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Recent reviews by eLECTRIC

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Showing 1-10 of 13 entries
No one has rated this review as helpful yet
86.7 hrs on record
Break stuff. Upgrade your crowbar. Break harder stuff. Rinse and repeat. What's not to like?

Having put nearly 100 hours on this game, let me paraphrase the poet here - me likes. Can't say it is a story rich game, but the story has a twist. You start with a crowbar and can break some stuff and get materials which allow you to craft new clothing and tools and also upgrade current equipment which eventually allows you to break more stuff that gives you higher end material that is needed for further upgrades or higher end tools.

At some point you can even build a house, with decoration and such. Have to say that I didn't see much of a point of having a home built. Would be nice if at some point you started to get swarmed by bad guys at night and taking refuge at your home, with properly built defenses was your only option, would add a cool layer of replayability plus some use for your home base (apart for using home portal to store exceeding materials). The tower defense elements are already there.

Some usefull stuff is pretty well hidden if you don't follow a guide, like the power fist and the khopesh which are pretty usefull (not sure you can get all timed crates in time if you don`t have the power fist to clear a path). Even the sledgehammer which is kind of a must have to complete the game, needs to be found in a way that is not clear if you don't follow a guide (or simply try to 100% the whole map, which you'll eventually need to do anyway...).

While it is open-world most places cannot be accessed unless you have progressed "the story" to a point, which doesn`t bother me but sometimes it is a bit frustrating trying to figure out how to open a checkpoint just to eventually find out that it will simply open automatically at a certain point in the story.

All in all it is a great game, recomended.
Posted 5 January, 2025.
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No one has rated this review as helpful yet
243.7 hrs on record (224.3 hrs at review time)
Your everyday farm/life sim with rpg and action elements. It has some interesting dynamics but nothing really fresh. Graphics are cute but in my humble opinion, the gameplay is quite repetitive.
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Ok, now with an extra couple hundred hours under my belt I can say this game is a completionist nightmare. There is an achievement to get all museum collections but many items are luck based and some are extremally rare. Take the Iridescent Citrus Flutterfly, for example, it is a 0.16% (yes, zero point sixteen) chance of hatching from a terrarium AND only hatches on Summer. To try and hatch it you'll need a small cocoon which isn't rare but it is not like you get boat loads of it. And if you didn't know it only hatches during summer (the game itself doesn't tell you) you just wasted your cocoons (and a significant chunk of your life). There is also the Iridescent Rainbow Conch, with a wooping 0.01% spawn chance. Yay!

I still cannot get myself to Not recommend this game, although it might be a bit misleading if your are not a masochist such as me.
Posted 30 November, 2024. Last edited 4 March, 2025.
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No one has rated this review as helpful yet
679.0 hrs on record (394.6 hrs at review time)
Early Access Review
This game is like crack on steroids. Period. It is an idle/clicker like game but with some (minor) action elements.
Graphics aren't anything special, some funny looking sprites but that's all. Now, there are so many meta games within this game that you simply cannot drop the game. When things start to get boring you get a new char that allows you to restart but with some tweaks (like a different class and different skill specialties). When that starts to get boring you unlock a new world with new skills that affect bonuses that allow you to progress further.
You've got quests, tasks, achievements, and all sorts of OTC baits a game could have.
Gotta say 1 star, game sucks! you gotta play it, unless you want to have a life then, if u love me, let me go.
Posted 4 July, 2024.
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2 people found this review helpful
1 person found this review funny
1
4.2 hrs on record (0.2 hrs at review time)
I have no idea what is going on on this game... not high enough to play it, I guess...
Posted 29 May, 2024.
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No one has rated this review as helpful yet
194.4 hrs on record (26.5 hrs at review time)
Early Access Review
If I had to describe the game in less than a tweet, I'd say "Top down/isometric Terraria". It really borrows deeply from Terraria, with epic boss fights, bosses that are summoned by special artifacts on specific biomes and the not-so-new "mine ores, upgrade tools and equipment, beat boss, go to next area" formula. Obviously for an early release game, it lacks heavily on the amount of content compared to Terraria. No that many different equipments, items, trickets, limited number of biomes and apart from the 8 bosses all other mobs are more or less the same.

Also borrowed from Terraria is the base/settlement building part, when you have a complete room, sealed, with a bed and light you can get villagers to move in. Maybe extending a bit over Terraria you can manage what the villagers do, like assigning them to farm, cut trees, breed animals... a bit like Survivalists. Maybe like Survivalists, villagers could level up and you could be able to take them with you to the dungeon/caves to help clear mobs and loot items.

