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Recent reviews by Demonwolf13

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1 person found this review helpful
13.6 hrs on record (1.9 hrs at review time)
Currently at almost 2 hours in and its a struggle to finish 1 mission with 3 players.

AI is some of the worst I've seen, they don't move much, and are both perfectly alert and accurate. They are also all homicidal maniacs. So if you walk vaguely near soft cover they can see and shoot through they will. Even if that cover is 1ft thick concrete railings.

Remember how I said the AI are homicidal, they really don't care if you tell them to drop weapons or if you wound them, the fire until they die or you die. For a police/swat game they miss the mark it seems.
Posted 21 December, 2023.
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1 person found this review helpful
50.9 hrs on record (43.7 hrs at review time)
One of the best games I've played in a while. WIth its short missions and quick game play you can be in an out in a short period of time, or you can spend 10 hours customizing a mech to the exact color standards you choose. Then design an emblem for it.

Coming into this game as the first Armored Core I played since the original Armored Core 3 I had hoped that I would be able to keep up with gameplay, and do it on m&k. It turned out From Soft actually made a game playable on keyboard and mouse that is extremely fun to play. Controls all clicked and so did gameplay. I've been able to maintain a light build through most of my play troughs.

It's exactly the mech game I wanted.
Posted 21 November, 2023.
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3 people found this review helpful
2
212.9 hrs on record (1.3 hrs at review time)
TLDR: After 54ish hours of gameplay I'm not sold on Souls type games. Afew major elements affect my combat enjoyment. Every UI choice makes me dislike the game more.


At the start

From the makers of a game so poorly ported to PC it required mods to be playable on mouse and keyboard I'm not sure what I expected. Ive spent a good 40 minutes now trying to get through menus from either setting up settings, making my character in as little detail as possible or playing the game. QE to navigate a menu sometimes while maybe also offering click support sucks. E to accept setting rather then letting you click the next option is bad. Dropping UI hints mid game is a really poor choice when youre trying to navigate the UI handicapped to 2 keys and no mouse. I alt tab to type something and right click back into the game? The next button press both closes the menu that opens and interacts with the game.

I'm hoping to enjoy this game but I'm just struggling to adjust to a game that hostile both while playing and while going through menus.

After 8 hours combat feels okay. Hitboxes are decent but some attacks track from bosses way to far, or they auto lock with no chance to avoid them. Leveling up and killing base enemies feels alot better. Im still not 100% sold on souls combat though.

I DONT UNDERSTAND WEAPON SCALING. D rank Str and Dex on a katana scales the katana 4x for dex vs str for damage.

Is horse on the hotbar or quick bar better? It feels like picking hotkeys kinda sucks because its limited to 4 buttons and then the quick press ones. maybe i should switch to controller tbh, but I paid for a PC game not a console UI put on PC.

After completing base game with some of the "side" bosses left in about 50 hours I'm still not sold on souls combat. When you're fighting a boss in a nice flat arena with no rocks or other things to get in your way the game can be fun-ish. When youre in the world you get your movement stopped on a stone when youre about to hit a boss that then decided to fly away and spam ranged attacks, its not very fun. Damage scaling is also weird. Full Super heavy armor + 20% physcial damage reduction talisman normal enemies will almost kill me in 2 hits, while light armor and no talisman I take the same damage

Big system issues.
1)Borderless window adds about .5 seconds of delay on button presses and your mouse can jump off the screen unless youre locked onto an enemy. Even with the game fullscreened having space as roll and sprint sometimes makes the game question if you want to sprint or roll if you just tap the key.
2) Picking up an item locks you out of all other actions until you acknowledge youve picked it up with the interact key. This extra step is dumb and combined with borderless windowed mode having the delay or straight up ignoring of inputs sometimes it would take 5-6 interact presses per item locking me out of rolling, running or doing anything.

