9
Products
reviewed
929
Products
in account

Recent reviews by SSJ Reeko

Showing 1-9 of 9 entries
1 person found this review helpful
28.2 hrs on record (27.6 hrs at review time)
A beautiful and sad story about the different ways that people can find meaning in living for eachother. It's able to weave sadness, tension, fear, heartbreak, and heart-warming romantisism together in a very compelling package full of mystery and surprises. I cried quite a few times reading this, and it gave me things to think about for my current relationships. THe new english translation is fantastic as well, managing to be sinister and subtle, as well as goofy and funny. Characters have strong voices and it's very cool to pick up on what seems like small changes in writing actually turning out to be important.

A fantastic read, i highly recommend it. Idk how they managed to make paper eating gay and sad but they sure did it. My heart hurts just thinking about it.
Posted 21 June, 2025.
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7 people found this review helpful
2.9 hrs on record
Early Access Review
A solid mission-based action game. While the moment to moment gunplay isnt my favorite due to it devolving into trading blows until someone runs out of hp, the sense of fun and mystery is more than enough to keep me going. Every mission has fun dialog, small things around the map keep changing in odd ways, there's secret locations and such to discover, it's a good time. The music is especially good, i've never heard african ska before, but i like it.Tthe ost by Senkhane Montsitsi is alot of fun (i wish i could find it streaming somewhere.)

There's a great deal of focus on oddball humor, which i found very fun. The radio stations have personality, and listening to a metal head rant himself into a heart attack while i'm hiding behind my truck in a gunfight was a magical experience.

This is a solid game, even if it wasn't just 3 dollars. Def worth checking out.
Posted 23 January, 2025.
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2 people found this review helpful
5.4 hrs on record (4.6 hrs at review time)
Kinki Spiritual Affairs Bureau plays and looks rough, but it's great sense of drama, good political thriller writing, and memorable construction of setpieces make it worth playing. There's moments in this game that are gonna stick with me for years, and i'm going to tell everyone i can to give it a go.

It makes me happy that game development is so open and accessible these days, with so many ways to acquire tools and art and guidance. That leads to alot of slop, but also it means that if you have a careful eye, you can assemble all these pieces into something special, and if you're lucky you'll find people that appreciate what you're doing.
Posted 14 October, 2024.
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5 people found this review helpful
1 person found this review funny
5.1 hrs on record (4.5 hrs at review time)
A fantastic sequel, improving upon all the weaknesses of the first game and making what that game already did well better.

The first game was rough; there was little variety, the matches could last too long, and little reason to use the more creative tools. The visuals and grim bittersweet tone was great, but the game often wasn't. This changing the superweapons to a cooldown you can upgrade means i want to use them, and the wider variety of turrets and helpers makes me think more about where i put cash. There's variants of each weapons too. i never felt monotony set in, which could happen quickly in the first.

The visuals are great; mixing very cute and expressive spritework with really nice 3d backgrounds, making the arenas fun to look at, there's alot of different maps in the story mode as well, which keep you from getting too bored with the arenas. It was very fun to see what new arena was coming up next. There's even very fun stage gimmicks at point, which change up the gameplay dramatically, which felt great.

the characters are all very fun and cute. There's far more scenes with them this time, and the many animations in the dorm combined with their evolving stories over the game make you feel more invested and less likely to dump a character as soon as a stronger one shows up.

You're also able to continue to improve stats after their normal cap, you don't get much from them but it stops those upgrades from feeling worthless, which they often did in the first game's endgame.

I had a wonderful time playing through the story multiple times on normal and hard, and doing the challenge mode. The hard mode really turns up the pressure, which felt good and not too overwhelming. the simple gameplay worked well here, as i was making careful aiming and reloading and timing choices, while constantly thinking about where to put barricades nad how to spend my meager funds.

the boss fights are also much more fun, requiring more careful movement and fun gimmicks like "shoot a turret beofre it finishing aiming at the gate", and "don't stand in the red circle." The end of game boss fights were extremely impressive, with the hardest route's boss feeling really fun to fight.

The cute interactions between the squadmates and your character's love for her sister were compelling to read, and seeing the former protag push herself so hard was both sad and sweet. Some of the endings in this game had me shouting in excitement, they pull off some great moments that are going to stick with me.

I'm very happy this game turned out as well as it did. I wanted to like the first game more, there was a great idea there that needed refining, and sentinel girls 2 does exactly that. If there's a third one, i'll buy it day one, as i feel like the dev has figured the formula out and i would love to see more.

I also bought the art books for 1 and 2, as they're full of fantastic pictures and show the amount of care and love that went into crafting this world and these characters. I hope to see more in the future
Posted 1 September, 2024.
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5 people found this review helpful
0.0 hrs on record
This dlc is a significant improvement over the base game. It contains seven new campaign levels and arena maps for grinding, ontop of alot of new weapons. The campaign levels are where this shines though. I didn't actually like the base game; i feel like most fights and levels felt the same due to a lack of differing enemy behavior and extremely samey objectives.