While I recommend the game, specially at its price point, I feel that a lot of the game dynamics are under used, the whole settlement dynamic is a bit pointless, villagers start producing things that you don't need.. on a cave run you get all food and items that you need, and the things that you really could use some help amassing, such as ores, villagers do not help. Having a stack of 1000 wheat or flour is pretty much pointless. Fishing, for example, lacks depth, there are a few different rods but their difference is of little relevance and, in fact, there is little point in fishing all together.

You can create more than one settlement, for example, create cities in different biomes, but it is also pointless as all fruits and trees grow in any biome. Having biome-restricted items would make this more meaningful and having some sort of cross-border trade between settlements would level up the purpose of the multi-settlement building dynamic.

A good boost for the game would be to make items more meaningful/useful. For example, you could be required to "upgrade" your settlement before being able to receive further citizens and to upgrade it you would need a good amount of different types of fruits, crops, etc. or an offering of items could be required to establish a trade-route with a neighboring village. That would bring more purpose to the whole citizens doing stuff on your settlement dynamic.

On a personal opinion, adding more RPG elements would up the oomph, specially if we went with the "improve the skill you use" mechanic such as Stardew Valley or Cryofall.. Lets say you need a Tungsten Fish or whatever for a quest or as a ingredient for crafting an armor, not only you'd need to fish on a certain place with a good enough rod but you'd also need fishing level 10. To get to fishing level 10 you'd need to level up your fishing skill by fishing at easier locations. You also would get bonuses from fighting with melee by leveling up melee, which you do by killing mobs with melee, that way a player won't simple play melee the whole game and on the last boss equip top-tier summon equipment and be as powerful summoner as a player that played as a summoner the whole game.

All in all, I really like the concept and I hope the developers keep improving the game and making the mechanics deeper and more meaningful instead of just adding different mob skins and fruit types that serve no purpose.

Laterz!
Posted 29 September, 2022. Last edited 30 September, 2022.
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No one has rated this review as helpful yet
13.1 hrs on record (10.3 hrs at review time)
Not what I was expecting...
While I recommend this game, if you are looking for a light visual novel, this game is NOT for you.
Remember, if thou gaze long into an abyss, the abyss will also gaze into thee.
Posted 28 November, 2020.
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No one has rated this review as helpful yet
788.8 hrs on record (787.0 hrs at review time)
Stardew Valley is probably the most expensive game I have ever played - because of it I bought an actual (real life) farm! And I have to admit it is not as fun as the one in the game...

Can't say much except that the game is great - planting, fighting, fishing, with some RPG elements... you can have some exciting times at the caves fighting mobs and managing your health so you don't end up on the doctor loosing valuable items or you can have some relaxing time just planting seeds, watering them and watching the crops grow or even just fishing your day away.

That said, after some time, things just get repetitive, money is no longer an issue so making your farm into a money making machine has no real purpose, there are some post-game items that you could grind the money to buy but by the time you are able to reach the money necessary to buy them there is no point in doing so anymore.

I don't really think there is a lot of replayability value, as starting a new game with a different farm or setup doesn't change much of the game at all, maybe you can choose a different partner to marry this time and/or focus more on animals than on crops but that is about it, no different story line, career path or major deviation from your previous iteration.
Don't let me sound negative, I like the game so much I wish there would be more reasons for me to play it even more, even with the 700+h of playtime.
Posted 25 November, 2020. Last edited 27 November, 2025.
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No one has rated this review as helpful yet
3.1 hrs on record
The game is just bad. Besides that, every time you hit "play" on Steam it installs the game again.
Posted 13 June, 2020.
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No one has rated this review as helpful yet
19.8 hrs on record
Recommended.
PROS:
Story covers the ascension of Lara Croft from a young adult to a battle-hardened tomb raider. Interesting story backed by great gameplay. Action FPS with some RPG elements to getting XP, buying skills and improving your weapons.

CONS:
Overall game is quite short (I got to 100% within 19 hours) and relatively easy.
Animal hunting could have been explored further, kind of like Assassin's Creed did. For killing animals all you get is some XP and the same kind of "resources" you find in boxes.
Posted 30 May, 2020.
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No one has rated this review as helpful yet
55.9 hrs on record (55.7 hrs at review time)
Great game, action adventure + crafting with rpg elements.
Posted 12 May, 2020.
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Showing 1-10 of 13 entries