Gameplay problems
1) Lock-on as a mechanic sucks in the game, and its basically required for M&K, maybe even controller. I couldn't get attacks to track camera direction with Mouse as much as they would with lock-on. Lock-on would leave me lacking boss movement awareness as well sometimes teleporting my camera into the boss or off in a random direction if it decided that my mouse movement ment I wanted to lock something else randomly.
2) Sometimes decent sometimes trash hitboxes to make missing a charged attack on a dragons leg 4 times in a row possible as the mace passed through its lower body and knee but not the foot or upper thigh hitbox.
3)Weapon scaling is dumb and enhancing weapons is the much more important thing for increasing damage, kinda, unless it has low base damage. If youre on your first playthough and you have limited stones before the end game its a huge issue if you cant tell how things scale if you want to try a new weapon.

An extra 140 hours in and about 2 more playthroughs later I still feel the same about alot of things in this game. With my main character post game I've died more to fall damage than normal enemies or bosses including Melania, who I killed hit-less on that fight because her AI didn't spam waterfoul or super armor.
Posted 30 December, 2022. Last edited 9 June, 2023.
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1 person found this review helpful
71.6 hrs on record (35.0 hrs at review time)
This game is a broken, unbalanced mess currently and I'm not sure how it got there. The story isn't good enough to play multiple times either.

I played some TWWH1 and enjoyed the game, I remember there being bugs but nothing game breaking in combat.

I played quite abit of TWWH2 and while a lot of it was modded I enjoyed a lot of the content for that game. It got more into the WH series in general and I really like both the lizardman and tomb kings factions. The units felt good, and the factions mostly fun to play, and things like vampire coast and high elves made me play differently. Nothing felt completely broken in that game. I even have a soft spot for Vortex as it was interesting to me.

So coming into TWWH3 I had high expectations of atleast something positive. But going back to what I started with, this game is a mess.

The battle mechanics are messed up in almost every way possible besides right click to fight if youre in an open field with nothing in the way. I think it has a lot to do with the path finding mechanic and/or slow turn. This has three main factors, units sticking to other units and not being able to path off of themselves (Hell cannons will do this constantly just driving in a straight line forever), units sticking into enemy units and not being able to path back to its group creating blobbing and breaking your lines, and units taking forever to receive and then move on pathing. In other TWWH titles units start pathing right away, in TWWH3 units take like 2 seconds before they start a move command, and then an extra 2-3 compared to old turn speeds.

Added to this knockback is now turned up to like 1.5 of what it was before, so spells and heavy unit charges, like Hell cannon, ogre and charriots will break your lines super fast. But some units don't seem to follow this ideal and just bounce off lines, its super inconsistent in campaign atleast.

Is there fun to be had? Maybe. Out of like 10 play sessions I've only every stopped once because I was content to let it play out, and the others I've quit after a bug has ended some important unit, or inconsistent effects have lost me a fight.
Posted 12 March, 2022.
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2 people found this review helpful
72.3 hrs on record (10.8 hrs at review time)
Early Access Review
This game is kinda poo. The core gameplay loop is fun, The progress and fights can be fun, but there is a massive world and hours long grind between each of those things. Maybe I've just had bad luck but I cannot get a break while traveling, and that is super important in this game.

The good.
The lighting is amazing in the game, that is really the only graphical thing that it has going.
Fighting feels good. If you have weaker gear than needed you can still win fights, the first boss was a good fight, but its the only boss I've made it to, Ill get to that later. There are quite a few weapons you can pick from and they all have their own styles.
Mining, woodcutting, hunting, all feel fun. The drop on arrows takes a minute to get used to but it works. I like those things.
I like the early dungeons. When you get geared for them its fun running through them.