This dlc however makes every campaign map special. each one has a new objective, or a series of objectives that change, or a gimmick, something that makes it stand out. They're also much more mobile; allies in the base game rarely ever moved, in this you are often moving with a team to different parts of the map, either to change positions after completing objectives or just as the preamble. One level even leans fully into this, with the gimmick being "your guys are gonna keep moving, you gotta get ahead of them and clear the way or else they'll get bogged down and killed."

I had a really good time with the level gimmicks, and the increased focus on making the areas and situations feel unique. There's new enemy types that demand target prioritization, there's more focus on showing off the gooey gross monsters, and overall it shows the potential of the idea far better than i think the base game does.

The main downside of course is that these are post-campaign levels, so you gotta play through the entire main game to get them. I can see alot of people feeling pretty burnt out by the end of the core campaign and not really WANTING more. Alot of my core complaints about the game still stand, but the more interesting and varied levels go a LONG way to making me overlook problems and have a good time. it was much much harder to do that with the base campaign.

I'd happily continue to buy dlc mission packs, or a sequel, if they're in the style of this dlc.
Posted 3 April, 2024.
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6 people found this review helpful
1.0 hrs on record
This is a solid mood piece in the shell of a stealth action game.

You're tasked with what seems like a reasonable objective, get X amount of money in a seemingly generous timeframe. You have familiar stealth controls, it plays pretty smoothly, and everything seems legit. But as you go on, the amounts you collect seem so small in relation to your goal. It's a dead world, and much of what's worth taking has already been taken. the people you hold up don't have much on them, the coffers are bare, and tbh nobody seems like they're trying that hard to stop you. What's worth protecting here anyway?

So you're left with an odd game. Your skills are mismatched with your environment, and your rewards are inadequate for your goals. I felt an initial satisfaction at mastery of the mechanics, then frustration at my slow pace, a growing unease as i was falling behind the time limit, and finally an accepting calm when i knew it wasn't going to work and explored the odd sights of the wastes.

I don't know how many endings there are, i don't know how many secrets this holds, but i had a fun and emotionally rewarding experience with this game as i realized what it was going for and let myself go along with it at the end. I'd def recommend it, maybe not as the next big indie stealth darling, but as an effective mood piece where you wanna feel kinda bad about Stuff not working out, but also good that you gave it a shot anyway.
Posted 3 February, 2024.
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1 person found this review helpful
7.0 hrs on record (4.8 hrs at review time)
A solid shooter with fun movement, an eerie atmosphere, great character art, and neat level design that focuses on a Primary Path (traversed via walking) and Secondary Path (done via big jumps) structure. Alot of weapons and tools, though several feel a bit similar to eachother. The biggest issue imo is a lack of wall textures. Exploration is a big deal with this game, but there's a very small amount of wall textures for how many levels there are. Most levels look very similar to eachother. It can make levels more confusing to navigate than they could be, and takes some of the fun out of exploration.

It doesn't quite have the storytelling of Marathon, or complex labrynths of Doom, but manages it's own identity that makes it a worth a play.
Posted 30 December, 2023.
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3 people found this review helpful
57.2 hrs on record (23.5 hrs at review time)
A very ambitious project that pulls ideas from a staggering amount of sources, and mostly makes them cohere. In the moment to moment, It's half top down mecha shooter and half xcom-esk department manager where you juggle time and resources.

It's got companions with comic cut scenes for bonding events; a lobotomy corp time rollback system, gatcha-game styled dorm furniture decorating, character-building based off how much you buy into propaganda, a 100 day roguelike-esk run structure, and seems to introduce a new system every 10 minutes. It's also only 10 bux.

But every system atm feels like, 30% underbaked. The translation is super rough and feels MTL, cut scenes lack much audio direction, and there's a ton of combat systems that exist but are hard to make good use of due to them being poorly incentivized. There's a complex elemental and status ailment system, with many dif weapon types, but it's hard to understand why they're better than just upgrading your normal guns. It's also getting patched literally every day right now, so every system is in massive flux.

That being said, even in it's rough flux state, it's very fun to play. There's alot of ways to customize the mechs and while the art on your team is inconsistent, they're fun archetypes. The little story about doomed girls huddling together for emotional warmth as they're ground into dust by the people in charge of them is a compelling narrative. The game play of having to cheat and thrift and get every dollar you can for your teams endears you to them as well.

I'd def recommend it, it's price is very agreeable for what you get, and based on the developer's rapid commitment to adding new features I feel like this game will be incredible in a few months. But even if it never gets another patch, it's a fun time, and i'd recommend it for anyone who wants a fun, if uneven, action game with heavy economic management.
Posted 29 October, 2023. Last edited 30 October, 2023.
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3 people found this review helpful
42.5 hrs on record (15.2 hrs at review time)
Early Access Review
Alot of stuff to do, fun mix of brutal and heartwarming, very fun voice acting. Great title.
Posted 30 August, 2023.
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Showing 1-9 of 9 entries