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Recent reviews by Dizz

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Showing 1-10 of 134 entries
No one has rated this review as helpful yet
2.3 hrs on record (1.0 hrs at review time)
I never really liked coin pushers.. until I played the Raccoin demo. Then I was checking the store page weekly for a v1.0 release date.

That's how fun it is! Raccoin is an awesome gambling roguelite with lots of interesting coin interactions and pickup combos.

Other pros include, but are not limited to:
-Unlimited FPS cap
-Ultrawide resolution support

Try the demo for yourself! Demos sell games, so take notes game devs! I would have missed this gem otherwise!

Edit: They pulled the demo from the store on v1.0 release. Ok, first blunder I've seen the devs make, that's a shame.
Posted 31 March. Last edited 1 April.
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1 person found this review helpful
7.4 hrs on record (2.7 hrs at review time)
Basically Hades but coop.

And coop pve multiplayer only makes games BETTER, so take notes game developers.
Posted 22 March.
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No one has rated this review as helpful yet
27.7 hrs on record (3.8 hrs at review time)
Like Hell Let Loose but set in WW1. It is more far more arcade-like than milsim, has huge battles of 100 vs 100, and a has much faster pace due to short respawns and smaller maps.

The destructible map and entrenching tools leads to very interesting gameplay with maps quickly changing terrain in realtime.

For performance, I only get 90 fps on ultra settings with my beast gaming pc at 3440x1440 ultrawide with DLSS quality, but keep in mind it's 200 player wars, and I only expect performance to improve from here seeing how it's still EA.

It's a bit janky, but overall hilarious fun and it'll probably be my go to FPS for the next long while even though I prefer WW2 over a WW1 setting.
Reviewer's PC Specs:
Windows 11
AMD Ryzen 7 9800X3D 8-Core Processor - RAM: 31 GB
NVIDIA GeForce RTX 5070 Ti - VRAM: 16 GB
Posted 15 March. Last edited 15 March.
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2 people found this review funny
113.1 hrs on record (33.1 hrs at review time)
Edmund McMillan, the king of roguelites has done it again.

Final Fantasy Tactics meets Binding of Isaac, in this content-packed TRPG roguelite full of combos and synergies.

Buy it now, thank me later. GTA 6 has nothing on Mewgenics, this is easily my GoTY for 2026. Probably game of the decade, as it's the best new title since Path of Exile 1 or Binding of Isaac.

Some cat builds I've had in the first day of playing:
-Fighter cat who could fury swipe 3x, basic attack and swing with a pipe, resulting in 5x attacks per turn. He could also perma-ramp up attack power each battle for 4 mana (can cast multiple times per turn) and always crit enemies from the front for double damage.

-Ranger cat who was a parasite host. Started each combat with a couple spiders, could create & toss spiders at enemies to infect them with spider parasites, and was infecting enemies with spiders on hit as well (from an item). Also able to freely add/remove cursed parasite items at will.

-My cleric wasn't crazy, but she had a passive that made allies under 5 hp gain 50% dodge chance. This applied to all my spawned spiderlings, so they made a formidable frontline army.

A different Stage 4 winning run:

-A tank named Stan with 3 damage reduction and 3 brace, so all damage was reduced by 6 from every source. Now use an ability to skip movement to stack 3 thorns (damage reflect) and 1 brace, so possible to stack infinite damage reduction. An egg with 10% chance to spawn a permanent minion per turn. A very cheap 2 mana spell that lets me switch positions with an attacked ally. And then make a mini-me clone that has half his base stats but all of the above bonuses applying. Absolutely broken, I have two instant teleport tanks preventing all damage for my entire team while applying thorns.

A ranger, Waltuh with a Heavy shot that has 70% chance to miss but does huge damage.. a passive where he never misses, 75% crit chance, double crit damage. He is the one who knocks.

I then mana dump from my high mana regen Cleric, Kiochi, her mana onto either Waltuh or the tank/mini-me tank depending on circumstances. Giving bonus mana, not even at cost 1:1.


..Yeah some insane builds can be crafted in Mewgenics. I've bred a couple kittens with a full screen teleport that I can choose to be any class I want for my next run. Very fun theorycrafting to be had here.

There are some needed minor QoL improvements (when learning new abilities, you can't see their range or attack patterns and can only rely on a brief description). You also can't really inspect your cats full kits properly when in combat. But these will likely change in a future update.

In conclusion, it's a 10/10 rating that I rarely give out except for masterpieces like FF6, FF7, FFT, Baldurs Gate 3 or Binding of Isaac.

Everything interacts with eachother in such a satisfying way, that the only run I've had to abandon early so far was because I accidentally misclicked a cursed fart skill that made my mage go insane permanently and berserk attack all my teammates for the rest of the run LOL.

Edit2: One more insane combo. A tank with a mini-me clone of him had 'on contact, apply knockback', and 'allies don't take knockback damage'. So my cleric got bounced around about 50 times between them (the game automatically stopped after some time luckily or my game would have been softlocked), then afterwards he had his autoattack on contact equipment cause him to lick each tank cat, and his overheals cause shields so he shielded all 3 cats for 30-100 bonus shields. The tank cat had a meteor weapon, so it then dropped about 30 meteors on my healer cat and caused 30 fire stacks.

Interaction craziness can easily hit an 11/10.
Posted 10 February. Last edited 15 February.
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1 person found this review funny
3.3 hrs on record (2.2 hrs at review time)
Early Access Review
Never tried any typing games so I don't have a reference point for comparisons, but Glyphica is basically a typing game version of Vampire Survivors (aka a "bullet heaven" genre game).

