33
Products
reviewed
526
Products
in account

Recent reviews by Sorrestal Beengu

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Showing 1-10 of 33 entries
1 person found this review helpful
16.5 hrs on record
The local high school is overrun with zombies, and you have to survive by completing missions while running away from them. Every "day" comes with a handful of missions like e.g. "knock over 40 items" or "perform 10 headshots", completing every mission advances you to the following day and this goes on forever.
There are five characters (all play the same) with three unlockable costumes each, as well as upgradeable firearms and perks to help you outrun or dispatch the undead chasing you. The gameplay is extremely similar to Temple Run or similar mobile games and there are very few maps (school corridor and chemistry lab) with an underwhelming three bosses you have to fight every 800 m or so (two bosses for the school, only one for the lab).
It's a decent game to kill time, it is extremely repetitive and after unlocking all characters and files explaining the backstory there's very little left to do. I'd recommend it mostly because it's cheap.
Posted 26 July, 2024.
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5 people found this review helpful
22.4 hrs on record
One hour after starting this game I was seriously considering refunding; now I've collected 22 hours of playtime over two weeks and I'm happy I didn't. The mechanics aren't explained well but they make for a great experience: you can collect different robots, equip them with different weapons and stack bonus stats from all the resulting synergies to build up some crazy firepower.
Once beating the standard map, you'll unlock a list of settings that nerf your units in several ways but, in turn, allow you to play a different map and challenge some final bosses after a successful run.
Unfortunately that's also all the game has to offer: two maps with a final boss each, and some additional units and weapons that can be unlocked after a couple of runs. Still an easy thumbs up, as far as I'm concerned.
Posted 11 June, 2024.
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12 people found this review helpful
26.1 hrs on record
A disappointing visual novel with barebones dungeon crawling.
Most dialogue choices have no impact on the story; there are many possible love interests/partners but dating is extremely shallow and consists of picking a location your date may or may not like. Right before the final boss you pick your partner of choice, choose if it's a love interest or a good friend and get 1-2 extra lines after the ending.
Dungeon crawling is just as bad: there are maybe eight enemy types and you see all of them in every dungeon, with different colour palettes. They even have the same weaknesses every time, which defeats the purpose of experimenting. Dungeons aren't random and every quest has the same map layout and boss rooms.
I received this game as part of a bundle and I'm happy with what I got, but I wouldn't consider buying this even discounted. It's a shame because the soundtrack is catchy, the art gorgeous and the weapon customisation pretty enjoyable.
Posted 11 June, 2024.
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1 person found this review helpful
26.1 hrs on record
Action roguelite set in feudal Japan, but overrun by zombies. The story is told between dungeon runs, where dungeons consist of forests, villages, mountains etc. with 10–15 floors each and random layouts (though the layout variety isn't that high). The initial areas are kind of dull but, by the third chapter, the maps get larger and more vertical until each one is essentially a small village where you can face the undead on the streets or sneak past them by climbing atop a building and jumping your way towards the next "floor".
While the game may be action-based, the combat is not the main focus and most runs can be won through a smart use of items, charms (i.e. equipment) and brains. Did you pick up a charm that lowers your defense? Throw it at a sturdy enemy for double damage! A charm that makes everyone around you drunk? Use that on the final floor and the boss will be falling on the ground intoxicated for a couple of minutes! And so on.
There are three very different characters that play almost nothing alike and, while the story implies that they join your team at different points in the story, for me they were available from the start. Every character has a set of special moves that can be found on a dungeon run and equipped/powered up, but are forgotten after dying/beating the stage boss.
Finally, there are two ways to power up the player team between runs: spending money on the local dojo will yield straightforward benefits like "more power", "more healing items" and so on, while unlocking achievements (e.g. play as the sumo wrestler 25 times or parry 10 enemy attacks) will also unlock bonus perks like "jump multiple times" or "revive once when killed by a boss" that can be equipped up to 10 at a time.
The game goes for about 30 bucks, I'd say it's reasonable for the asking price and definitely recommended at a discount. Just keep in mind that it's got its fair share of jank. It's perfectly playable on the Steam Deck, with the caveat that the text is small.
Posted 5 May, 2024.
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No one has rated this review as helpful yet
41.2 hrs on record
Used to be a promising early access game, now it's a disappointing full game. The developer took several months' worth of user feedback, did absolutely nothing with it, added 300+ achievements of the "survive on X stage with Y characters for 30 minutes" and called it a day.