The bad.
Do you like spam restarting for a good seed? I feel like that is whats needed to make this game fun for me. Water isn't punishing or hard. It is brutal and unfair. Your viking doesn't know how to swim at all, and boats are slow and glichly for transport near shore. Remember how I said I have only 1 boss killed? That was luck. I only had a small river to cross and it (the river not the boss) killed me 2ce. My next boss is about 20x the distance away across a literal ocean. I spent about 15 minutes paddling away across the ocean to land and be killed by a troll because I couldn't mount my boat. Wind is just as unfair as water turning literally 180 degrees instantly to stop progress.
The grind. Its ♥♥♥♥♥♥♥ brutal as well. You need large number of even basic resources to make the upgrade kits for your tools. The number of hide and leather scraps required for some things is crazy high, to the point Ive made it a focus to kill every boar and deer I see. But then I end up with stacks of meat and still to low leather and hide.
The 230kg+ of raw material it takes to make a .5kg sword is beyond insane. You need 16 copper at 12kg each and 8 tin at 8kg. I think first crafts of gear need a massive reduction in cost to make the weight of materials make sense. Similar to multiple crafts like arrows, I dont need 8 logs to make 10 arrow shafts if a log weighs 2 kg. Make the upgrades cost more if you want to balance it that way but filling an inventory for 1 item worth of mats is kinda crazy.
Posted 6 March, 2021. Last edited 23 March, 2021.
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No one has rated this review as helpful yet
118.8 hrs on record (63.3 hrs at review time)
This was my first monster hunter game and it was simple enough to follow. I enjoyed playing it up to the point that I'm at
Posted 30 June, 2019.
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No one has rated this review as helpful yet
257.7 hrs on record (158.3 hrs at review time)
The more I play this game the more I feel likes its a bad hardcore S&D from MWF2, with more restrictions, worse physics and worse gun handling and pure RNG bull***. Maybe the RNG has to do with netcode issues though, so are you blessed in the fight to get better netcode than the other guy?

The reason I say its restricted is because the characters and guns. While there are a decent amount you are locked behind a pay to progress wall and the fact that most characters get 2 guns max. Jumping also doesn't exist, and while that may seem like something minor, you don't understand how annoying playing a game is without it. It makes for really really poor movement over surfaces that aren't flat or through the holes in *some* walls you can create.

For a game that boosts tactics and realism the physics suck. This game uses a selective throw depending where you aim your grenades and projectiles. Meaning that sometimes they just decided to not go where you tossed them. Aim high to throw it over a wall and across a room? Sorry that looked like you wanted to roll it, I hope the frag doesn't go off in your face. Similar thing to wanting to throw a grenade and have it roll. Are you blessed enough by RNGesus to have it actually roll, get stuck on a small prop, or did it phase through a tiny hole in the floor? Also related to the no jumping is the fact that spacebaring over a railing will propell you to max velocity in .1 seconds but then you float to the ground.

For the guns and handing, Bullets. Still. Don't. Always. Hit. The. Crosshair. That means any engagement you have you may lose because they had better RNG RNG. Also, for some reason, guns always recoil in the same place vertically but not horizontally, so the game turns into a pull your mouse down and hope for a RNG headshot SIM. That makes it sound worse than it is, mainly because I can't stand it. Really if you can get the recoil and management down, you may do okay when the game is on your side. On the other hand when you want something that stops bullets , shields are either perfect bulletproof armor that nothing can hope to hurt, or pieces of paper that sway with the wind and don't deflect bullets when perfectly aiming at someone. Doorframes, no matter how much metal are around them, also aren't bulletproof, so if you hit a doorframe first, your bullet will even pass through metal.
Posted 10 July, 2018. Last edited 10 July, 2018.
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1 person found this review helpful
12.2 hrs on record (1.5 hrs at review time)
I'm going to start by saying I'm basing my experience on PC1 where I had a lot of fun. The times I played PC1 online had 0 lag, we are waiting on playing this game with more people.

If you want to race with your friends this is a great game, especially if you have the competing VR headset brands this game supports both. The cars handle as I would expect from PC1 and it has been okay to play so far. The added feature to tune your car with a "mechanic" is super nice for someone who hasn't spent time tuning a real car.

I have one major gripe. Maybe its just how new I am to the game but the track judge is overly punishing. If you so much as put 2 wheels over the white line your lap is invalidated. If you're in the last sector your next lap is also invalidated... This seems crazy to me when playing. You also get invalidations for when you go off an lose time, I'd really rather just take the hit to speed.
Posted 27 December, 2017. Last edited 27 December, 2017.
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No one has rated this review as helpful yet
104.5 hrs on record (94.7 hrs at review time)
This game is one of my favorite games to go back to. It changes almost every time you play it.
Posted 24 November, 2017.
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No one has rated this review as helpful yet
7.6 hrs on record (3.2 hrs at review time)
Many more hours of robes and wizard hats.
Posted 18 March, 2016.
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Showing 1-10 of 11 entries