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Recent reviews by Sharkfighter

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Showing 1-10 of 58 entries
No one has rated this review as helpful yet
21.1 hrs on record
Going to join the sea of positive comments here by saying Mohrta is probably one of the best games I've played to date. It actually shocked me when I found out that it was a GZDoom mod.

Now, I can say a lot of other praises as well. The level design is fantastic, and is one of the few FPS games released in a while that's had me stop and just look at the backgrounds, even sometimes just sitting there and letting the ambience play in the background while I do other things. Soundtrack wise, Mohrta scores pretty good as well.

I'm not the most musically attuned person in the world, so my description may not be the best, but the game is able to somehow keep this unified style while also keeping each realm you go to unique. Godhead and Demon Princess both take the cake for the best bangers though.

Morhta's story is also interesting, because at a first glance its actually really easy to just dismiss a lot of stuff, and I actually narrowly avoided ignoring all of the level quest NPC's. Thankfully, I bumped into the level 2 NPC and from there I was able to get myself back on track.

Now, with all my praises said, I think its time to move onto the bad. The most primary complaint I can levy against Mohrta would be the overabundance of weapons, even if you have the option to scrap them for Strange Ore. On paper, its good to have diversity, but in reality I only actually found myself sticking to the Trench Gun, Bone Machine Pistol thing and the Larva Launcher. Everything else either felt like a gimmick, side grade or just didn't pack enough of a punch to deal with the frankly inflated health pools in certain levels.

Also, while it may just be my machine, the performance in certain areas can drop pretty badly. I don't think I had any major issues for most of the game except for the Plaguelands which only really seemed to be isolated to the first area, with the other sections playing smoothly.

Finally, I found that the balancing for the different realms you can enter was completely busted. Level 1 maintained a good balance, but Level 2 absolutely kicked my ass in certain sections and felt like it dragged on for way too long. This ended up whipping me into shape, so much to a point that past Level 2 all the other realms felt comically easy at times.

I was able to defeat the Plaguelands final boss in just a couple of minutes and I was so taken aback by this I had to pull up a guide to make sure there wasn't some hidden encounter I missed that revealed her true form or something.

With all that I just said, I would still recommend Mohrta. You're not going to get some world breaking experience, and just like every other retro-styled FPS on the market there is going to be problems, but if you look past that then underneath the jank you'll find an excellent passion project with a lot of hidden world building.

On a final note, if you don't like alien ladies with their breasts out then you might want to skip past this actually.
Posted 19 December, 2025. Last edited 19 December, 2025.
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4 people found this review helpful
37.9 hrs on record (36.3 hrs at review time)
Honestly, the only thing that really gets me with this game is that the level design can be a bit hard to follow at times. In my first playthrough I had to use noclip twice just because I couldn't for the life of me figure out what I was supposed to do.

Beyond that, it's a very solid game and with the upcoming Ultimate Edition, I'm hoping these problems with be addressed.
Posted 9 May, 2025.
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No one has rated this review as helpful yet
168.4 hrs on record (159.7 hrs at review time)
When it comes to Mechwarrior 5, I think many people, especially hardcore fans of the series fail to forget that it's essentially the Call of Duty for Battletech. Before I installed this game, I had absolutely no interest in the series, you couldn't pay me anything to get involved and I frankly found it lackluster.

After installing this game and giving it a try, I was enraptured by how it felt to pilot the mechs and the general "feel" of the different factions and the setting. Nowadays I've gotten deep into the tabletop via MekHQ and I've studied the lore.

Now - coming from a game standpoint, MW5 can get pretty boring with the base game. There isn't many unique contracts to do, and the main story is good enough, albeit bland. With the DLC's, you get a pretty good selection of story lines, although the final Solaris one does feel a bit rushed and lacking for an end game MechWarrior. Despite that, the voice acting and soundtrack is enough to carry all of them so they don't end up feeling like generic missions with unique objectives.

As per usual, mods are a must. The YAML series of mods, including the Yet Another Clan Mech are solid additions to any playthrough and also add the clans which serve as a final boss faction in a way.

So with mods and the DLC's, MW5 is a solid 8/10 imo.

Posted 21 April, 2025.
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2 people found this review helpful
4.3 hrs on record
I REALLY want to enjoy this game, but there are numerous drawbacks that make it impossible to even get past the third level. One of the biggest in my opinion is the absolute horrid voice acting and character models in the game, somehow despite not being character focused in the slightest, Mercenaries was able to convey more emotion from the various mook pilots you fight then the entire cast combined.

Add that ontop of the ugly looking character models, then you already gut a good chunk of what is supposed to be a single player experience. Additionally, somehow despite using assets from the old game, the performance is absolutely terrible to the point that combat with two or more mechs just becomes an drag of random laser and machine gun fire.

On the topic on mechs, it may just be me, but the somehow feel WORSE. I'm not expecting Armored Core level of movement ability, but something about how they pilot and how stiff and janky the enemy mechs look just takes me out of the experience.

