Comments
steffire3 21 Jul, 2018 @ 11:45pm 
@ doudley: Thanks for making me a contributor for Variant Classes! I can't update the mod itself as a contributor however I will be able to keep better tabs on it's discussions and comments for Viz now. ^_^
Katzeo 6 May, 2018 @ 1:30pm 
Hey man I have been trying to mod by myself (Torchlight 2) and it is not easy, at least for me. Therefore I am looking for some experienced modder who is up to do the stuff for me. I would pay you via PayPal, or with some steam game, idk in return for your work. The Mods I want to make/modify are pretty easy stuff for someone who knows I think but I am not sure.
The mods I am looking to modify/make are: making new stat point potions for the merchants and transfer one monk passive skill to the berserker
So... What do you think?
steffire3 28 Jan, 2018 @ 4:34pm 
@ doudley: Thank you! I had tried this on the first day yet it bugged out however it is working efficiently now!
doudley 28 Jan, 2018 @ 3:39pm 
Just select the menu to "add/edit images & videos" at the right side column of your mod page

http://cubeupload.com/im/FXaENR.png
steffire3 28 Jan, 2018 @ 1:25pm 
@ doudley: Thanks for your reply at "FEP+" !

How do you add more images to an uploaded mod? I've got the main picture up yet can't find the button to add other pictures that show the mod in action.
steffire3 26 Jan, 2018 @ 1:26pm 
@ doudley (author): Thank you for always believing in my past ability to become an uploader of mods! Your recent encouragement for me to upload FEP+ for "Viz" and the occasional update for our mods!
doudley 22 Jul, 2017 @ 6:39am 
Thanks for the advice and for the forewarning. In contrast, I do love the gaming and what behinds them. My passion right now is knowing what befits me, academically its simply explore art of any kind but personally its simply just explore video games and other creative outlets. ;)
Masque 22 Jul, 2017 @ 5:25am 
When I was in my grade-school years, I was a nerd in a mostly nonwhite ghetto school. When I was 13 or so, my greatest wish was to be left alone and to have all the best games ever.

I got my wish. Not really all that happy about it. But I got it.

Don't envy that. I keep up with the gaming scene, because it's a nice distraction, and because I like to see the advances in them, but I'm not even all that into actually playing the games.

You don't want to be 46, alone, with a crapload of games you only dabble in because, what the heck else are you doing when you're not working your ass off in a busy kitchen?

Smoke a bowl, play some FFX, or some other random PS2 game for 20 minutes, go to sleep, go to work.

It's not a passion. I'm not even good at them. I'm really good at working in kitchens. It's just a distraction.
Masque 22 Jul, 2017 @ 5:09am 
I deleted ESO:Tamriel Unlimited, got a refund.

I realized in the morning that I spent 30 bucks on a game I'll never play.

Alcohol is bad. Steam is good, though...
doudley 22 Jul, 2017 @ 4:22am 
Nice of you to share this with me :)

I envy you for being able to enjoy your passion for games still, maybe when I get at your age, I'll have an opportunity to express myself again thru video games, the way I was in my schooling years.

I have a past experience with emulation. In fact, most of my Monster Hunter Tri hacking moments are with an emulator because its way more convenient to do everything with my (past) desktop computer rather than a separate time for console gaming and internet/PC activities...even with mobile devices as a platform now, there's still a longing to have an efficient way to do everything in one device or at least be shared to other devices, hassle-free.

62 gig will take me almost a week to finish downloading it and that is if I have a lot and consistent free time...which I don't have nowadays.
Masque 21 Jul, 2017 @ 1:36pm 
62 gigabytes. Good God.

Estimated time, 9 hours.
Masque 21 Jul, 2017 @ 1:33pm 
I'm playing FFX at 8x resolution. I'm pushing 50, and I'm astounded whenever I get back into the emulation scene, which is about once every 5 or so years.

Like I have always said, TL2 will be ever evolving, We will see 4k TL2. Emulated on post-PC computers, 30 years hence.
Masque 21 Jul, 2017 @ 1:25pm 
Downloading Elder Scrolls: Tamriel Unlimited, and I wish my debit card had a breathalyzer attached to it. It was only 20 bucks, but I also just ordered FF 14 from Amazon, along with a nice culinary creme brulee torch and a couple of Zippo gas canisters.

I don't even know what FF 14 is, not even Jack Squat. It's on it's way, though.

I've been playing 10 and 12 on an emulator -- having bought owned both on the orignial consoles,, mind you, and almost beat them -- amd I heard that FF13 was online-only like FF11.

