Comments
graymainer 4 Jul, 2025 @ 8:33pm 
pretty late reply, but you cant. they are random. you cant trigger them yourself unless you modify the code
ilovehorrorcats 10 Jun, 2025 @ 8:05pm 
on the gm paranormal events addon for gmod, How do I trigger ghost hunts?
graymainer 14 Jan, 2025 @ 12:49am 
thanks man i made them myself with my own plaster and paint
Bill Doublegulp 14 Jan, 2025 @ 12:36am 
nice walls
HyperxWolf 29 Aug, 2024 @ 12:00am 
⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣠⣤⣤⣶⣶⣿⣷⣆⠀⠀⠀⠀
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⣠⣿⣿⣿⣿⣿⣿⣿⣿⣇⠀⠀⢤⣶⣾⠿⢿⣿⣿⣿⣿⣇⠀⠀
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠀⠈⠉⠀⠀⠀⣿⣿⣿⣿⣿⡆⠀
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M̚e̝̬̩͓̯̠̪ͦ͒̀ͫ̚z̚ 21 Jul, 2024 @ 4:45am 
pretty cool dude
Big Boss 21 Aug, 2023 @ 2:56am 
:VSnake:
graymainer 21 Aug, 2023 @ 2:53am 
:melon:
HyperxWolf 21 Aug, 2023 @ 2:53am 
:missing:
Іñaki² 17 Jan, 2023 @ 9:26pm 
Hey, I just added you because I started doing the same you where already doing porting gunman to gmod.
Dante 22 Oct, 2022 @ 7:50pm 
+rep GHHGRHGRHGRHGRHRGHRRRGGGRRRRRRRRRRRRRGGHRHRGHHH
graymainer 9 Sep, 2022 @ 12:52pm 
Thank you, glad to be an absolute G!
G O R K 9 Sep, 2022 @ 8:22am 
+rep Absolute G, one of the few that remembers gunman chronicles.
graymainer 13 Aug, 2022 @ 12:05pm 
Thanks! i accepted.
Freddy The Flamingo 12 Aug, 2022 @ 9:01pm 
+rep Oh hi there, I sending you for a friend request because of these are going amazing for sure
graymainer 12 Feb, 2022 @ 11:59am 
Thank you!
Dopey 12 Feb, 2022 @ 4:31am 
I really love your Gunman Map ports, fantastic work, man.
graymainer 18 Mar, 2021 @ 11:32pm 
@ToastLord , good luck man.

I really liked their vocoders in HL:A so im interested to see what you come up with!
ToastLord 18 Mar, 2021 @ 11:31pm 
Much appreciated. thank you for the quick response. I'll see whats possible with this, with the samples in HL:A thats available
graymainer 18 Mar, 2021 @ 11:31pm 
@ToastLord ,

Read through this thread post, specifically 4 comments down:
https://www.reddit.com/r/HalfLife/comments/dwvzzg/metro_cop_vocoding_problems/

I used FL Studio to do this.

I used the Vocodex vocoder plugin to do the actual vocoding. It might work with others, im not sure.

I used Edison to get the sample equalized and blurred.

Then I made some edits using Audacity.


Good luck!
ToastLord 18 Mar, 2021 @ 9:57pm 
Heya. I have a quick question related to your HL2 Beta soldier replacement (Or rather how they were made)

I'm interested in attempting the same sort of thing with HL:A combine vocoder sounds, and I was hoping you would point me to the software you used to create the addon, and a possible tutorial on how to use a sample (I believe this is how this works? I could be wrong.) To overlay on a target sound, in this case a combine soldier.

I appreciate any help you provide.
Xenome 21 May, 2020 @ 10:06pm 
Just saw your Gunman Chronicles demo. Huge fan! Hoping you'll finish it one day or provide another level to the addon.
graymainer 6 May, 2019 @ 12:28pm 
?
Zacko 6 May, 2019 @ 8:42am 
Hello, i have few questions about your addon.