15
Products
reviewed
224
Products
in account

Recent reviews by Eslorex

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
28.0 hrs on record (28.0 hrs at review time)
Linux support
Posted 26 March.
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1 person found this review helpful
56.6 hrs on record (56.4 hrs at review time)
Early Access Review
I'm phasmaphobing it
Posted 26 September, 2025.
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No one has rated this review as helpful yet
11.6 hrs on record (9.8 hrs at review time)
Operates as intended
Posted 26 September, 2025.
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6 people found this review helpful
1.8 hrs on record
Early Access Review
Lots of quality of life updates are required to play this. Rust is already tiring game when played on desktop and in VR its even worse. Its hard to navigate around the world in general. Even simple tasks like jumping on a foundation is incredibly tricky and tiring if the foundation is slightly higher. Farming nodes or wood is also should be a lot more satisfactory at least. The cooldown between each hit is too much. I think you should let each hit register properly and reduce the amount that it gives and maybe add minigame to finish it quicker.
Game is too dark in general and night is too long. Feels like its always cloudy or dark. Its even harder to navigate in VR when the darkness matches with Rust. Sometimes can't even reload with rifle when its too dark.
Some monuments are kinda complicated, making you turn around like labyrinth causing motion sickness.
The hand rotations are wrong compared the controller rotation in the real life.
There are many props that look like they're lootable but they're actually not.
Same goes with the barrels. And its not just like Rust, there are many barrels and nearly none of them are breakable. There must be way to distinguish lootable stuff.
When upgrading, there should be an outline on the wall. Sometimes its really easy to upgrade the wrong wall.
This game still has long way to go. Till all the issues are fixed I don't recommend this.
Posted 25 September, 2025.
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2 people found this review helpful
1.8 hrs on record (1.1 hrs at review time)
Great game but you should dump out the Infima Games animation pack if you managed to find animators
Posted 24 September, 2025.
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No one has rated this review as helpful yet
232.9 hrs on record (197.1 hrs at review time)
Hero of Indie games
Posted 18 September, 2025.
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5 people found this review helpful
3 people found this review funny
0.5 hrs on record
This game lacks distinguishing features and currently falls short in quality compared to other titles in the genre. Core elements such as the combat system, animations, graphics, art style, audio, models, environments, AI behavior, UI, roleplaying, depth, lore, and overall optimization all appear underdeveloped or poorly executed and nothing unique about them. I don’t want to be misunderstood. This is a game that can deliver high performance on today’s hardware. However, judging by the overall environment design and the complexity of its geometry, I’d still say it performs poorly. Even if this game had been released back in 2009, it wouldn’t have stood out graphically among its peers. In fact, I believe it would have suffered from major performance issues on machines of that era. Frankly, it’s not even worth the hit to your electricity bill.

I'm not even talking about how it's nearly impossible to see beyond 5 meters due to the ridiculous amount of fog.
Posted 5 May, 2025. Last edited 3 August, 2025.
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No one has rated this review as helpful yet
107.1 hrs on record (88.5 hrs at review time)
The game itself is pretty great. The real problem is the fanbase. Whether it's competitive or quick play, it's full of absolute losers who shouldn't be allowed to play any type of team game.
It's always the same. Some random healer with 3k heals trash talking everyone, or a braindead DPS who keeps pushing and dying instantly. You're completely dependent on your teammates, and if you get stuck with a stupid healer or a dumbass DPS, there's nothing you can do.
I've never seen a single person in this community accept that their own skills are trash while they're busy sh1t talking others. They'll heal no one except their duo, then cry that the DPS isn't doing enough damage. Bunch of dogs. Even the toxic people in Rust make more sense than the toxic rtdrs in this trash woke jew gooner obese egirl fanbase game.
Posted 4 January, 2025. Last edited 29 March.
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3 people found this review helpful
0.3 hrs on record
The game is not as colorful as in screenshots and lighting is mostly incorrect.
I played on Ultra settings and seems like some models are not effected by lighting at all and when you consider that WE play this game on Desktop its kinda disappointing.
I have no idea if its made for Quest spesifically but for that less amount of content in the game is not worth to take with that level of graphics.
The Sky could be dynamic with day & night cycle.
Water in a barrel is just literally light blue plane.
Zombie nests and most of the pre-used assets look like they're from 2005 games.
The game is not promising at all by the way. After 30-60 minutes there is nothing else to do even though its OPEN WORLD RPG MULTIPLAYER its lack of a lot of content.
No building, no keeping items in a storage, no long term playability.

Only good thing I could say is VR interactions made really really well.
Posted 31 October, 2023.
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A developer has responded on 2 Nov, 2023 @ 5:16am (view response)
No one has rated this review as helpful yet
5.1 hrs on record (1.6 hrs at review time)
Early Access Review
This game is fantastic. As someone well-versed in VR gaming, both as a developer and a user, I was immediately drawn to it. It's similar to Phasmophobia in mechanics, but instead of identifying ghosts, you're stealing items, which I find even more engaging. Playing with friends elevates the experience, and the desktop compatibility is a significant advantage.

Developers, please continue to improve this game; it has immense potential. Here are some suggestions:

Fix the issue of passing through windows.
Introduce an indicator that shows visibility levels to NPCs.
Address the ragdoll physics. Occasionally, when hitting NPCs with a hammer, the ragdoll glitches, going through walls or disappearing altogether, which disrupts gameplay.
Add different Maps that encourages different gameplays rather that breaking items or stealing them.
Add more Tools that encourages different gameplays for different kind of maps.
Improve AI behaviour and physics.
Enhance the models and graphics, perhaps opting for a more stylized look. The game's innovative concept deserves a polished visual presentation.
Keep up the good work!
Posted 31 October, 2023.
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Showing 1-10 of 15 entries