It should be here by Sunday, according to Amazon.
doudley 16 Jul, 2017 @ 11:01pm 
I kinda missed that event, sorry guys. But yes, the update is just right. I also have done some file reorganizing for spawnclasses, hud, and icons folder. This might fix redmage crashing issues.
steffire3 15 Jul, 2017 @ 3:34pm 
@ doudley: Viz wanted me to let you know that he is ready to update the Variant Class Mod over on the Discord Channel and Torchmodders Forums in order to prepare it for an update over here on the Steam Workshop!

Thanks for your help!
doudley 13 Jul, 2017 @ 8:34pm 
Yup lol
steffire3 13 Jul, 2017 @ 8:28pm 
@ doudley (author): Sounds like a job for... the Torchmodders! ^_^

Thanks for replying! I was thinking of asking Phanjam to extract the Animation files from the Far East Pack and turn that into a mod that we can use for Skills Expansion which would make animations more fun to watch during combat.
doudley 13 Jul, 2017 @ 8:22pm 
Lol that would be interesting but this would need serious adjustments to animation files of the player units because there is specific bone/point that recognizes which equipment to be placed with
Masque 12 Jul, 2017 @ 9:39pm 
I remember one track in TL1 being incredibly evocative of Bjork, and her song "Bachelorette" from the album "Homogenic". Such wonderful music in this game.
doudley 7 Jul, 2017 @ 7:00am 
I think this mod http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=183437289
and this one http://www.runicgamesfansite.com/mod_downloads/sounds-tl1/download-1514-tl1-game-events-soundpack-mod.html
is one and the same, so this is I think is what you are looking for.

But these are just sound effects...not music themes per se.

And yeah, I think I remember that you privately told me to compile my mod into one single mod. I might in the future but not distant. I still want to make new mods and most of my mods can still be updated or are still in need of updates.
Masque 7 Jul, 2017 @ 12:18am 
Has anyone imported the music from Torchlight 1, yet?
Masque 7 Jul, 2017 @ 12:16am 
I do not know how to find my conversations with you, doud.

Can never remember where I posted them, and under which mod's comments.

I hope you merge all your mods into one, some day.
doudley 27 Jun, 2017 @ 3:33am 
Yeah thanks. I'll work on them soon.
steffire3 26 Jun, 2017 @ 12:25am 
@doudley: Inside Skills Expansion: Discussions:
I have recommended adding 10 mods,
and changing the numbers of 4 passive skills.
I have also posted a General Skills Bug Report.
doudley 25 Jun, 2017 @ 1:51pm 
Thank you steffire3! I don't really know what animations are in need of adjusting but I think fist weapon type looks weird on flame hammer and emberquake...if there is something else like this please notify me or post it on Torchmodders, I'll try to update the topics soon.
steffire3 24 Jun, 2017 @ 4:06am 
@doudley: Phanjam is interested in looking into the animations that look weird inside our Skills Expansion mod:
http://torchmodders.com/forums/skills-expansion-mod/skills-expansion-expanded-weapon-requirement/msg7369/?topicseen;PHPSESSID=qbl3j6ce1qc3luospil2c3ufq2#new
doudley 14 May, 2017 @ 6:41am 
Glad to know, let's work on this merge after we polished out skills expansion :)
steffire3 13 May, 2017 @ 12:45am 
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=223838063&searchtext=infiltrator
@doudley: "gytfunke" messaged me and gave permission to use his "Infiltrator" mod class for our "Inwarder" class merge!
steffire3 11 May, 2017 @ 4:40pm 
@doudley: Gladly! I assume I should describe 3 mods and eventually a 4th in "Chapters":

General Passives.
Tiered Passives.
4th Skill Tree.
Added Skills (future).

Original Mod Author credits with links will be placed under each mod name per chapter.
I'll credit Advisors and Testers towards the bottom.

Let me know if I've missed anything in the process. Thanks!
doudley 11 May, 2017 @ 7:47am 
@steffire3 I'm almost done with Skills Expansion mod, could you compose the mod description for this? Post it at our workshop discussion, please.
steffire3 9 May, 2017 @ 8:40pm 
http://forums.runicgames.com/viewtopic.php?f=30&t=50441&p=436486#p436486
https://www.gamefaqs.com/boards/604445-torchlight-ii/65155951
Damage - player vs. monster
players monster champion boss
1 100% 100% 100%
2 64,2% 51% 51%
3 40% 33% 31,5%
4 27% 21,5% 19,5%
5 20% 16,2% 14%
6 16,7% 12,9% 10,5%
Damage - monster vs player
players monster champion boss
1 100% 100% 100%
2 123% 131% 140%
3 140% 156% 174%
4 153% 175% 205%
5 163% 191% 231%
6 172% 206% 252%
steffire3 9 May, 2017 @ 6:17pm 
@doudley: It's good to be back! ^_^ I moved to a new location and finally have internet again and am ready to help... although I still have to find free time to do so like I am now.

