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Recent reviews by Voyd

Showing 1-5 of 5 entries
2 people found this review helpful
7.0 hrs on record
Great game overall but the audio is atrocious. It will cut out mid-raid and does not have directionality. Also for whatever reason your safety pouch dog creates footsteps. Tried doing fixes suggested from others to no avail.

Also devs' action towards modders is baffling
Posted 30 December, 2025.
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3 people found this review helpful
170.8 hrs on record (156.7 hrs at review time)
This game is one of the most unique dungeon rpg’s I have experienced. Its key mechanic of movement to the tempo of music offers a seemingly simple mechanic that evolves into a deep skill pool that can be difficult to master. There is a ton of variety in the enemies, items, characters, and bosses that both help and hurt the overall experience, depending on your playstyle and what you expect out of an rpg.

Main Characters

Each character has their own unique mechanic to change up the basic gameplay. You start with Cadence being the first character uses a weak starter weapon but is able to pick up better ones found in game. Some characters change up your arsenal: Melody with a movement-based attack, Eli with infinite bombs but no melee, Dove with a rose that confuses rather than kills. Others change up the way you move: Dorian with a long jump, Bolt with double speed, Bard allowing you to move at your own tempo. However, the main story will need you to complete a run with Cadence, Melody, and Aria. Compared to the other characters, Aria throws out the idea of using a unique mechanic in favor of player execution. You are expected to complete an entire run with her while only making a single mistake, demanding near perfection and nothing short. To make it worse, you are expected to go in reverse floor order, starting the run with the more difficult enemies and ending with the easier ones, and you cannot pick up a better weapon. As of the time of this review only 0.6% of all players have achieved this feat, whereas only 3.9% have completed a full run with Cadence (the starter character) for comparison. To their credit, the developers have added a mode to clear Aria not dying by a missed beat, but it is locked behind their paid Amplified DLC. If you somehow get past all this, there is an optional secret character with the most punishing gameplay of all, but this is only if you desire the challenges with achievement hunting. The other DLC characters are well made and stick to the theme of unique mechanics, mostly focusing on combat with a few exceptions.

Enemies

Each of the 4 zones has their own set of enemies to battle against on the way down. Subsequent znoes often strengthen these enemies with different patterns and movement, alongside adding other new enemies. You progress down each floor by defeating a midboss to open up the exit stairs. The real difficulty is not the enemies themselves, but rather how they are grouped up in on the floor. The enemy spawns appear to be randomly generated, so there is quite a bit of luck needed to get a decent floor that doesn’t end up overwhelming you. This is especially applicable to zones 3 and 4. Zone 3 has no doors and wide open spaces, allowing monsters to rush you down quickly. Zone 4 has small rooms with many, many traps that can make it frustrating to navigate with the more difficult characters. The boss characters are the exception and are very well designed. Compared to the main floor they all have their own combat flow that is consistent every time you visit them, with the only difficulty changes being enemy health pools and strength depending on the zone you encounter them. The one exception to this is Frankensteinway from Amplified DLC. Unlike the other bosses he is a giant sponge with 3 health phases that also has you looking out for changing floor hazards with each phase. His fight is way too long and the real danger are the floor hazards, making this fight much more annoying than the others. Luckily he is only tied to one character, so he won’t be common if you don’t intend to play Nocturna often.

Achievement Hunting

This is where the majority of replayability comes down to after completing the main story. The achievements range from completing the game with specific characters to encountering rare scenarios and completing runs under special circumstances. The issue with this is that both the difficulty and rarity of obtaining this turns the game into a frustrating grindfest, heavily dependent on getting good rng with the floors. The worst offenders of these are killing 3 green bats (I have only seen 1 in my 155 hours), getting killed by a green slime (requiring a very specific dungeon setup and item), and getting multiple wins in a row with either every character or a 10 win streak. To their credit there are some enjoyable ones as well such as speedruns and custom modes, but many of these are locked behind the DLC. These exist for novelty rather than natural progression, leading to the scenario of endlessly grinding for the perfect run while at the mercy of rng. It is as if the developers added a chunk of them without playtesting it enough, simply for the sake of challenging the player.

Conclusion

This game does very well at using a single mechanic and using it to create a myriad of challenges and randomness that isn’t replicated by any other game. Although the difficulty can be insanely high, there is great value for replaying the game with many different styles and game modes. The music itself is an absolute gem that further enhances your immersion with the dungeon crawling. It is definitely worth its full price, but it often goes on sale if you prefer. Definitely pick this up if you value expansive replayability or challenging yourself.
Posted 13 September, 2024. Last edited 14 September, 2024.
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A developer has responded on 31 Oct, 2024 @ 10:35am (view response)
No one has rated this review as helpful yet
26.3 hrs on record (7.8 hrs at review time)
I have never been assaulted by plastic this hard in my life until now.
Posted 25 August, 2020.
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No one has rated this review as helpful yet
2.0 hrs on record
The definition of nostalgia
Posted 7 July, 2020.
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No one has rated this review as helpful yet
69.9 hrs on record (47.7 hrs at review time)
This game is by far one of my favorites in my library, mostly because of the multiplayer. The rounds are lightning-fast and will always keep you wondering "How did he get me?!?". The vast arsenal of modifiers helps each match be its own challenge. Especially the toy arrows! The only thing they need to add is online multiplayer.

As for the quest and dark world game modes, each level is perfectly executed, providing a different approach to each level. Especially adding a different type of arrow every few levels

This game is a must have for groups. The versatility will never keep every match the same.
Posted 29 November, 2016.
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Showing 1-5 of 5 entries