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Recent reviews by DaniNiBi

Showing 1-6 of 6 entries
No one has rated this review as helpful yet
2,442.1 hrs on record (46.7 hrs at review time)
An idle game that isn't just spamming clicks. While it's new and has a bit of balancing issues and other things need fleshed out a bit more, it's still a super addicting game if you're into idle games. It's one of the only free-to-play idle games that I have put money into just so I can support the dev.

The game is being frequently updated and the dev is communicative. I look forward to seeing how the game turns out in the coming months.
Posted 19 December, 2020.
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1 person found this review helpful
1.3 hrs on record
This point and click game is so eerily beautiful and relaxing to play. The art style is very reminiscent of Studio Ghibli work. The sound and music suits it so well and is also quite beautiful.

It took me just over an hour to complete, while it doesn't have much replay value, it is certainly worth a go through for it's visual narrative style. Some of the objectives were obvious, while others not so much, but overall it shouldn't take too much brain power to figure out.
Posted 17 December, 2020.
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3 people found this review helpful
100.3 hrs on record (15.7 hrs at review time)
While I personally am enjoying the game, I would not recommend it to most people. I am only happy with it because I shelled out the money for Fallout 1st and have the scrap box and survival tent. I feel the scrap box should be a baseline feature, the only storage you get without it is laughable at best. By level 10 I had filled my stashbox to 50% capacity, and that was without any scrap in it at all. I'm not hoarding much, just a few extra weapons, handful of other things that I am waiting to scrap. Most of the weight is taken up by food and chems. Stimpacks weighing 1.00 each is crazy when carry weight is such a major issue, both on character and in the stash. Also selling them isn't much of an option in the early game as without the barter perk, the most you're going to get from something is a few caps.

Unless you're willing to spend money, even now, the game is not worth playing on a gameplay level.

Despite putting a lot more time into the game, I still have to stick with my negative review. While some of the story is downright heart wrenching, the lack of much substance in the later game really detracts from it. Not to mention some of the bugs that have been in the game for over a year are still there, such as legendary enemies vanishing as soon as they die so there is no loot to be had.
Posted 28 October, 2020. Last edited 26 November, 2020.
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No one has rated this review as helpful yet
973.4 hrs on record (557.4 hrs at review time)
I'll be ingoring the Creation Club in this review, while I loath the business decision to include it and the way it was handled, it should not reflect on the game as a whole. Also, this review is written with the usage of free mods in mind. I have a heck of a time playing Fallout games without mods as I love the new content they add.

First off, if you have played previous Fallout games, do not come into this game expecting more of the same. Much of the game was changed in this iteration. Especially comparing it to Fallout: New Vegas. This is not a great Fallout game, however, it is a great game on it's own, if you treat it like a game without the Fallout branding.

Pros:
The world is pretty immersive. It certainly feels like a post-apocolyptic world.
The gun play is fun and responsive.
Settlement building can steal your life if you even have just a little interest in it. Especially if you use mods to add to the things you can build.
The weapon and armor modding system is really cool and feels at home in the Fallout world.
There is a lot to explore.
Fair amount of freedom in where you want to go, if you want to ignore the main story, that's possible.
The official story DLC was very well done. All 3 of which added a good amount of playtime.

Cons:
It's too easy to become overpowered in mid to late game, even on survival difficulty.
Melee in particular is incredibly overpowered in the late game using the Blitz (think that's what it was called) talent, being able to one shot an entire group of high level enemies in a single string of VATS attacks.
Survival difficulty limiting saving to only beds was a bad choice, Bethesda games aren't exactly known for their stability.
Voiced protagonists. While I enjoyed the lines they did have, it severely hinders immersion when you want to alter any of the vanilla quest content.
Serious lack of choice and consqeunces.
The factions you can allign with in the story do not alter what happens at the end of the game, regardless of who you choose, aside from one faction, of which all the other factions oppose.
Difficulty settings are handled poorly, just like in Skyrim. Increasing the difficulty just makes you deal less damage, while taking more damage. Aside from the basic needs added in survival difficulty, increasing difficulty just makes enemies bullet sponges. (I do tend to only play on survival)
The building system could have used a bit more tweaking to get right. Fine placement can get incredibly frustrating.

