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Recent reviews by Fbdm

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No one has rated this review as helpful yet
3.3 hrs on record
Well polished, simple gameplay, simple controls. Dark mood. Excellent level design, with just a couple of unfair feeling deaths during the playthrough. Clever puzzles. Story is told visually through gameplay.

Posted 29 June, 2019.
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6 people found this review helpful
6.1 hrs on record
I havn't yet completed the game, but I've completed 8 levels now and feel like I can give some feedback.

+Grappling hook and time stop when not moving mechanics work really well together.
+Impressive time rewinding mechanic, but feels heavily under utilized as pure quick loading feature.
-The gameplay started to feel bit repetitive after few hours or about 6-8 levels completed. The items and harder enemies spice things up a bit, but not enough.
-Lily should stay much longer away from the player/corpses that are being dragged if player presses T. Now I needed to repeatedly press T, T, T and T to hide the body without Lily seeing it.
-Felt odd that dragging corpses was F and not E which is the most natural keybind as general action button. Had to check the key from menus as the tooltip for it triggered late. Immediately after returning from the menus the tooltip triggered.
-Ctrl keybind for dropping to ledges and from ledges wasn't taught at all to the player or then I just didn't notice that.
-Tooltips and hints that pop up to teach player stuff shouldn't be active when on inventory as they interfere with it.
-It would be good to teach the player that crouch key ctrl is a toggle and you don't need to hold it unless you want the time to pass. Figured it out later accidentally after my little finger began feel strained.
-Would be nice that the Q key for passing time would behaved more like a toggle rather than hold button to remove finger strains and give player another reason to do it. Create an icon to UI to inform it's current state (similar to the crouch icon) and after character action or second Q press, it would toggle it off. Now holding ctrl does pretty much the same as Q, making Q key feel just a second way of doing the same thing, but with a better finger.
-Encountered nasty bug: "Lily has seen corpse" message bugged out after time reversing and stayed there forever. That's annoying as now I'm not sure if the game believes that or is it just visual bug.
+Good amount of haysacks and bushes everywhere to hide corpses.
+There seems to be good amount of levels and content.

Minor extra nitpicks:
-Dragging corpses on stairs glitches visually as the guards legs goes inside the stairs.
-Pushing crates glitches sometimes as the pushing animation doesn't trigger. Happened on the very first crate I pushed on the game.
-Guards sometimes walk still, getting stuck and don't really work that well with the dynamic crate objects.

Overall I think it's a decent game. 7/10. Can be recommended.
Posted 19 May, 2016. Last edited 19 May, 2016.
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