73
Products
reviewed
774
Products
in account

Recent reviews by Evalot

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Showing 1-10 of 73 entries
2 people found this review helpful
1.7 hrs on record
It is too hard to call this a game, since the only thing you can do is wait and buy 1 out of 4 upgrades. And 2 of those upgrades barely change your gains per hour, so whole "gameplay" is wait and buy 1 out of 2 upgrades.
No afk gains, while the game is closed, which is why you can see people with a lot of hours "invested".

This is not a game, it's a meme which costs 3-4 euros depending on the sale. There is no gameplay.
And since this is a meme about a ♥♥♥♥, people keep giving misleading positive reviews.
Posted 22 March.
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No one has rated this review as helpful yet
91.5 hrs on record
In short, after 4 years this game is in similar state like Cyperpunk in year 1.
- You have to choose if you want to experience all the side quests or if you want to unlock all the gear as fast as possible. Doing main story locks out a lot of side quests, which is idiotic, especially since you want paraglider, grappling hook and UV light. Super terrible game design.
- Lots of bugs. For example, after 4 years, techland didn't manage to fix nightrunner beds. If you sleep in those, you get stuck in the textures and need to quit to menu to unstuck.
- Terrible combat. Enemies most of the time are not reacting to your hits. If enemy decides to grab you or pounch on you, hitting them doesn't change anything. Enemies, especially humans and volatiles have whimsical dodge animations which they can spam. You connect your hits, but they have invulnerability window so no damage, no reaction. So 2 handed and long weapons are quite terrible because of slow attack speed and enemies constantly dodging.
- Terrible enemy design. Volatiles as mentioned dodge too much + glitch out while attempting to pounce you or hit you. While glitched out they are invulerable. And then they randomly hit you for 33-50% of you life with every fast attack. But I still consider spitters most retarded enemy type. They are always placed in random positions, they don't need to see you, but they take off 33% of your health every spit. And if you want to beat them up, they vomit on the ground and you take high damge. Demolisher is a rare occurance but it uses annoying homing rocks, idiotic AOE attacks and do not react to your hits. So basically, you are required to use ranged weapon. And generic enemies when they match your level, they can't decide whether the hit deals 5% or 50% of your total life. And this is with yellow level 9 brawler set which is focused on infected resistance.
- Half of the time terrible parkour system. 95% deaths are due to fall damage. The game contantly can't decide whether you can do active fall from 2 stories height or is it instant death. Paraglider super gltchy with opening. 90% success rate is not touching any keys, even not pressing W and then double tapping Z in order to open. Sometimes Aiden still forgets to open it and then dies. Huge problem with grabbing ladders and narrow beams, either not grabbing or grabbing and instantly jumping to Aiden's death.
- Skills misleading or not working at all. ~50 hours of gameplay only managed to do takedown knife throw 2 times. "Double jump" is not double jump and also straight up garbage. Had to youtube this and other skills. This "Double jump" is just jumping higher ONLY WHEN YOU CLIMB ON THE OBSTACLE. And to pull it off you have to start double pressing space at specific distance from obstacle.
- Copy paste environments. All the hospitals are the same. All the metros are the same. In Villedor most of the roofs are the same. And most of encounters are the same to absurd level. If you see thugs on the roof you always have to decide whether you want to beat them up, since for no reason, virals always attack after their death. At military convoys, after clearing zerg army and after picklocking 1 things, one car always randomly explodes and you get a viral wave for no reason.
- A lot of annoying long animations for no reason. Opening a copy paste box which is everywhere - Press F, hold and wait to open it, to get meh stuff. Takedown. Longest, most dramatic animations which ruin the combat flow so you just don't use them. Copy paste metro with it's 4 generators which always have to have beep bop boop animation for every generator. These things are meant to waste your time.
- Too many bounty givers and for no reason at all restriction on how many bounties you can take from single person. Also most bounties are either annoying to do or simply bugged out and do not work. "Kill without a weapon", only heard legends on reddit that it seems, that it sometimes works while throwing enemies from the roof. "Parkour shot kill" only works with guns but not bow, which is meant for parkour shots.
- Anomalies / The machime / Follow the white rabbit quest line. This alone should let to do double not recommended. ~2 hour long fetch quest, during which you have to see in black and white, and everything near you looks distorted.
- Boosters only working for 3 minutes is super idiotic. It takes 10-20 seconds to inhale 3 essential boosters, it ruins all the game flow. But without them, the combat becomes turbo terrible. And they require rare resources to craft. You cannot buy them from normal vendors, you cannot buy components from vendors (until late game). You can only buy them through bounty vendors and bounties are bugged and garbage in-general. So yay.

There are many more issues but nobody will read this far so eh.
Posted 15 March.
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No one has rated this review as helpful yet
4.8 hrs on record
Decent game, only achievements are crappy.
Posted 8 October, 2025.
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No one has rated this review as helpful yet
10.4 hrs on record (10.4 hrs at review time)
Great progression and huge dopamine hits when you start melting planets. Recommend.
Posted 8 October, 2025.
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No one has rated this review as helpful yet
7.0 hrs on record
It's quite fun. You definitely feel the progression. But late game is super grind.
Posted 8 October, 2025.
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No one has rated this review as helpful yet
2.8 hrs on record
It is what you expect for 1 euro. Very short. It is more like idler than shooter because essentially you just need to wait for the upgrades. Shooting asteroids gives currency to buy generators which generate currency for actual upgrades. And then you wait to generate. Active play gives eh progression.
So it is actual 30 minutes of gameplay, the rest is game running in the background.
Posted 8 October, 2025.
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1 person found this review helpful
111.7 hrs on record (53.9 hrs at review time)
Instead of adding beyond mediocre buggy content and additional bugs all around, try to fix bugs and performance issues.
On gaming rig there comes a moment, when you start getting 3s freezes every 10s and then get disconnected.
If you were playing for 30 minutes in a mission - sucks to suck, even if you reconnect, you will see a frozen in time world and get another disconnect after a few seconds.

Unplayable. You never now when the freezing will initiate.
It is hard to say whether everything started with halo update or with worms but it doesn't really change anything.

According to forums, most likely easy anticheat is causing this crap. Never had any mods, vanilla game, no bs. Ain't gonna delete random files every 1 hour and verify cache, like suggested in forums.
Posted 8 September, 2025.
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No one has rated this review as helpful yet
8.0 hrs on record
Short and sweet.
"Late game" is kinda boring grind without any real progression. And also mine and talents are scam, just skip them.
With talents and mine finished the game in 4 hours, without them in 2 hours.
Posted 11 August, 2025.
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5 people found this review helpful
0.3 hrs on record
Spyware.
Posted 7 June, 2025.
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6 people found this review helpful
87.5 hrs on record
Spyware.
Posted 7 June, 2025.
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Showing 1-10 of 73 entries