Comments
Asmo 18 Mar, 2024 @ 2:44pm 
Hi I have a levitation solution you Shoulder-mounted Light Arma 3 mod :)
random Techpriest 11 Feb, 2024 @ 9:39am 
Hi Feint,
my Group uses your RQ11. Now, while we absolutely love using it, would there be a way to make it less noisy for the Zeus? The constant buzzing is giving our current one a bit of a headache.
Feint 11 Jul, 2023 @ 8:30am 
The clickable littlebird is kind of unreliable and will take a lot of work to get it functioning correctly in flight. Sorry, I can't dedicate hundreds of testing hours to get it to work correctly. If you want clickable cockpits, you should try MSFS. It's great.
yuranuvs 30 Jun, 2023 @ 1:57pm 
Hello, can u please release your clickable littlebird
-mj- 11 Jun, 2023 @ 11:32pm 
Okay, I wasn't going to redo your mod. For me, a backpack that can hold 27 to 28 pounds, but only a 13-pound drone is a waste of space, and avoids taking a second backpack (on the belly), especially when playing in ace mode with fatigue. Good luck, and I look forward to your next update.
FeINT 11 Jun, 2023 @ 8:31pm 
Hello another Feint :)
Feint 11 Jun, 2023 @ 5:25pm 
No thanks. I have a new version of the raven that I haven't released yet. I don't want multiple versions out there because if there's a problem, then I have to go to you to fix it.
-mj- 11 Jun, 2023 @ 8:39am 
Hello Feint. I found on a website your MOD RQ11-RAVEN. Version 2.1, with the CBA3 dependence. I wanted to give your backpack a bit of a capacity (between the 6kg drone weight, the 2.1kg backpack weight, and the total backpack of the backpack when it is full of 14.97kg). I got there, I even found how to keep the backpack after riding the drone and launched it. Do you want me to make you pass the files and the scripts that I modified?
Thank you for all the work you have done for the community.
PS: I too am French, and I am using Google Translator, so excuse my English.
Mysterfreez 23 Apr, 2023 @ 3:24am 
Thank you Feint
Feint 22 Apr, 2023 @ 11:03pm 
I don't know a lot about modeling, but either there's a problem with the model such as adding a waterline (just a guess) or you have not set the buoyancy or the mass correctly in the model config. Try changing _boat setMass 1000; see if the boat floats or sinks. Then change the 1000 to some other number. Once you get a good mass, add this value to the ship's config.
Mysterfreez 17 Apr, 2023 @ 10:20pm 
Hello Feint on arma 3 you are the reference in maritime thermal baths and I have a problem I work on a ship I made a collision by hand but when I put the boat in the water on arma 3 the boat barely touch the water it takes off could you help me?

ps: I'm french and I used google trad