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Recent reviews by Ekkill [dev]

Showing 1-4 of 4 entries
No one has rated this review as helpful yet
154.7 hrs on record (113.0 hrs at review time)
Superb rogue-like. Replayability is 11/10, extremely fun to play mp but single player still holds up pretty well. Game offers many different ways to experience runs with different survivors, game modes, artifacts and difficulties.

Recommend to get all DLCs - they add on a lot of new fun layers to the base game.
Posted 16 September, 2025.
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3 people found this review helpful
119.8 hrs on record
Baldurs Gate 3 is an apogee of Larian studio creations, if you played divinity series, you will love this game. They have concentrated all the knowledge gained from previous games into this project and topped it with new mechanics. They did an excellent job of integrating dnd aspect, the story is captivating, the romancing is a nice spice up. I like turn-base combat and like in divinity series it works really well in BG3 as well.
The game offers a great number of ways to play the game and it is only up to you how your story unfolds. 11/10
Posted 16 July, 2024.
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No one has rated this review as helpful yet
1,039.9 hrs on record (1,017.3 hrs at review time)
Creative freedom starts here.
Posted 9 June, 2022.
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17 people found this review helpful
1 person found this review funny
62.9 hrs on record (19.8 hrs at review time)
I have 273 games in my library and this is the first time I leave review for a game as I feel many of the comments are quite unfair. I enjoy this game meself. It's is not a just a clone of Stardew Valley with the same or much alike game techniques, it has it's own charm.
Day/night cycles have their's own purpose and doesn't have the same concept like in SDV. Yes, it is grindy. Yes, crafting system is complicated; but again, that is just what the game is 'bout, in it's own way.
I can see how some people don't quite agree with the fact that certain events have to happen on certain days and not penalizing player for missing the day and just letting them to do the event next cycle, however I think the logic behind this is to just simply pace the player.
Graveyard Keeper doesn't hold your hand throughout the game, it just drops you in the ocean of journey and possibilities (which could be disorienting) and only you decide if you want to swim around or back out.
Posted 17 August, 2018.
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Showing 1-4 of 4 entries