The game is polished and crisp. It has satisfying audio and minimalist graphics, and actually pretty solid roguelite gameplay, better than I was expecting from a niche title like this.

If you are looking for a typing game, Glyphica looks to be the best on the market thus far. I almost matched my WPM record of 130 on my 2nd run which is cool too.

Edit: The only main change I would make, is to get rid of hidden words/"type to reveal" enemies in endless mode. They would make sense in the trials, where bosses have interesting skills like jumbling up nearby enemies letters, but they don't really work well in endless mode where you are trying to actually improve your WPM lol.
Posted 8 February. Last edited 9 February.
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29.7 hrs on record (20.1 hrs at review time)
Solid roguelite deckbuilder, but a bit disappointed the amount of variety & content is basically the same amount as the first game.

Furthermore, the game is quite difficult and many unlocks are gated behind convenant (basically NewGame+ higher difficulties), which kind of sucks as you have to min-max the hell out of your builds to get wins even on the lower covenant difficulties.

Overall pretty good, but I'm still waiting for the day a deckbuilder comes with appropriate difficulty and an actual ton of content, or has lots of DLCs with tons of content and is appropriately priced, like Binding of Isaac: Rebirth.

Edit (10 hours later): Okay you can get ridiculous combos in this game, gamebreaking ones. Pro tip is to upgrade heavily into one unit or spell and copy it. Copying is pretty common on runs, once you have the special pyre unlocked it's not uncommon to have 5x dupes of an extremely powerful card each run.

The runs are actually quite varied in synergies you can create.

Some examples of my builds:
-Spamming 12+ mushroom units per turn, making a giant mushroom tower unit with 2k hp, meanwhile my Mushoom Champion was gaining permanent damage per summon, and had 900 ATK by the end. Oh and he was duplicated.
-Buff-based armies with insane buff stacks (20-50x+ reanimate, regen, rage, thorns, etc. on multiple units)
-Decaying poison reflect build
-Stacking pyrogel on enemies with my multistrike units (pyrogel = all damage received +1)
-Conduit stacking (strengthening spells) and casting enhanced dps/heal spells

Should keep me busy for awhile, I'm still finding many new builds each time I play which is great. Being able to duplicate cards and remove cards relatively easily means you have a lot of agency in deckcrafting. The game is actually pretty well balanced, even on harder difficulties like covenant 5+.
Posted 23 January. Last edited 25 January.
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No one has rated this review as helpful yet
24.1 hrs on record (8.2 hrs at review time)
Incredible game, basically a topdown/isometric version of Terraria.

Clearly very inspired by Terraria, to the point of some concepts being replicated altogether (zombies come out at night). They do say that mimicry is the highest form of flattery though, and if it leads to a great game then I don't see any problem with that.

Highly recommended, tons of fun with friends!
Posted 18 January.
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15.7 hrs on record (15.1 hrs at review time)
Solid strategic autobattler with cool battles and a variety of tactical decisions to make.

It's not without it's cons of course, performance is a bit on the rougher side (better have a decent computer of roughly PS5 Pro specs), and it seems to have the same problem games like Mordhau has - the playerbase is small so if you want to play competitive (which is the main focus of the game) you'll be facing veterans who know it inside and out and will probably slaughter you.

Also don't expect quality multiplayer, I think the 2v2 is still two separate 1v1's which makes zero sense at all.

Overall a lot of fun though, however I might just stick with singleplayer since competitive PvP games are a bit rage inducing for my old bones. I'll try PvP some more and update this review later probably.
Posted 18 January. Last edited 18 January.
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No one has rated this review as helpful yet
4.1 hrs on record (3.7 hrs at review time)
Early Access Review
I almost refunded this game.

9800X3D, RTX 3070, 32GB DDR5 RAM, 980EVO SSD. Playing at 3440x1440 ultrawide resolution.

Ultra graphics = 40 fps, graphics card sounds like a jet engine
High graphics = 43 fps, graphics card sounds like a jet engine
Medium graphics = 50 fps, grass barely rendering
Low graphics = 80 fps, grass and trees not rendering
Minimum graphics = The environment is basically invisible (only the top of trees within 10 feet render)

Anything below "cinematic" shadows (like ultra setting) makes them flicker wildly which makes it extremely distracting and unplayable, so that will have to be left at cinematic.

I wanted to support indie devs instead of AAA companies like JWorld Evo. PK desperately needs optimization but is playable if you have a beefy PC.

edit: I'll change the review to recommended since it does what it intended to do as a game well, it just needs a performance pass or three before full release, which is done in the beta phase and PK is only currently in alpha phase, hence why I'm now giving it a pass after trying it for longer. With a park going I am now getting 30 fps, not ideal by any means but still playable I guess.
Posted 23 December, 2025. Last edited 30 December, 2025.
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34 people found this review helpful
2 people found this review funny
17.7 hrs on record (13.3 hrs at review time)
A potentially great game ruined by the worst pathing system I've seen in my 30+ year gaming history.

You'll be fighting with "no path to destination / obstruction / etc" despite there being clear paths built to everything, and it very quickly replaces the fun with frustration.

If you can look past these horrifying pathing issues (it will consume hours of your time in troubleshooting), then this is probably the most dynamic and creative zoo builder on the market. I would give Project Zoo a mixed review if I could, as I can only recommend this to non-casual gamers at this time.

TL;DR - It's quite deep, but with such depth comes it's own drawbacks in UI / controls clunkiness.
Posted 21 December, 2025. Last edited 21 December, 2025.
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Showing 1-10 of 134 entries