oftentimes finding no way around it and having to change plans, or thinking that I'm fine and promptly getting smacked for 20 damage and losing a character. This got me killed a lot of times and frustrated me the most, which I would like to see fixed soon, possibly just by separating the jump and disengage actions into two separate buttons.
Lastly comes the bugs. The inventory sorting button doesn't work if you try to resort it the same way twice in a row, it required changing to a different sort type before sorting back the same way (Minor but slows the game down, especially since the menus run at a lower fps than the game itself), sometimes NPCs decide to talk to the wrong character, which has you controlling and making decisions for a character that I shouldn't have the option to determine the behaviour for (at least in my opinion, I thought this took away from the story and immersion), sometimes when picking locks, more thieve's tools are used up than should be, meaning if you fail to pick a lock you have less future attempts than your inventory would have you believe, sometimes NPCs will act completely suicidal. Many times have my NPCs tried to follow one of my characters and jumped from an impossibly high height to catch up and taken 30 fall damage. There is also the issue that some dialogue prompts to do not correctly display the benefits you may have, which can be confusing (especially when passing a check you rolled lower than the target for, because it adds the modifiers but doesn't tell you they have), but the fact it works beyond the UI shows that the game's code, as it's core, is very well-written, which is incredible to see. Some bugs also persist within animations, which can take away from the immersion, such as characters not using their climbing or sneaking animations while doing those things, some cutscenes have ridiculous camera angles and sometimes cause characters to be floating and bending in stupid positions, and some conversations leave the characters facing the wrong way or strangely contorted, which I'm sure is already known by the developers and is being worked on as I type!

Overall, the game mechanics are brilliant, the physics are phenomenal, the graphics are beautiful. The game has the potential to be groundbreaking, like every other game Larian Studios creates. However, the early access shows: The camera, pathing, crashes and bugs are very noticable and take away from the game, even if they are not completely gamebreaking, just minorly frustrating, along with some pathing and camera issues which can be infuriating, but can be played around. I do recommend this game for the amazing story, characters and incredible moments (both player-driven and otherwise) this game has the potential to be very fun and can be exactly what you make of it already, and I'm looking forward to future updates to see it enacted to the incredible potential this early access has shown is possible!!
Posted 22 June, 2021. Last edited 22 June, 2021.
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No one has rated this review as helpful yet
11.0 hrs on record
Have you ever considered: Portal 2, but with Half-Life 2 physics puzzles?

Neither had I. But it works all too well!! The advanced mode was a great challenge! The story was engaging and gave me the drive to power through the seemingly impossible puzzles. Sometime areas in between puzzles seem to be a little difficult to follow, with little direction, mainly due to the shaders, but it kind of adds to the immersion

A very interesting and challenging experience and story, well worth the play!
Posted 4 May, 2021.
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4 people found this review helpful
1
1.1 hrs on record
Wow. I wasn't expecting that. I'm glad I found this. This was amazing. Definitely worth the buy. Fun the whole way through, you can play it in one sitting. Brilliant game. Brilliant story. Even better ending. Melted my hear!
Best of luck to you guys! You're so cute! Fantastic! Thank you for letting us be a part of your journey!
Posted 7 October, 2020.
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No one has rated this review as helpful yet
2.6 hrs on record (1.5 hrs at review time)
This is actually fun! My friend mentioned for me to try a few games, just to see if I'd like it and it doesn't disappoint! It's a very unique style of game, one that I first played through Clash Royale on my phone (and yes the skills do translate if you've played that ;)) But I would definitely recommend this!

P.S. I'm only leaving a review because said friend asked if I was enjoying the game at the exact moment the game's "Are you enjoying the game? Would you mind leaving a review to tell people about your experience... So I just had to!
Posted 21 February, 2020.
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1 person found this review helpful
36.8 hrs on record (15.2 hrs at review time)
This game is the perfect follow-up from the first Dishonored. It keeps what made the old game fun and exciting, but adds more challenge, increases the play and level time, gives you the option of a whole new character OR lets you stay with what you know from the first game, adds millions more gameplay elements to keep it fresh and exciting and looks BEAUTIFUL.

Cannot recommend this game enough if you were a big fan of the old game like myself!
Posted 1 July, 2019.
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Showing 1-10 of 20 entries