The game is another of those Vampire Survivor clones you see everywhere today, but with zombies.
The main draw is that you recruit mercenaries and, if they die, they're lost forever. By surviving stages (or pulling out via rescue chopper), mercs gain "mutations" (i.e. perks that alter their stats) and bring supplies back to base, which you can then use to upgrade your buildings.
Buildings include an infirmary that sends out rescue choppers to heal you mid-mission, an outfitter that can change/upgrade your mercs' equipment, a gym where your mercs learn new traits and so on.

Most of the skills you can get during a stage are mutually exclusive, balance is all over the place and only few weapons have evolutions, some of which are actually worse than the base versions. Additionally, some skills work in a very obtuse way, like the "increase number of projectiles" which only affects the projectiles of some weapons. The UI is not very informative, either: you can't see the stats of a given weapon unless you're upgrading it, you can't check your mercenary's passive skill or traits during a mission, and you can't even see the DPS of a weapon at all, which is usually a given for this kind of game.

It's all just very undercooked: the bare-bones base building, the lack of synergy for most skills, the weird choices of what to show on the UI and so on. The endgame is also disappointing, since it boils down to the aforementioned 300 achievements requiring that you complete every combination of stage, character and difficulty. You don't even get the achievement for "easy" and "normal" if you beat a stage on "hard", that's how you know the game just wants to waste your time. Maybe the developer simply got tired of working on it and wanted to move on? Either way, FatalZone is not a game I'd recommend in its current state when there are so many better alternatives.
Posted 6 April, 2024. Last edited 29 September, 2024.
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1 person found this review helpful
13.9 hrs on record
Great game from 2010 that still holds up despite the poor PC port.
The idea is simple: car races with explosions. Any contestant can trigger smaller or bigger explosions by spending points received for drifting, dodging hazards or tailing a rival. Most stages even have explosions so destructive that they change the whole track.
Playing through the campaign also unlocks more tracks and more modes, like a time attack where you have to complete a lap while every explosion goes off in your face, or a challenge where, instead of triggering explosions, you use your points to shield yourself against missiles sent from a chopper.
Posted 1 March, 2024.
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No one has rated this review as helpful yet
31.4 hrs on record
Early Access Review
It's a good game with a simple concept: harvest resources on the map to craft weapons and accessories to survive an increasing amount of monsters. As of now there are three playable characters, each with 2-4 weapons and 3-5 armour sets, and three maps.
New items and difficulty modifiers can be unlocked by completing challenges in each map. With the game currently in early access, it's expected that more characters and map will be introduced in the future, though the game still has a decent amount of content right now, too.
The soundtrack deserves an honourable mention as it dynamically increases in intensity together with the game's threat level, which means the tempo gets higher as the screen gets flooded with more and more monsters.
Posted 24 February, 2024.
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No one has rated this review as helpful yet
574.6 hrs on record (418.2 hrs at review time)
Early Access Review
Sandbox city builder of sorts where you decide what you want to accomplish in your beaver colony.
In short: choose from two beaver factions with substantial management differences, gather food and water to keep your beavers alive and build facilities to develop your colony, manipulate the flow of nearby rivers, improve the quality of life of your workers and so on.

Every game cycle consists of a normal season followed by either a drought or a badtide, where all sources of water are respectively dry or polluted: no water means you need dams and reservoirs to prevent your beavers from dying of thirst, while polluted water means your crops die and your workers get sick.

It feels like this game has been in early access forever, but the developers are still releasing new content and there's a large modding scene. Definitely recommended.
Posted 23 January, 2024.
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No one has rated this review as helpful yet
28.4 hrs on record
Early Access Review
You fight the undead soldiers of Death himself, or at least try to. At every level up, you receive a choice of three upgrades from Hades-inspired deities; with every failure you are sent back to level 1 but get to keep any loot you picked up so you can gear your heroes.
Great pixel graphics and animations, samey music and poor balance. I think it's definitely a good game, at least so far.

Last played on version 0.6.79: five characters (some of which are way too similar) and one stage with a sixth hero (a second ranged character) and a new stage that should be releasing soon.
Posted 23 January, 2024.
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4 people found this review helpful
27.8 hrs on record
Sort of a 2D side-scroller with the twist that every enemy, including bosses, is capturable and (eventually) playable. The battling is closer to that of a fighting game with parries, throws and cancels, and the main characters can unlock and power up special attacks, with the drawback that the controls aren't as responsive or customisable as they should be.
Each run consists of fighting through a series of dungeon floors, with some minimal platforming, minibosses and some quests, until the final area where the final boss dwells. Beating the boss (or dying) causes the dungeon to be remade randomly, even though the areas are always the same (and in the same order).
Overall I'd call this game a flawed gem; recommended with a controller.
Posted 3 December, 2023. Last edited 4 December, 2023.
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Showing 1-10 of 33 entries