Viz_WoW_Paladin_2.0#New_Skills@Torchmodders?: I'm not experienced with WoW but I can say that Paladins are associated with Buff Auras, Force Shields, and Heavenly Themed Weapon Skills (Think; Holy, Sword, Hammer, Light, Rays, Judgement, Priest, Cleanse, Earthquake, Anti-Dark and other similar themes).

#Warbounds_Difficulty_Graphs: I'll research this and post what I find here and @Warbounds Mod.
doudley 9 May, 2017 @ 5:23pm 
@steffire3 Help me out with a question regarding my BiA mods and enemy graphs asked by our supporter. It is true that using both my BiA mods would make the game trivial even in hardcore elite, what hoangdai94 is asking, is how much increase to the damage, health, and armor graph that enemies would need to make the game challenging again, especially on MP. The question was asked at warbounds mod page.
doudley 2 May, 2017 @ 7:35am 
I'm still having fun with all of these, so its all good. :)
steffire3 2 May, 2017 @ 7:33am 
@doudley: And- Thank you for all this work you are performing for us all! I'm learning alot just by speaking with you on how to mod this game!

I won't be able to do much for awhile but I look forward to reading up on the Torch and Steam forums when I get the chance!
doudley 2 May, 2017 @ 7:30am 
Go ahead if you'll be off. Thanks again for everything.
steffire3 2 May, 2017 @ 7:29am 
@doudley: I'm relieved! :D

There's hope for me to mod this game if something as simple as graph files can be ignored! ^_^
doudley 2 May, 2017 @ 7:29am 
Yup, the unlock levels are not manually encoded. They are graphs.
steffire3 2 May, 2017 @ 7:27am 
@doudley: In that case, the actual tiers will be made known to you after you ignore the graph files... I cannot see those in the game while playing.
doudley 2 May, 2017 @ 7:25am 
How custom are these unlock levels....if they are just in a form of graph editing then I just need not to include the graph files then swordsman will have default unlocking levels.
steffire3 2 May, 2017 @ 7:24am 
I meant to ask if the Swordsman's custom skill unlock levels will be difficult compared to the orderly Infiltrator and Master Sergeant?

Also, thank you for being so helpful to all of us players of TL2! You are helping us make our combined vision come true!

I will have to sleep soon... I can probably only get back online 10 hours from now for 2 hours and then I really will have to go for a week or so.
doudley 2 May, 2017 @ 7:16am 
Its by Anarch, this means its an awesome work! ;D

Thanks steffire3 and thank for the info you laid out for Inwarder, although its a bit confusing at first impression but I'm sure its all there if I focused on it.
steffire3 2 May, 2017 @ 7:13am 
Oh "danielmratliff21" and I included that mod with the author's permission and credit in our "packs"... I'll go grab the link and paste it here.

http://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=433469898
doudley 2 May, 2017 @ 7:09am 
what is the mod that shows fishing spot location in the automap?
doudley 2 May, 2017 @ 7:08am 
steffire3, you still there?
steffire3 2 May, 2017 @ 6:56am 
I might be out of town and without Internet (Communication to Steam) for a few days yet hopefully the infomation I provided will be more than enough to keep you busy for when I get back. ^_^

Quick Summary:
I have posted info on the "Inwarder" class skills and the original class skills within their respective discussions.
doudley 27 Apr, 2017 @ 2:14am 
Cool!
steffire3 27 Apr, 2017 @ 2:09am 
https://v1.steam.hlxgame.cc/sharedfiles/filedetails/?id=239213505&searchtext=master

@doudley: Good news!

"RnF" has given his permission for us to use his "Master Sergeant" in our plan to merge the "Inwarder" together!
doudley 22 Apr, 2017 @ 7:53am 
Inwarder class....I like it! :)

List down the skills by tier (level requirement: Level 7 = Tier 2) categorized by each skill tree (e.g. Blitz, Aegis,..)

Also, please mention which class I'm taking those skills from.

Title the discussion as work-in-progress class for Variant mod's discussions.
steffire3 22 Apr, 2017 @ 6:46am 
Viz actually wants Variant Classes to have skills that are 15 / 15 each.
(Not 3 / 3 or 5 / 5.)

If we can add ranks then it should be "1" or "1%" per rank just to keep things balanced.

That way all the skills will cap at "15" or "15%" max increase in any stat.

If players need more stats then they can easily get that by using Gear Mods like "Reiner's".