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Recent reviews by Dudebag

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1 person found this review helpful
14.4 hrs on record
It's a pretty cool game. It's definitely not worth 60 euros, though.

I'll start off with the bad stuff.

Let's start off with the writing. The dialog is terrible, the story isn't engaging and I didn't feel any sort of connection with any of the characters in the game. *spoiler* The game asks you to take some characters on the ship to save them at the end, but I really couldn't care less who joined the Ark. None of the characters seemed like-able enough.
This might have been less of a problem if the dudes actually spoke themselves. The narration kills the empathy and the delivery of the story for me, bigtime.

The rival tribe takeover missions are just copy pasted with some minor tweaks. Fun once, not 5 times (10 if you include New game+ mode).

Side-quests feel pointless. In other games there would be some reward you wouldn't want to be missing out of, diverting you from the main-quest and spending time doing side-quests. This is not the case in Biomutant. The side-quests feel pointless, the gear is mostly worthless once you get some decent stuff like 2 hours in.

Combat is REALLY unbalanced. Melee does absolutely nothing and unless you like spending minutes on trying to kill some guy when there's literally a better combat option on the other side of your mouse, you're not going to like it. Ranged weapons are much more effective and you barely take any damage from afar. The psy-stuff is somewhere in between, but not even close to how effective ranged weapons are. You don't even have to level a base stat for ranged weapons (except maybe luck for some crit chance). This makes the game way too easy, and using melee automatically feels underwhelming because of it.

Exploring isn't rewarding at all. You can very easily buy top-tier stuff from the shops in the outposts and everything you loot is instant scrap-material for upgrading. Not even worth looking at what you're looting, just press loot all and scrap everything from time to time. Your resistances are at 100% in no time once you've been to like two green bio-hazard zones. They are filled with enemies and containers that give bio-points. Checking resistances on gear is almost instantly rendered obsolete.

Now for the good things:

Visually the game is impressive. Many areas are very nice to look at. Traveling is the most pleasant experience of this game. I'd even go as far as to say that the fast-travel option is too easy to use and should be made more inconvenient to encourage more exploring and traveling instead of zipping to your destination instantly.

The crafting system is actually very cool. Being able to create your own weapon (that is guaranteed to look really wacky) is a fun experience.

Combat, while being unbalanced, actually isn't bad. Even though ranged feels like it's the only viable option, it's pretty satisfying to go in guns-blazing. Even if it's easy. "Encounter-over-in-1-clip" easy.


To summarize, it's a visually stunning game that will entertain you for a couple of hours learning the best way to play it. Once you get there, the game doesn't have much to offer. If you've come to be indulged in an engaging story, you've clicked on the wrong game.
Posted 1 June, 2021.
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