Again, I 've tried numerous times to enjoy this game, but I cannot muster up the courage to play it more than a couple minutes before deleting it and replaying MW4 and MW5 If you're absolutely desperate for more Mechwarrior content, then I would suggest giving this a play, but just don't expect the same quality from other entries.
Posted 17 April, 2025.
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4 people found this review helpful
4.4 hrs on record (3.8 hrs at review time)
I hate to say it, I really do.

But this game is not fun.

Enemies are way too tanky at times, with it feeling like shots aren't even connecting with them despite landing point-blank hits. The performance is dreadful at times, which is funny because the graphics themselves just aren't that great, which has me stumped on how the game can perform so bad.

A-life is pretty much nonexistent, with groups of enemies more or less just appearing in thin air like Cyberpunk 2077 pre-phantom liberty and so far the characters don't seem all too interesting.

On another side note, I'm really sad that most of the English VA's are either Brits, Aussies or just generic American sounding dudes. I know its a meme to have the English voices in Stalker, but something about the OG games low-effort but funny sounding voices really made the Zone feel more alive.

Don't be like me and impulse buy. Wait for some updates or fan patches then consider.
Posted 28 November, 2024.
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No one has rated this review as helpful yet
19.0 hrs on record (2.4 hrs at review time)
Early Access Review
Keeping in mind this is an early access game, I will ignore the performance and general janky animation and movements. With that being said, if you're buying this and attempting to run it on a poor software then don't expect good results.

With that out of the way, I can say that this game with its current gameplay loop and mechanics certainly does need work. For one, the game really lacks variety. A lot of the loot spawns in the same places, with enemy encounters running pretty much the same every raid I've done, with the few unscripted encounter between NPC's just being a straight slugging match with no tactics on either side. Don't get me wrong, what set pieces are set up look great, and the fighting when done properly can really drag you in, but when you take a minute to really observe the NPC's beyond just a glance, you start to notice the holes in how they act.

Another thing of note is the water system, which honestly makes no sense to me at all, and honestly seems to exist to force players to interact with the game or risk losing everything you worked for, oh and that really stings when you realize how hard it is to survive. I'm not an extraction shooter veteran by any means, but it feels like the the enemy encounters are just overwhelming brutal, with entire squads just fading into reality at the last second and killing me. The biggest offender of this are those annoying cyborgs, which just roam the map randomly and don't really engage anybody.

I absolutely hate fighting them, as just killing a few forces Hunter Killers to spawn, which doesn't really make sense for any enemy that in lore was designed to be thrown at the enemy with little regard. You may be tempted to sneak around them, but its like they always go in the path you are, and once they lock in you can't outrun them easily, resorting in you being forced to kill them, causing Scramblers or Hunter Killers to spawn.

There are other minor complaints, like awful enemy animations, a pretty lack luster tutorial and somewhat clunky UI that took me a minute to grasp.

With that being said, i've been looking forward to this game for ages. I love the art direction, and when this game does things right it excels. I'm confident that the game will be great with time and encouragement from the fans.
Posted 24 September, 2024.
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No one has rated this review as helpful yet
0.0 hrs on record
Short DLC, running you roughly 4-5 hours depending on your skill level. It's much of the same from the first, with the NPC dynamic being pretty good if you actually take time to talk with your crew and read the Farro's little notes. The T-600 and T-650 were also neat additions, and the certain "lost survivor" scene with one actually gave me a slight jump.
Posted 19 September, 2024.
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No one has rated this review as helpful yet
18.5 hrs on record
A very good entry into the Terminator series, and honestly a reminder that all you need to make a good game is just a somewhat decent story, good gameplay and some love/effort. Which this game has in abundance. If you're looking for a good game to put some time into, this would be your bet.

My only real complaint would be that some levels are reused, but I imagine this was due to budget restraints, and even then the combat systems make up for it.
Posted 19 September, 2024.
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No one has rated this review as helpful yet
6.2 hrs on record (6.1 hrs at review time)
Coming from the perspective of someone who has no understanding of Slavic culture and jokes, much of the game plot wise doesn't make sense. Outside of that, the combat and gunplay is outstanding, with it even being enjoyable on the hardest difficulty (which I suggest you play on). It's true the enemy AI isn't the best, but if you play the game standing in corridors spamming grenades, you aren't going to have a good time regardless.

Actively using speed to your advantage and moving around the battlefield like you're on speed is what made this game very enjoyable. Alongside that, enemy designs are straightforward and can clearly define their role in combat. My only real complaint is the mutant sections are too slow, with the enemies themselves being weak and boring at worst to fight.

Outside of that, it's a great time waster for 12 bucks. Hope the dev is able to go one and work on a sequel, or just other projects in the future.
Posted 16 August, 2024.
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No one has rated this review as helpful yet
88.6 hrs on record (71.4 hrs at review time)
I'm tired, boss.
Posted 4 May, 2024. Last edited 16 May, 2025.
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Showing 1-10 of 58 entries