Conclusion:
Despite the faults, and even without using mods, one can get hundreds of hours out of this game. It has a good replayablity factor. Just don't go into this game expecting it to be more an RPG than FPS like Fallout 3 and New Vegas were. Skills levels were completely removed. Play it as it's own game and it's likely you will enjoy it.
Posted 22 November, 2017.
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No one has rated this review as helpful yet
1.0 hrs on record
Quite an entertaining little game. I'd say similar in style to The Stanley Parable. I would actually like to see this made into a much longer game. Be nice if they fixed needing to completely restart the game to get missed achievements though. Other than that I fully recommend giving the game a go, it's free so what do you have to lose?
Posted 24 June, 2016.
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288 people found this review helpful
4 people found this review funny
108.6 hrs on record (92.9 hrs at review time)
First things, first. I did beta test The Elder Scrolls Online, and did not overly care for the game then. However, I figured I'd give it another go when it finally went on sale. BIG MISTAKE.

While the game is absolutely beautiful and has an amazing soundtrack, this is not enough to pull this game out of the gutter. I went into this knowing full well that this was not "Skyrim". Having played MMORPGs for 15+ years now, I was looking forward to the adaptation of the elder scrolls universe into MMO format. With all the MMOs that have come and gone, you'd think the newer ones would have noticed what companies did right, and what they did wrong. Zenimax Online is clueless, utterly clueless.

The biggest problem is, the game does not know what it is trying to be. Sure, there are lots of people around, but it still feels like a single player game most of the time. The group finder tool used to put together random parties for dungeons is absurd, it does not check that the right classes are being put into a random group. Both attempts I had put me in a group without a healer, making the dungeon impossible to complete.

Selling items to other players is a hassle and a real throwback to older MMOs like Everquest. There is no public auction house like in most MMOs of the last decade. Instead, there are guild shops. Items are listed by members, and only available for purchase by other members, severely limiting a customer base. This in turn has people flooding the zone chats with their wares in hopes of finding a buyer.

The crafting system is decent, however VERY tedious. You would think that the most effective way to level up a craft would be to actually craft stuff right? Wrong, in ESO, you get by far the most exp by breaking items apart into their base ingrediants. This itself isn't a bad thing, however, the experience difference is so big, that it makes leveling through creating items feel like a waste of time. The crafting can not be automated like in most MMOs, so you are stuck sitting there tapping the "R" key every few seconds (just like in Skyrim).

The combat system is clunky at best for an MMO. Healing especially is hard to deal with. After my failed attempts to run a dungeon due to lack of healing, I created a healer and leveled it up enough to do the first dungeon. It was painful to say the least. There is no targeting someone and casting a heal spell on them. Almost all of the heal spells are area of effect based, and target seemingly random wounded allies. It does not prioritize the most wounded, and with target number limits, more often than not, the people who need healing the most, do not get it. There are some spells that are single target, however, targeting them is so much more diffficult with this combat system. Standing still is a no-no in this game, there are always lots of enemy abilities causing you to move. Casting a spell on another player requires facing them and having your reticule over them when you hit the button. If they are comstantly moving, it becomes very difficult to actually hit them with your spell. If they move right as you cast the spell, you instead cast it on yourself, wasting the resources it took to cast it.

Those of you that have played previous Elder Scrolls and Fallout games, will know that bugs were commonplace and usually left for the modders to fix. Apparently that philosophy carries over to the online version as well. The game is plagued by so many bugs, you would expect it to still be in beta. I personally experienced a bug that forced me to log out and back in if I killed an enemy using a specific ability. It left me unable to interact with anything because it thought I was still in combat. I skimmed through their customer support forums, lots of reported bugs, but I didn't find a single response from their customer service team.

My verdict, only play this game if you are interested in the lore, as there is tons of it. All quests and dialogues are voice acted, which is nice, however, all that voice acting does make the game file size insanely large. They also reuse previous voice actors. It felt a little odd hearing one of the commonly used voices from Skyrim in ESO. Even if you find this game on sale again, it is not worth it. Judging by the number of guilds full of people dying out due to inactivity, this game will go free to play or shut down completely within a year.
Posted 24 July, 2014.
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A developer has responded on 7 Aug, 2021 @ 9:21am (view response)
Showing 1-6 of 6 entries